Dungeon Sprint DCSS version 0.15-a0-1788-ga796aff (webtiles) character file. 0 BluebellGnoll the Ogre Mage (level 1, 12/16 HPs) Began as an Ogre Air Elementalist on June 29, 2014. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:20 (8 turns). BluebellGnoll the Ogre Mage (Ogre Air Elementalist) Turns: 8, Time: 00:00:20 HP 12/16 AC 3 Str 12 XL: 1 Next: 0% MP 1/3 EV 10 Int 14 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles c - a meat ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Air Spells Type Level *Shock Conjuration/Air 1 Swiftness Charms/Air 2 Repel Missiles Charms/Air 2 Flight Charms/Air 3 Static Discharge Conjuration/Air 3 Lightning Bolt Conjuration/Air 5 Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.4 Spellcasting - Level 0.6 Conjurations - Level 2.1 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 14% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History The zap misses the kobold. The zap hits the bat. The bat is moderately wounded. The zap misses the giant cockroach. The zap misses the jackal. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the hobgoblin. The hobgoblin is severely wounded. The kobold hits you with a club. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a club You miscast Shock. You are very lightly contaminated with residual magic. Your skin tingles. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓+▓ ▓.▓ ▓g▓ ▓h▓ ▓s▓ ▓b▓ ▓K▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a jackal, a giant cockroach, a hobgoblin, a bat and a kobold. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | BluebellGnoll, the Ogre Air Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 8 | D | Quit the game Action || total -------------------------++------- Cast: Shock || 1