BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +2 battleaxe of Evolution {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (62, 1, D) the cursed +2 flail of the Eternal Warrior {antimagic, Dex+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+1). It has a curse placed upon it. (63, 1, D) the +8 scale mail "Smixt" {+Inv rN+} It protects you from negative energy. It lets you turn invisible. (67, 1, D) the cursed +1 halberd "Femeic" {venom, *Rage +Blink +Inv rF+ rC+ Int+1} It poisons the flesh of those it strikes. It affects your intelligence (+1). It protects you from fire. It protects you from cold. It lets you turn invisible. It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (68, 1, D) a +6 bardiche of venom (62, 2, D) the cursed +2 battleaxe "Traxazee" {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (7, 3, D) a +6 ring of strength a +6 ring of dexterity (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (62, 5, D) a hell hound corpse (rotten by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Necromancy (62, 9, D) a crystal ball of energy (63, 9, D) a +2 chain mail of cold resistance (72, 9, D) Sif Muna's Almanac of Dusty Moulding Spells Type Level Beastly Appendage Transmutation 1 Sticks to Snakes Transmutation 2 Petrify Transmutation/Earth 4 Statue Form Transmutation/Earth 6 Dragon Form Transmutation 7 (62, 10, D) a book of Flames (70, 10, D) the +6 falchion of a Thousand Dances {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (72, 10, D) a book of Burglary (62, 12, D) a hell hound corpse (rotten by now) (62, 17, D) a +1 pair of boots of flying (63, 17, D) a +0 battleaxe (72, 17, D) a +1 leather armour of fire resistance (73, 17, D) a +4 quarterstaff of protection (62, 18, D) a +0 hand axe (64, 18, D) a plain deck of wonders (71, 18, D) an uncursed staff of air (72, 18, D) Foerahio's Tome of Summoning Spells Type Level Summon Butterflies Summoning 1 Summon Small Mammal Summoning 1 Recall Summoning/Translocation 3 Spellforged Servitor Conjuration/Summoning 7 (73, 18, D) the +5 scale mail "Neet" {+Rage rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (62, 20, D) the +3 spear "Lomnih" {flame, +Inv rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. a purple draconian corpse (72, 20, D) a +0 leather armour a +0 flail an orc corpse (rotten by now) (73, 20, D) a +0 flail an orc corpse (rotten by now) (63, 21, D) a +4 halberd of freezing a draconian corpse (71, 21, D) a +0 robe a +0 dagger (72, 21, D) a +0 ring mail a +0 robe a +0 flail a +0 dagger an orc corpse (rotten by now) (73, 21, D) a cursed -3 mace (62, 22, D) a +2 whip of electrocution a draconian corpse (63, 22, D) a cursed -2 short sword (64, 22, D) a +0 mace a draconian corpse (64, 23, D) a +3 dire flail of protection a green draconian corpse (62, 27, D) an uncursed staff of cold (63, 27, D) an uncursed staff of cold (72, 27, D) a +6 plate armour of ponderousness (73, 27, D) a crystal ball of energy (62, 28, D) a +3 plate armour of fire resistance (71, 28, D) a +0 trident (72, 28, D) a +4 plate armour of positive energy (73, 28, D) the +6 long sword of Shaxiefit {venom, rC+ Dex+2 Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from cold. (71, 32, D) a +0 trident a merfolk corpse (rotten by now) (72, 32, D) a +0 trident a sheep corpse (rotten by now) (73, 32, D) a +0 trident (71, 33, D) a +2 quarterstaff of draining a merfolk corpse (rotten by now) (72, 33, D) a hippogriff corpse (rotten by now) (49, 37, D) an uncursed staff of energy (50, 37, D) an uncursed ring of magical power (51, 37, D) a +0 dagger (52, 37, D) a +3 plate armour of cold resistance (53, 37, D) a scroll of brand weapon (54, 37, D) a +0 quarterstaff of draining (59, 37, D) the +5 glaive "Wozo Thru" {venom, rF+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. (60, 37, D) a +1 dagger of speed (61, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (69, 37, D) a +4 mace of distortion (71, 37, D) a +2 pair of boots of stealth (72, 37, D) an uncursed staff of energy (73, 37, D) a +0 plate armour of fire resistance (49, 38, D) a +0 dagger (50, 38, D) a book of the Dragon (51, 38, D) a lamp of fire (52, 38, D) a book of Debilitation (53, 38, D) a cursed +3 short sword (unseen) (70, 38, D) 4 bread rations a wand of draining (0) a +0 robe (71, 38, D) a +1 ring mail of magic resistance (72, 38, D) an uncursed staff of fire a tome of Destruction (73, 38, D) a +5 demon whip of electrocution (49, 39, D) a +1 falchion of slicing (unseen) (50, 41, D) a +2 long sword of holy wrath (70, 41, D) a jackal corpse (70, 42, D) a spiny frog corpse (71, 42, D) a basilisk corpse (still there?) a jackal corpse (still there?) (50, 43, D) a +0 dagger a +0 robe