BluebellGnoll the Dungeon (10, 1, D) a +3 large shield the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (69, 1, D) a plain deck of destruction (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 quarterstaff of pain (63, 2, D) a necrophage corpse (skeletalised by now) (73, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 trident (74, 3, D) a +0 trident (3, 4, D) 970 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +0 animal skin a +1 club a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a tome of Destruction a tome of Destruction (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 halberd of protection (62, 9, D) a +2 war axe of flaming (70, 9, D) the Guide on Venom Spells Type Level Sting Conjuration/Poison 1 *Cure Poison Poison 2 Spider Form Transmutation/Poison 3 (71, 9, D) an uncursed staff of earth (72, 9, D) a +0 pair of boots of jumping (70, 10, D) an uncursed staff of poison (72, 11, D) a hell hound corpse (skeletalised by now) (62, 12, D) a giant frog corpse (skeletalised by now) (61, 13, D) a porcupine corpse (skeletalised by now) (62, 13, D) a jackal corpse (skeletalised by now) (71, 13, D) a hell hog corpse (skeletalised by now) (61, 17, D) a +2 scale mail of poison resistance (62, 17, D) a book of Cantrips (63, 17, D) an uncursed staff of cold (64, 17, D) a +0 long sword of holy wrath (72, 17, D) a +2 shortbow of velocity (73, 17, D) a +0 dire flail (62, 18, D) a +0 scimitar of holy wrath (71, 18, D) a +0 short sword of speed a +0 club (72, 19, D) the +7 glaive of Calculation {flame, +Fly rPois rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. It lets you fly. a +0 plate armour of cold resistance a +0 trident an orc corpse (skeletalised by now) (71, 22, D) a +0 hand axe (72, 22, D) a +0 battleaxe a +0 plate armour (73, 23, D) a +0 dagger a +0 robe (72, 26, D) a sling bullet (75, 26, D) 2 sling bullets (61, 27, D) an uncursed amulet of rage (62, 27, D) a +0 club (63, 27, D) a +4 ring mail of poison resistance (64, 27, D) a +0 antimagic lajatang (65, 27, D) a book of Cantrips (71, 27, D) a +1 short sword of draining (72, 27, D) a +2 mace of holy wrath (73, 27, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (75, 27, D) 3 sling bullets (62, 28, D) a +0 ring mail of fire resistance (63, 28, D) a crystal ball of energy (64, 28, D) a +3 plate armour of fire resistance (71, 28, D) a +1 robe of positive energy (72, 28, D) a sling bullet (73, 28, D) a +2 dire flail of protection (63, 29, D) a +1 trident of piercing a +0 robe (64, 29, D) a +0 dagger a cursed -2 robe (62, 30, D) a +1 scythe of slicing a +0 robe (64, 30, D) a +0 dire flail (unseen) (72, 30, D) a black bear corpse (skeletalised by now) (73, 30, D) a wolf corpse (skeletalised by now) (61, 32, D) a +0 cutlass (62, 32, D) a +0 robe the human corpse of Jessica (skeletalised by now) (63, 32, D) a +3 scimitar of flaming a +1 robe of positive energy (62, 33, D) a +4 quarterstaff of chaos (72, 33, D) 22 sling bullets (73, 33, D) a wolf corpse (skeletalised by now) (50, 37, D) the Guide on the Arsonist Spells Type Level Bolt of Magma Conjuration/Fire/Earth 5 Fireball Conjuration/Fire 5 Ignite Poison Fire/Transmutation 5 (51, 37, D) the -5 scale mail "Munaos" {rPois rC+} It protects you from cold. It protects you from poison. (52, 37, D) a +0 war axe of flaming (53, 37, D) an uncursed staff of earth (54, 37, D) an uncursed staff of fire (60, 37, D) a plain deck of defence (61, 37, D) a book of Minor Magic (62, 37, D) a +3 ring of protection a +5 spear of pain (63, 37, D) an uncursed staff of summoning (69, 37, D) a +2 longbow of flaming (70, 37, D) the cursed +4 hand axe "Ypluxt" {flame, MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 37, D) a cursed +6 ring of dexterity (72, 37, D) the +1 dagger "Phebu Lia" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (73, 37, D) a +3 ring mail of magic resistance (49, 38, D) a +2 trident of venom (50, 38, D) a +2 flail of protection (51, 38, D) a phial of floods (52, 38, D) an uncursed staff of air (53, 38, D) a lantern of shadows (59, 38, D) the cursed -1 crossbow of Darkness {flame, MR+} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 38, D) a +3 plate armour of cold resistance (61, 38, D) a +1 plate armour of fire resistance (70, 38, D) a plain deck of changes (71, 38, D) an uncursed ring of flight (71, 40, D) a +1 trident of venom (63, 43, D) a +2 trident of venom (59, 44, D) a +2 antimagic trident