BluebellGnoll the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +27 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the -1,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4,+2 quarterstaff of protection (62, 1, D) a book of Flames a tome of Destruction (63, 1, D) a +2,+2 great sword of distortion (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 cutlass a +5,+5 dagger (62, 2, D) a +4,+1 spear of venom (73, 2, D) an uncursed staff of wizardry (75, 2, D) a +0 ring mail an orc corpse (skeletalised by now) the +6,+11 war axe "Projufaj" {flame, rElec Str+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+1). It insulates you from electricity. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (73, 3, D) a cursed +0,-1 whip an orc corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries 2 potions of might a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a wand of draining (5) 5 potions of curing (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +0,+0 dagger a +2 robe a disc of storms (63, 9, D) a +0 scale mail of fire resistance (62, 10, D) a +3,+0 hand axe of chopping a +0 robe an orc corpse (rotten by now) a +2,+0 dagger of freezing (63, 10, D) a +0,+0 dagger a +0 robe (70, 10, D) a cursed staff of energy (72, 10, D) a +2,+1 dagger of draining (62, 12, D) a +0,+0 dagger a +0 robe an orc corpse (rotten by now) (61, 17, D) a +0 chain mail of poison resistance (62, 17, D) a +6 ring of protection (63, 17, D) a plain deck of changes (71, 17, D) a phial of floods (72, 17, D) a book of Dreams a book of Maledictions a +0 helmet of intelligence (73, 17, D) a +0 robe of magic resistance (62, 18, D) a +2 leather armour of cold resistance (63, 18, D) the Grimoire of Poisonous Malediction Spells Type Level Sting Conjuration/Poison 1 Confusing Touch Hexes 1 *Enslavement Hexes 4 Alistair's Intoxication Transmutation/Poison 4 Darkness Hexes 7 (64, 18, D) a fan of gales (72, 18, D) a box of beasts (71, 19, D) an uncursed staff of death (63, 24, D) Adoemn's Papyrus of Combat Magic Spells Type Level Shock Conjuration/Air 1 Sting Conjuration/Poison 1 Throw Icicle Conjuration/Ice 4 Iskenderun's Battlesphere Conjuration/Charms 5 Fire Storm Conjuration/Fire 9 (71, 27, D) the ring "Saydokhiop" {-Tele rC+ Dex-4 Acc+4 SInv} [ring of protection from cold] It affects your dexterity (-4). It affects your accuracy with ranged weapons and melee attacks (+4). It enhances your eyesight. It prevents most forms of teleportation. (72, 27, D) a lamp of fire a hippogriff skeleton 2 chunks of hippogriff flesh a sheep corpse (73, 27, D) 4 large rocks a +4,+2 falchion of draining (71, 28, D) a sheep corpse (72, 29, D) a sheep corpse (72, 30, D) a +1,+1 trident a cursed -3 ring of strength a merfolk corpse (72, 34, D) a throwing net [frayed] Eluxzuwk's Handbook of the Butterfly Spells Type Level Static Discharge Conjuration/Air 3 Summon Forest Summoning/Translocation 5 Summon Demon Summoning 5 Spellforged Servitor Conjuration/Summoning 7