Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14070313096080108588 11 BloodyScout the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on June 23, 2025. Engulfed by a cloud of flame (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (514 turns). BloodyScout the Magician (Djinni Conjurer) Turns: 514, Time: 00:00:47 Health: -3/21 AC: 2 Str: 6 XL: 2 Next: 35% Gold: 45 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +1 dagger (drain) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - amulet of regeneration Will +.... e - ring of willpower Stlth ++ (no ring) HPRegen 1.03/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons c - a +1 dagger of draining (weapon) Missiles b - 2 throwing nets Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (worn) f - an amulet of regeneration (worn) Scrolls d - a scroll of teleportation {unknown} Potions g - a potion of haste {unknown} h - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat but does no damage. The bat is moderately wounded. The bat hits you but does no damage. The magic dart hits the bat. You kill the bat! You see here a bat corpse. f - an amulet of regeneration You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. f - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. g - a viscous white potion An endoplasm comes into view. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an escape hatch in the floor here. Things that are here: a +0 club; a goblin skeleton You now have 45 gold pieces (gained 11). h - a bubbling sapphire potion You reach down and open the door. An endoplasm comes into view. Found 15 gold pieces. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You are engulfed in blazing flames. You resist. You die... .#....#.# .#..÷.#### #.§.# ......'..# #§.§# .#....########...#### ..#.........§.....☼☼ ..#.####...§§.$$..° ..........§§§.$$.. ..#.##########...# ..#.# #☼°@# ..#.# #☼§§# ..#.# #○○§# ..#.# #...# ###.##########..##.#.. ...................... #.#.............#..#.# ................#..# ...............## .# There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BloodyScout the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | BloodyScout set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 514 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, lemuel_flame_loot_1 Action || total ---------------------------++------- Cast: Magic Dart || 24 Armour: Robe || 4