Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18056755872755918817 27 BloodyScout the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on June 23, 2025. Was a Follower of Zin. Quit the game on level 1 of the Dungeon. The game lasted 00:01:28 (659 turns). BloodyScout the Magician (Djinni Conjurer) Turns: 659, Time: 00:01:28 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 35 EV: 11 Int: 21 God: Zin [*.....] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recite, Donate Gold You were on level 1 of the Dungeon. You worshipped Zin. Zin was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. You donated 3 gold pieces to Zin. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} Potions c - a potion of attraction {unknown} d - a potion of ambrosia {unknown} e - a potion of haste {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Zin Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 11 gold pieces. You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the plant. The plant begins to die. The plant is lightly damaged. (Press . to maintain the ray.) You stop channelling your searing ray. The ball python hisses angrily. You focus your ray upon the ball python. The searing ray misses the ball python. (Press . to maintain the ray.) A nearby plant withers and dies. The searing ray hits the ball python. You kill the ball python! The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. You stop channelling your searing ray. There is a faded altar of an unknown god here. This altar belongs to (a) Jiyva, (b) Zin or (c) the Shining One, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Zin accepts your prayer! Zin welcomes you! You pay a tithe of 1 gold. You can now donate money to Zin. You can now recite Zin's Axioms of Law. A nearby plant withers and dies. You see here a +0 dagger. Found 9 gold pieces and a great sword. You pay a tithe of 1 gold. Zin ignores your late donation. You now have 27 gold pieces (gained 10). Found a hand axe. An endoplasm comes into view. You see here 9 gold pieces. The endoplasm quivers. You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. You pay a tithe of 1 gold. You now have 35 gold pieces (gained 8). An endoplasm comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## ... ..###.#..PP..# ..# .... ......P.._...# ⌠.# $J. #.####.......# ..# #.. #.#####.).♣..# .## #.. #............# .# # #.. #.#####....P## .## ##.#..## #...........). ..# ##......###..####..##### ⌠.# #......@............# ..# ........####)......## ### #.....#.# #.####### ........# #.# ###.##### #.# ## #.# #.# ).# You could see an endoplasm (asleep). Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BloodyScout the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | BloodyScout set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 361 | D:1 | Found Zirr's Magic Scroll Shoppe. 524 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 524 | D:1 | Learned a level 1 spell: Shock 610 | D:1 | Found a faded altar of an unknown god. 623 | D:1 | Prayed at the altar of an unknown god. 623 | D:1 | Became a worshipper of Zin the Law-Giver 623 | D:1 | Reached * piety under Zin 659 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring, serial_shops, nicolae_shop_rolled_up, angelslayer_ecumenical_altar_muddy, minmay_misc_feat_enclosed Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 28 Searing Ray || 11 Armour: Robe || 4 Dodge: Dodged || 3