BlueGoblin Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -13, D:1) a +0 helmet (5, -13, D:1) a +0 robe (18, 45, D:1) a +0 ring mail (20, 40, D:1) a +0 robe (21, 6, D:1) 7 stones (24, -4, D:1) 5 poisoned darts (29, 7, D:1) a +0 whip 3 stones (37, 7, D:1) a +0 dagger 3 stones (39, 5, D:1) a +0 club a +0 club (47, 6, D:1) 5 boomerangs Level 2 of the Dungeon (9, -9, D:2) a +0 scale mail (19, 10, D:2) a +0 pair of gloves (23, 28, D:2) a +0 short sword 2 stones (23, 30, D:2) a +0 dagger 2 stones a +0 scale mail (26, 30, D:2) a +0 dagger (30, 5, D:2) 4 stones (35, -4, D:2) a staff of death (40, 14, D:2) a +0 dagger (41, 7, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Faihuek's Assorted Antiques a scroll of enchant weapon (165 gold) a tin of tremorstones (2/2) (880 gold) a scroll of torment (209 gold) a scroll of identify (44 gold) a scroll of blinking (165 gold) a scroll of amnesia (88 gold) a scroll of identify (44 gold) (0, 0, D:3) a +0 scale mail (8, 13, D:3) a +0 short sword a +0 dagger (11, 12, D:3) 7 stones (15, 25, D:3) a +0 flail a +0 chain mail (23, -6, D:3) 3 boomerangs (24, 17, D:3) a +0 scale mail (25, 14, D:3) 6 stones (28, 6, D:3) a +0 robe (35, 22, D:3) 5 stones (43, -1, D:3) a staff of cold Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +11 plutonium sword {Contam Stlth-} (10000 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +5 helmet "Muarerch" {rN+ Int+5 Slay-4} (3440 gold) Int: It affects your intelligence (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rN: It protects you from negative energy. the ring of Looh {rElec rN+ Will- Slay+2} (3820 gold) [ring of positive energy] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. the +3 sling "Ogrebane" {flame, rF++ Str+3 Stlth+} (5130 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). rF: It greatly protects you from fire. Stlth: It makes you more stealthy. (0, 0, D:4) a +0 war axe (0, 1, D:4) a +0 hand axe a +0 dagger a +0 robe (0, 2, D:4) a +0 short sword (6, 29, D:4) a +0 buckler (7, 50, D:4) a +0 leather armour (11, 20, D:4) the +11 rapier of Zuomun {vorpal, rF++ rC- Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. a +1 spectral club (12, 23, D:4) a +0 whip a +0 chain mail (12, 24, D:4) a +0 dagger a +0 robe (12, 25, D:4) a +0 whip a +0 scale mail (15, 8, D:4) a +0 rapier (22, 29, D:4) a +0 club (24, 22, D:4) a +0 falchion a +0 leather armour an orc skeleton (33, 14, D:4) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now) (38, 27, D:4) a +0 dagger (43, 8, D:4) a +0 sling (43, 43, D:4) a +0 leather armour (47, 51, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +1 war axe (still there?) a +0 robe (still there?) (0, 1, D:5) a +3 spear (still there?) a +0 robe (still there?)