BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 ring mail of cold resistance (62, 1, D) the Compendium of Conjuration Spells Type Level Sting Conjuration/Poison 1 Conjure Flame Conjuration/Fire 3 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 4 Throw Icicle Conjuration/Ice 4 Fireball Conjuration/Fire 5 a book of Power (63, 1, D) a +0 vampiric scimitar (67, 1, D) an uncursed staff of power (68, 1, D) a +5 battleaxe of freezing (69, 1, D) an uncursed ring of invisibility (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a book of Geomancy (75, 2, D) a plain deck of destruction (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 scythe a +0 robe (63, 3, D) the +7 trident of Himour {freeze, rF- rN+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a tome of Destruction (62, 4, D) a +3 quarterstaff of chaos a +0 cloak (63, 4, D) a +0 robe (73, 4, D) a +0 scimitar a +0 robe (74, 4, D) a +2 mace a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of fire (62, 9, D) the ring of the Thirteen Realms {SustAb rF- Int+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). It makes you vulnerable to fire. (71, 9, D) a +3 cutlass of protection (62, 10, D) a book of Alchemy (70, 10, D) a +0 bardiche of freezing (62, 12, D) a +0 morningstar a +0 robe (61, 17, D) a lantern of shadows (63, 17, D) a +2 scale mail of magic resistance (64, 17, D) the +4 shield "Doqych" {rElec rC+ SInv} It protects you from cold. It insulates you from electricity. It enhances your eyesight. (71, 17, D) an uncursed staff of wizardry (72, 17, D) the Disquisition on Doomed Curses Spells Type Level Leda's Liquefaction Hexes/Earth 4 Control Undead Necromancy 4 Invisibility Hexes 6 Death Channel Necromancy 6 (73, 17, D) a book of Spatial Translocations (63, 18, D) a plain deck of changes (71, 18, D) an uncursed staff of wizardry (72, 18, D) a book of Control (73, 18, D) an uncursed staff of energy (73, 21, D) a +3 scimitar of flaming (62, 27, D) a +6 hand axe of pain (63, 27, D) the +0 chain mail of Eternal Night {rC+ Stlth+ Curse} It protects you from cold. It may recurse itself when equipped. It makes you more stealthy. (65, 27, D) an ornate deck of changes (71, 27, D) an uncursed staff of death (72, 27, D) an uncursed staff of fire (73, 27, D) a +4 cutlass of holy wrath (63, 28, D) an uncursed staff of earth (71, 28, D) the Guide on Combat Magic Spells Type Level Conjure Flame Conjuration/Fire 3 Lightning Bolt Conjuration/Air 5 Spellforged Servitor Conjuration/Summoning 7 (72, 28, D) a +1 spear of venom (73, 28, D) a +2 scale mail of fire resistance (64, 31, D) an uncursed staff of earth (60, 37, D) an uncursed staff of summoning (61, 37, D) a book of Fire (62, 37, D) the cursed -1 mace "Hellblazer" {antimagic, rF+ MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 37, D) the Reference Book on Boosts Spells Type Level Regeneration Charms/Necromancy 3 Deflect Missiles Charms/Air 6 Haste Charms 6 (70, 37, D) a +2 plate armour of cold resistance (59, 38, D) a scroll of brand weapon (60, 38, D) a +2 robe of the Archmagi (62, 38, D) a book of the Dragon (63, 38, D) a +1 robe of magic resistance (70, 38, D) the +6 halberd of Offence {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (71, 38, D) a +0 short sword (72, 38, D) a cursed amulet of inaccuracy (73, 38, D) a +0 vampiric war axe (71, 41, D) a +3 quarterstaff of protection a +0 robe a +0 spear a +0 buckler (69, 42, D) a +0 spear a +0 buckler (71, 42, D) a +0 dagger a +0 robe a +0 buckler (61, 45, D) a sling bullet