Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18326836219743183528 18 BloodyScout the Magician (level 2, -9/21 HPs) Began as a Djinni Conjurer on June 29, 2025. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (936 turns). BloodyScout the Magician (Djinni Conjurer) Turns: 936, Time: 00:01:17 Health: -9/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 36 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . b - orb {light} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-10 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - an orb of light (worn) Jewellery f - a ring of wizardry Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 short sword. e - a +0 short sword e - a +0 short sword (weapon) A rat comes into view. You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. Found a stone staircase leading down. Found a book of Geomancy. Found a stone staircase leading down. c - 3 scrolls labelled FETUKLA REPS (gained 1) f - a ring of wizardry g - a scroll labelled EWOD FARHOSE Found a robe. Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! A giant cockroach comes into view. You see here a +0 robe. You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence misses you. Terence attacks as he pursues you! Terence barely misses you. You see here a +0 robe. Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" #.# #†# #.# #.# #.# #.# #[# #@# #@# #.# .. #.# #.##.# #.# ..#.# . #.# ##>#.#.# #.# #>.... #.#########.#.#### #................. #..#####..:....... You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards (D:1) 3 giant cockroaches 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BloodyScout the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | BloodyScout set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 249 | D:1 | Found a faded altar of an unknown god. 327 | D:1 | Found Zalur's Distillery. 853 | D:2 | Noticed Crazy Yiuf 927 | D:2 | Noticed Terence 936 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_grusome_pit, layout_loops_ring, ebering_ecumenical_altar_box, serial_shops, nicolae_shop_rolling_square D:2: layout_rooms, uniq_terence, uniq_sigmund, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 9 Armour: Robe || 4 Dodge: Dodged || 3