Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4633667918458995003 28 BloodyScout the Magician (level 3, 25/25 HPs) Began as a Djinni Hedge Wizard on June 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:11 (981 turns). BloodyScout the Magician (Djinni Hedge Wizard) Turns: 981, Time: 00:02:12 Health: 25/25 AC: 3 Str: 9 XL: 3 Next: 30% Gold: 44 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . d - amulet of faith Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: faith @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 3 silver javelins Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 pair of gloves (worn) Jewellery d - an amulet of faith (worn) Scrolls e - a scroll of vulnerability {unknown} h - a scroll of revelation {unknown} j - a scroll of teleportation {unknown} Potions i - 2 potions of resistance {unknown} k - a potion of cancellation {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc 32% N/A 4% 2 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 f - Apportation Tloc 32% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the endoplasm! Found a robe. Found an escape hatch in the floor. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! A giant cockroach comes into view. Found 6 gold pieces. The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach but does no damage. The giant cockroach is severely wounded. The magic dart hits the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. Found a club. You now have 27 gold pieces (gained 6). You see here a giant cockroach corpse. You see here a +0 robe. You see here a ball python skeleton. You see here a +0 dagger. Found 5 poisoned darts. You see here a +0 dagger. You see here a ball python skeleton. There is an open door here. There is an open door here. You see here a bat skeleton. You now have 44 gold pieces (gained 17). You see here a +0 ring mail. Done exploring. Done exploring. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#####.#####..^..#.###....###..( #.# ##+###.#...###.###....# ##+# #)# #.....................####.# #.# #..........................# #.# ##..........###...####.##...# #.# #......................##...# #.# #.†.....##....).)########...# #.# #....[..#.......÷.......'...# ..# #.###.###...@........####...# ..# #......................##...# ..#######.###.###......)...###.## ..............#....#.......# #.## .#######...####.#..#÷##....# #... .# #...# ##+#.##.##....###### .# #...# #....##.##.......... .#######...###.......##.......### ..........)......###.##.......#.. There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) An endoplasm (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BloodyScout the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | BloodyScout set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 458 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 458 | D:1 | Learned a level 1 spell: Apportation 981 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 55 Call Imp || 4 Blink || 1 Grave Claw || 1 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 4