BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an ornate deck of wonders (63, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (67, 1, D) the +1 falchion of Klateweo {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (69, 1, D) the cursed -2 dagger of Wyrd {drain, +Blink +Fly rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you fly. It lets you blink. It has a curse placed upon it. (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of destruction (73, 2, D) a +2 claymore of holy wrath (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (10, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (69, 3, D) a cursed -2 war axe a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (67, 4, D) a +0 club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a cursed -3 ring of evasion (63, 9, D) a +0 hand axe of chopping (71, 9, D) a +0 robe (72, 9, D) a +0 flail (62, 10, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 10, D) a +0 war axe (70, 13, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. a cursed -2 mace an uncursed amulet of stasis (63, 14, D) a +1 dagger of protection a +0 robe (70, 14, D) a +2 dire flail of crushing a +2 falchion of holy wrath (72, 14, D) a +0 club (71, 17, D) a scroll of brand weapon (72, 17, D) a lantern of shadows (72, 18, D) the +3 spear of Tadena {pierce, rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. (73, 18, D) a +0 war axe (71, 20, D) a bolt (71, 21, D) a bolt (72, 21, D) a large rock (70, 22, D) a large rock (71, 23, D) a bolt (70, 24, D) a large rock (72, 24, D) 2 bolts 3 large rocks