Dungeon Crawl Stone Soup version 0.27-a0-1312-g5cdb2b3542 (webtiles) character file. Game seed: 7827961465501964829 29 BlueGoblin the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on June 20, 2021. Slain by Terence (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (1298 turns). BlueGoblin the Magician (Djinni Conjurer) Turns: 1298, Time: 00:02:45 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 48 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 dagger (vamp) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons d - a +0 vampiric dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength Scrolls c - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} Potions e - a potion of berserk rage {unknown} f - a potion of invisibility {unknown} g - 2 potions of flight {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Beastly Appendage Tmut 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The goblin is almost dead. The goblin shouts! You hear an angry hiss. You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (almost dead, 72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) An adder comes into view. Terence the Incautious comes into view. He is wielding a +0 mace. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) A rat comes into view. The searing ray hits Terence. Terence is severely wounded. The searing ray misses Terence. The searing ray hits the rat! You kill the rat! Terence misses you. The searing ray hits Terence. Terence is severely wounded. You finish channeling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? Terence is dazzled. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. You die... ### #.### # ..# ....## .. #.# ...... ... #.##...... ... #......... .. #.#....... #####.#.#(..#... #>....)@@....... ####.########### You could see Terence (blind). Vanquished Creatures 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 frilled lizards (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BlueGoblin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 655 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 655 | D:1 | Learned a level 1 spell: Beastly Appendage 942 | D:1 | Found Doxul's Distillery. 1025 | D:1 | Found a faded altar of an unknown god. 1293 | D:2 | Noticed Terence 1298 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, shapermc_ecumenical_altar_notcrosses, serial_shops, nicolae_lakefront_shop, hex_tiny, chequers_serial_rivers_small_b, minmay_small_reverse_x D:2: minmay_recursive_quarters, layout_basic, serial_shops, shop, uniq_terence, uniq_robin Action || total -------------------------++------- Cast: Magic Dart || 20 Searing Ray || 7 Dazzling Flash || 1 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1297 | 1250 | 47 | 393 | 766 | 2 | 648.5 | Dungeon | 1297 | 1250 | 47 | 393 | 766 | 2 | 648.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1287 daAuts D:2: 9 daAuts