BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of energy (62, 1, D) a +1 leather armour of magic resistance (63, 1, D) a plain deck of defence (69, 1, D) a cursed staff of wizardry (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +0 dagger (64, 2, D) a +0 flail a +0 scale mail (73, 2, D) a +0 long sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (63, 3, D) a +1 dire flail of holy wrath a +0 robe (64, 3, D) a +0 falchion a +0 chain mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (63, 4, D) a +0 flail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) the cursed -4 leather armour "Pnufrexy" {+Blink +Inv +Fly rN+ MR+ Stlth++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It lets you blink. It makes you much more stealthy. It has a curse placed upon it. (72, 9, D) a legendary deck of defence (62, 10, D) a book of Debilitation (70, 10, D) an ornate deck of defence (72, 12, D) a +2 war axe of flaming (71, 17, D) a +2 leather armour of magic resistance (72, 17, D) a +3 ring of dexterity (73, 17, D) an ornate deck of destruction (71, 18, D) the cursed +7 whip of Freehold {flame, rPois MR++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 18, D) the cursed -1 demon whip "Xilequad" {vamp, +Inv rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (73, 18, D) a +2 robe of magic resistance (72, 21, D) a +0 long sword (72, 22, D) 2 arrows