Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6022633441248486715 347 BloodyScout the Magician (level 6, -5/48 HPs) Began as a Djinni Conjurer on June 23, 2025. Was an Initiate of Makhleb. Shot with an arrow by a centaur (8 damage) ... on level 5 of the Dungeon. The game lasted 00:05:52 (4154 turns). BloodyScout the Magician (Djinni Conjurer) Turns: 4154, Time: 00:05:53 Health: -5/48 AC: 3 Str: 6 XL: 6 Next: 90% Gold: 228 EV: 11 Int: 28 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . n - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . w - +0 pair of gloves SInv . (no amulet) Will ..... s - +6 ring of intelligence Stlth ++ v - ring of protection from cold HPRegen 0.28/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 228 gold pieces. Inventory: Missiles b - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) w - a +0 pair of gloves (worn) Magical Staves n - a staff of air (weapon) Jewellery s - a +6 ring of intelligence (worn) v - a ring of protection from cold (worn) Scrolls e - a scroll of fog {unknown} g - 5 scrolls of identify {unknown} j - a scroll of acquirement {unknown} k - a scroll of teleportation {unknown} l - 2 scrolls of noise {unknown} m - a scroll of fear {unknown} o - a scroll of amnesia {unknown} p - a scroll of blinking {unknown} r - a scroll of enchant armour {unknown} t - a scroll of revelation {unknown} u - a scroll of brand weapon {unknown} Potions c - a potion of mutation {unknown} d - 2 potions of curing {unknown} f - a potion of attraction {unknown} h - a potion of berserk rage {unknown} i - a potion of moonshine {unknown} q - 2 potions of brilliance {unknown} x - a potion of haste {unknown} Skills: * Level 4.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 10% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Scorch Fire 68% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Wu Jian Yredelemnul Zin The Shining One Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History x - a fuming purple potion Found a stone staircase leading up. A yak comes into view. You see here a +0 pair of boots. A centaur comes into view. Found 6 stones. The centaur wields a +0 orcbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The arrow burns you. You are too injured to fight recklessly! Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! The arrow burns your fulminant prism. Your fulminant prism detonates feebly. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the centaur. The centaur is moderately wounded. The centaur's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. Your magical contamination has completely faded away. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow of flaming (moderately wounded, 67% to hit) You throw a poisoned dart. The poisoned dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! You die... ...........##.....##..... ............#...####...#. ............[...# ###... ......c........#######... .##..###...#.#...#....... #. #c.###..##...###... # #.####............. #.###..#.########.. #.@...#.....# #... #######.....# #... #.....####... #............ #.....######. #.....# ## #.....# ####### You could see a centaur. Vanquished Creatures A bullfrog (D:4) A scorpion (D:4) A bombardier beetle (D:4) A hound (D:4) An orc wizard (D:4) 9 adders A dart slug (D:4) A ribbon worm (D:4) 6 endoplasms 3 giant cockroaches 5 hobgoblins 2 jackals (D:5) 8 orcs A quokka (D:4) 6 ball pythons 3 bats 2 frilled lizards 5 goblins 5 kobolds 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BloodyScout the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | BloodyScout set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Found Fufif's Antique Armour Boutique. 361 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 639 | D:2 | Reached skill level 1 in Fighting 869 | D:2 | Reached XP level 3. HP: 13/27 MP: 0/0 869 | D:2 | Learned a level 1 spell: Shock 1007 | D:2 | You are sucked into a shaft and drop 2 floors! 1053 | D:4 | Noticed a bullfrog 1180 | D:2 | Reached XP level 4. HP: 24/33 MP: 0/0 2724 | D:4 | Reached XP level 5. HP: 35/40 MP: 0/0 2724 | D:4 | Learned a level 2 spell: Scorch 2728 | D:4 | Reached XP level 6. HP: 14/46 MP: 0/0 3986 | D:5 | Entered Level 5 of the Dungeon 3986 | D:5 | Found a staircase to the Ecumenical Temple. 3995 | Temple | Entered the Ecumenical Temple 4009 | Temple | Became a worshipper of Makhleb the Destroyer 4129 | D:5 | Noticed a yak 4154 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, serial_shops, shop D:2: layout_loops_cross, basic_altar, grunt_ministairs_7, minmay_pentomino_o2 D:3: layout_loops_corners, grunt_decor_one_mirror D:4: layout_layer_cave D:5: layout_rooms, minmay_temple_entry_overgrown Temple: lightli_temple_of_artemis Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.4 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Throw: Dart | | 1 || 1 Cast: Magic Dart | 45 | || 45 Shock | 9 | || 9 Searing Ray | 5 | 25 || 30 Scorch | | 20 || 20 Fulminant Prism | | 1 || 1 Armour: Robe | 10 | 18 || 28 Dodge: Dodged | 2 | 16 || 18