BluebellGnoll the Dungeon (7, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 war axe of flaming (62, 1, D) a +2 scimitar of protection (66, 1, D) a +1 dagger of freezing a +0 robe (67, 1, D) a +1 robe (69, 1, D) a +1 flail of draining (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +1 dagger (still there?) a +1 dagger (still there?) a +5 cutlass (still there?) a +5 dagger (still there?) (62, 2, D) the cursed +8 plate armour of the Arcane {Str+4} It affects your strength (+4). It has a curse placed upon it. (73, 2, D) a +1 ring mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a book of Maledictions a +1 hand axe of distortion (63, 9, D) a book of Maledictions (71, 9, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (62, 10, D) a +2 trident of piercing (70, 10, D) a box of beasts (72, 10, D) a +2 spear of piercing (75, 11, D) a sheep corpse (skeletalised by now) (73, 12, D) a porcupine corpse (skeletalised by now) (61, 17, D) the +5 spear of Watchfulness {holy, rF++ rC++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It greatly protects you from cold. (62, 17, D) a +5 spear of flaming (63, 17, D) an uncursed staff of cold (71, 17, D) a +2 robe of magic resistance (72, 17, D) a +0 morningstar an uncursed amulet of the gourmand (73, 17, D) the +4 morningstar "Piypriumo" {antimagic, rN+ Str+3 Dex+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your dexterity (+1). It protects you from negative energy. (63, 18, D) a cursed +3 ring of evasion (64, 18, D) a +1 mace of protection (70, 18, D) a +0 trident (71, 18, D) a +2 chain mail of cold resistance (72, 18, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (73, 18, D) a +5 long sword of holy wrath (70, 22, D) a rotting ball python corpse (70, 24, D) a rotting ball python corpse (65, 26, D) a +0 short sword a +0 buckler (66, 26, D) a +0 shortbow a +0 long sword 13 arrows an elf corpse (rotten by now) (61, 27, D) a book of Death (62, 27, D) an uncursed staff of fire (63, 27, D) the Tome of the Damaging Snowflakes Spells Type Level *Ensorcelled Hibernation Hexes/Ice 2 Throw Icicle Conjuration/Ice 4 Summon Ice Beast Ice/Summoning 4 Bolt of Cold Conjuration/Ice 6 (64, 27, D) a cursed -2 ring of strength (65, 27, D) the +3 scale mail of Deykoth {+Blink} It lets you blink. (71, 27, D) a +2 robe of the Archmagi (72, 27, D) a plain deck of wonders (60, 28, D) a +0 long sword (61, 28, D) a Young Poisoner's Handbook (63, 28, D) a +0 scimitar a +0 ring mail an arrow (64, 28, D) an uncursed staff of air (71, 28, D) 3 large rocks the cursed +2 hand axe of the Wolf {freeze, +Fly Int+3 SInv Stlth--} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It enhances your eyesight. It lets you fly. It makes you much less stealthy. It has a curse placed upon it. a cyclops corpse (skeletalised by now) (72, 28, D) a +3 antimagic scythe (73, 28, D) a plain deck of wonders (62, 29, D) a +0 longbow a +0 long sword 10 arrows a cursed +0 leather armour (63, 29, D) a +0 long sword an elf corpse (rotten by now) (62, 31, D) a +0 scimitar a +0 buckler (65, 31, D) a +0 dagger a +0 robe an orc corpse (rotten by now) (67, 31, D) an arrow (70, 31, D) a large rock (60, 32, D) 2 arrows (64, 32, D) an arrow (72, 32, D) a cursed -2 giant club a +0 giant club (59, 33, D) an arrow (61, 33, D) an arrow (63, 33, D) 2 arrows (71, 33, D) 2 large rocks (72, 33, D) a +0 giant club (62, 34, D) an arrow (72, 34, D) 2 large rocks (59, 37, D) the Almanac of the Flying Voyage Spells Type Level *Mephitic Cloud Conjuration/Poison/Air 3 Recall Summoning/Translocation 3 Phase Shift Translocation 5 Tornado Air 9 (60, 37, D) a plain deck of defence (61, 37, D) a lamp of fire (62, 37, D) 4 scrolls of enchant armour (63, 37, D) a book of Changes (69, 37, D) a +0 scale mail of fire resistance (71, 37, D) the cursed +9 short sword of Vaisto {vamp, Int+3 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It enhances your eyesight. It has a curse placed upon it. (59, 38, D) a +3 demon whip of venom (60, 38, D) a +1 battleaxe of venom (61, 38, D) a disc of storms (62, 38, D) an uncursed staff of air (63, 38, D) a book of the Earth (65, 38, D) the cursed -1 mace "Wiujok" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It has a curse placed upon it. (71, 38, D) a book of Summonings (72, 38, D) an uncursed staff of conjuration (64, 39, D) an uncursed ring of protection from magic (61, 41, D) a +1 leather armour of magic resistance (62, 42, D) a sack of spiders (63, 43, D) a scroll of brand weapon (57, 44, D) a +0 trident (still there?) a +0 trident (still there?) (60, 44, D) a +0 fire dragon armour (still there?) a +0 fire dragon armour (still there?) (63, 44, D) a fan of gales (57, 45, D) a +2 trident of freezing (still there?) a +2 trident of freezing (still there?)