BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (51, 1, D) an uncursed staff of power (52, 1, D) a +2 greatsling of flaming (53, 1, D) a scroll of holy word (54, 1, D) a +1 scythe of protection (55, 1, D) the +6 whip of the Open Hand {elec, SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It enhances your eyesight. (61, 1, D) a +1 shortbow of flaming (62, 1, D) an uncursed staff of summoning (63, 1, D) a crystal ball of energy (67, 1, D) a cursed ring of loudness (68, 1, D) an uncursed amulet of faith (69, 1, D) a +3 scale mail of fire resistance (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) a +3 leather armour of fire resistance (50, 2, D) a book of Frost (51, 2, D) the +5 hand axe of Dried Tears {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (53, 2, D) a +2 robe of fire resistance (54, 2, D) a +5 vampiric halberd (55, 2, D) a crystal ball of energy (73, 2, D) a +4 chain mail of fire resistance (75, 2, D) a +6 ring of strength a +6 ring of dexterity a +0 leather armour a +0 short sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (73, 4, D) a +0 flail (74, 4, D) a +0 hand axe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (54, 7, D) a wind drake corpse (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Death (62, 9, D) the +8 bardiche of Fortitude {flame, Int+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (63, 9, D) an uncursed staff of cold (70, 9, D) a cursed amulet of inaccuracy (71, 9, D) a disc of storms (72, 9, D) a +0 plate armour of fire resistance (70, 10, D) a plain deck of destruction (72, 10, D) a +3 whip of pain (49, 13, D) a +5 bastard sword of protection (51, 13, D) the +5 mace of the Thirteen Ships {crush, rElec Str-3 Dex-2 Int+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It enhances your eyesight. (52, 13, D) the +9 halberd of Schamoso {chop, +Blink rElec rPois rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you blink. (53, 13, D) the ring "Cexishan" {Wiz Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). (54, 13, D) a book of Spatial Translocations (50, 14, D) the +5 chain mail "Nouklony" {Dex+5 Int+4} It affects your intelligence (+4). It affects your dexterity (+5). (51, 14, D) the +4 chain mail of Zang {rN+ Dex+1 SInv} It affects your dexterity (+1). It protects you from negative energy. It enhances your eyesight. (55, 14, D) an uncursed staff of power (61, 17, D) an uncursed staff of power (62, 17, D) a plain deck of changes (63, 17, D) the +0 ice dragon armour of Midsummer {+Inv rPois rF- rC++ Stlth+} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It lets you turn invisible. It makes you more stealthy. (72, 17, D) a +5 dagger of venom (73, 17, D) a +1 hand axe of flaming (62, 18, D) a +2 robe of the Archmagi (63, 18, D) a cursed staff of fire (64, 18, D) a +0 shortbow 15 arrows a cursed -5 ring of dexterity (71, 18, D) an uncursed staff of conjuration (63, 19, D) a +0 trident (62, 20, D) a large rock (64, 20, D) 2 arrows (63, 21, D) a large rock (73, 21, D) a +0 short sword (63, 22, D) a +0 trident (63, 23, D) an arrow (64, 23, D) a large rock an arrow (63, 24, D) an arrow (49, 25, D) a +6 vampiric long sword (51, 25, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may recurse itself when equipped. It has a curse placed upon it. (52, 25, D) an uncursed staff of wizardry (53, 25, D) the Guide on Enhancements and the Birds Spells Type Level Infusion Charms 1 *Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Flight Charms/Air 3 (54, 25, D) a +3 scythe of pain (55, 25, D) an uncursed ring of see invisible (50, 26, D) the ring "Kuraam" {EV+3 Stlth+} [ring of evasion] It affects your evasion (+3). It makes you more stealthy. (51, 26, D) an ornate deck of changes (53, 26, D) a potion of porridge (54, 26, D) an uncursed staff of summoning (61, 27, D) a plain deck of destruction (62, 27, D) a +2 cutlass of distortion (63, 27, D) a +3 great mace of protection (65, 27, D) the +5 ring mail of Jyix {SInv} It enhances your eyesight. (71, 27, D) a +2 hand crossbow of freezing (73, 27, D) a crystal ball of energy (62, 28, D) a +5 gold dragon armour (63, 28, D) a lantern of shadows (64, 28, D) a +2 mace of crushing (71, 28, D) a plain deck of war (72, 28, D) a +1 spear of pain (73, 28, D) a +0 long sword of electrocution (53, 37, D) a plain deck of summonings (54, 37, D) a +0 robe (59, 37, D) an uncursed staff of poison (63, 37, D) an uncursed staff of fire (71, 37, D) a +0 spear (72, 37, D) an uncursed staff of summoning (73, 37, D) a wand of random effects (15) (49, 38, D) the +9 longbow of Cloil {freeze, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (53, 38, D) a +2 antimagic dire flail (59, 38, D) a book of the Dragon (61, 38, D) the +11 spear "Axziklac" {drain, rF+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. (71, 38, D) the +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. (72, 38, D) a +4 broad axe of electrocution (73, 38, D) a +1 ring mail of cold resistance (53, 40, D) an uncursed ring of wizardry 4 tomahawks 4 scrolls of amnesia an uncursed amulet of rage a +6 ring of intelligence (54, 41, D) a cursed +2 short sword a +1 leather armour of poison resistance (49, 42, D) a +0 flail (54, 42, D) a cursed +0 spear a +0 robe (70, 43, D) a +2 cutlass of freezing a +0 robe (71, 43, D) a +0 short sword a +0 robe (72, 43, D) the +7 lajatang of Order {silver, rMut} (50, 44, D) the +2 broad axe "Ziwuwk" {vamp, rF++ MR++ Str-4 Stlth++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you much more stealthy. a +0 plate armour (52, 44, D) a +0 robe a cursed -3 ring of slaying (70, 44, D) a cursed -3 short sword a cursed +0 robe