BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a tome of Destruction (62, 1, D) a +2 ring mail of cold resistance (67, 1, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (68, 1, D) a plain deck of defence (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 cutlass of venom (73, 2, D) a +4 dire flail of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 broad axe a +0 animal skin a +1 club a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (6, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (10, 4, D) a tome of Destruction (68, 4, D) an uncursed staff of air (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a plain deck of defence (62, 9, D) an uncursed staff of energy (71, 9, D) an uncursed staff of cold (72, 9, D) a +0 cutlass (70, 10, D) an uncursed staff of air (72, 10, D) a cursed ring of loudness (71, 12, D) a +0 cutlass a +0 robe (72, 12, D) a +1 broad axe of venom a +0 robe (61, 17, D) an uncursed staff of energy (62, 17, D) an uncursed amulet of clarity (63, 17, D) a +0 glaive (71, 17, D) the cursed -1 chain mail "Biehugi" {Str+3 Int+1} It affects your strength (+3). It affects your intelligence (+1). It has a curse placed upon it. (72, 17, D) a +3 flail of holy wrath a legendary deck of wonders (73, 17, D) a +0 hand axe (62, 18, D) a +1 longbow of evasion (63, 18, D) an uncursed staff of death (64, 18, D) a +0 dire flail (71, 18, D) a +2 claymore of electrocution (72, 18, D) a plain deck of defence (73, 18, D) a +2 flail of protection (63, 19, D) a +0 robe a +0 dagger (62, 20, D) a +0 chain mail a +0 mace (63, 20, D) a +0 plate armour the +9 hand axe of Shroci Smeca {vamp, rC++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from cold. (64, 20, D) a +0 chain mail a +0 glaive (62, 21, D) a +0 whip (64, 21, D) a +0 chain mail a +2 vampiric lajatang (62, 22, D) a +0 hand axe (71, 23, D) a +0 flail (72, 23, D) a +0 scimitar (73, 23, D) the cursed +3 quarterstaff "Num Takyx" {crush, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (71, 24, D) a +0 club (61, 27, D) a +0 spear (63, 27, D) a +0 spear (64, 27, D) the +6 short sword "Embalmer" {slice, rElec rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. a cursed staff of poison (65, 27, D) a book of Wizardry (71, 27, D) an uncursed amulet of stasis (73, 27, D) a +0 long sword (63, 28, D) an uncursed amulet of rage (71, 28, D) the +3 hand axe of Victory {chop, rElec rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (72, 28, D) an uncursed staff of wizardry (73, 28, D) a +0 robe of the Archmagi (62, 31, D) a +0 cutlass a +0 robe (72, 31, D) a +4 trident of piercing a +0 robe (63, 32, D) a +0 short sword a +0 robe (64, 32, D) a +0 quarterstaff a +0 robe (71, 32, D) a cursed +0 scimitar (64, 33, D) the +7 quarterstaff of Untruth {crush, +Rage rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you go berserk. (59, 37, D) the +4 fire dragon armour "Suiwaha" {+Rage rF++ rC- SInv Stlth++} It greatly protects you from fire. It makes you vulnerable to cold. It enhances your eyesight. It lets you go berserk. It makes you much more stealthy. (60, 37, D) an uncursed staff of energy (61, 37, D) a +9 rod of the swarm (10/10) (62, 37, D) Sif Muna's Collected Works on Flight Spells Type Level Shock Conjuration/Air 1 Flight Charms/Air 3 Static Discharge Conjuration/Air 3 Summon Lightning Spire Summoning/Air 4 (70, 37, D) an uncursed amulet of the gourmand (72, 37, D) the +2 spear of Suicidal Tendencies {vamp, rPois SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It enhances your eyesight. (73, 37, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (59, 38, D) the Disquisition on Cloudy Good Luck Spells Type Level Song of Slaying Charms 2 Silence Hexes/Air 5 Freezing Cloud Conjuration/Ice/Air 6 Ring of Flames Charms/Fire 7 (60, 38, D) a +3 greatsling of flaming (63, 38, D) a +2 shortbow of freezing (71, 38, D) the cursed +1 shortbow of Hatred {flame, +Inv rF++ Int+2} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+2). It greatly protects you from fire. It lets you turn invisible. It has a curse placed upon it. (73, 38, D) a +1 short sword of electrocution (62, 44, D) a black mamba corpse