BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a cursed staff of air (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a tome of Destruction a tome of Destruction (62, 4, D) a +0 giant club a +0 giant spiked club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 giant club a +0 giant club (63, 5, D) a +0 giant club (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 large shield (4, 8, D) the +0 Sword of Power a +5 storm dragon armour a +5 crystal plate armour a +5 gold dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a +2 war axe of freezing (71, 9, D) a lantern of shadows (62, 10, D) an uncursed staff of fire (70, 10, D) an uncursed staff of summoning (72, 10, D) the cursed +0 hand axe "Piucuyss" {vamp, +Blink rC++ rN+ MR+ Str+1} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+1). It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (59, 13, D) a cursed +0 scimitar a +0 robe (72, 13, D) a +0 morningstar (61, 17, D) an uncursed staff of power (62, 17, D) a +1 chain mail of fire resistance (63, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (64, 17, D) a +2 ring mail of cold resistance (71, 17, D) a +6 battleaxe of flaming (72, 17, D) a +3 dagger (73, 17, D) a plain deck of wonders (62, 18, D) a +4 spear of dragon slaying (63, 18, D) a +1 cutlass of holy wrath (73, 18, D) a +2 dagger (74, 20, D) a +0 dagger a +1 leather armour a +0 hand axe a +0 ring mail (75, 20, D) the +8 flail "Sinur" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. a +0 robe (74, 21, D) a +4 war axe of freezing a +0 robe (74, 22, D) a +2 scimitar a cursed +0 chain mail (61, 27, D) a +2 robe of magic resistance (62, 27, D) an uncursed staff of death (64, 27, D) an uncursed ring of poison resistance a manual of Unarmed Combat (65, 27, D) a +5 short sword of holy wrath (72, 27, D) a +1 ring of evasion (73, 27, D) a +0 short sword of speed (62, 28, D) the cursed -2 mace of Dismay {vamp, +Blink rElec rF++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (63, 28, D) a +5 hand axe of flaming (64, 28, D) a +4 vampiric short sword (71, 28, D) a book of Fire (72, 28, D) an uncursed staff of wizardry (73, 28, D) a +0 trident (72, 29, D) The Grimoire of Greatest Risks and Utility Spells Type Level Discord Hexes 8 Disjunction Translocation 8 a book of Fire a book of Hinderance a book of Battle a +2 chain mail of fire resistance a +6 ring of intelligence a +0 leather armour a +0 falchion (73, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 30, D) a +0 trident (74, 31, D) a +0 falchion of electrocution a sheep corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (73, 32, D) a cursed -3 trident (69, 37, D) a +1 chain mail of magic resistance (70, 37, D) an uncursed staff of cold (71, 37, D) a book of Envenomations (72, 37, D) a book of Ice (73, 37, D) a +0 long sword (70, 38, D) a +4 glaive of venom (71, 38, D) a plain deck of destruction (72, 38, D) a tome of Destruction (73, 38, D) a disc of storms (73, 42, D) a bolt of frost (75, 42, D) a bolt of frost (71, 43, D) a +0 war axe (still there?) a +0 war axe (still there?) (71, 44, D) a bolt of frost (73, 44, D) a bolt