BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a disc of storms (63, 1, D) a +3 plate armour of cold resistance (67, 1, D) a +0 robe (68, 1, D) a +1 troll leather armour (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (75, 2, D) a +2 trident of piercing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a tome of Destruction (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) a +0 hand axe of electrocution (71, 9, D) the +27 Lear's hauberk (72, 9, D) a +0 flail of protection (62, 10, D) a +2 ring mail of magic resistance (72, 10, D) a +2 great sword of holy wrath (65, 14, D) an uncursed ring of invisibility (61, 17, D) an uncursed staff of conjuration (62, 17, D) a +0 long sword (63, 17, D) a book of Flames the cursed -2 broad axe "Killer Bee's Curse" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. a +0 rapier (64, 17, D) an uncursed staff of poison (63, 18, D) a +0 shortbow a +5 dagger of venom 10 arrows of flame a plain deck of changes (64, 18, D) a +0 short sword (71, 18, D) a tome of Destruction (72, 18, D) a +0 short sword 3 tomahawks (73, 18, D) a plain deck of summonings (73, 19, D) a +0 scale mail (unseen) (64, 20, D) a +0 long sword (61, 21, D) a +0 short sword a +0 leather armour (62, 21, D) a +2 dagger of protection a +0 ring mail (71, 21, D) a +0 whip a +0 ring mail (72, 21, D) a +0 hand axe a +0 chain mail a +0 mace a +0 chain mail (72, 22, D) a +0 mace a cursed +0 chain mail (63, 24, D) an arrow of flame (62, 27, D) the +0 scale mail "Liuwow" {Int+2 Slay+4} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (63, 27, D) an ornate deck of destruction (64, 27, D) a cursed staff of earth (65, 27, D) a +4 trident of venom (71, 27, D) a +0 scimitar a +0 leather armour (73, 27, D) a +0 scimitar a +0 buckler (62, 28, D) a book of Cantrips (63, 28, D) a +0 morningstar of pain (71, 28, D) a +2 scimitar of slicing a +0 leather armour a +0 dagger (72, 28, D) a +1 long sword of distortion a +0 scale mail a +0 buckler a +2 spear of flaming (72, 29, D) a +0 long sword a +0 leather armour (73, 29, D) a +0 long sword (49, 37, D) a +1 leather armour of fire resistance (50, 37, D) the +7 morningstar of Smeomeh {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (51, 37, D) a +1 battleaxe of flaming (52, 37, D) a lantern of shadows (53, 37, D) a +4 ring of protection (54, 37, D) an uncursed staff of conjuration (59, 37, D) an uncursed staff of fire (61, 37, D) a +6 ring of intelligence the -4 pair of boots "Jiramn" {+Fly} It lets you fly. (69, 37, D) 3 large rocks a book of Flames a cyclops corpse (skeletalised by now) (70, 37, D) the +11 morningstar "Elf's Bane" {elec, rPois MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. a sheep corpse (skeletalised by now) (71, 37, D) a plain deck of changes (72, 37, D) the +0 robe "Dydumyarch" {rC++ Stlth+} It greatly protects you from cold. It makes you more stealthy. a +1 ice dragon armour (74, 37, D) the ring "Daviejut" {-Cast rC+ Slay+5} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It prevents spellcasting. a manual of Throwing an uncursed ring of protection from cold a tome of Destruction a cursed staff of energy (49, 38, D) a +5 mace of draining (50, 38, D) a +2 lightning rod (14/14) (51, 38, D) an uncursed staff of energy (52, 38, D) an uncursed staff of conjuration (53, 38, D) a +2 chain mail of cold resistance (60, 38, D) a +2 short sword of venom (61, 38, D) a Grand Grimoire (62, 38, D) a plain deck of defence (70, 38, D) a +0 trident 7 tomahawks a +2 ring of evasion (71, 38, D) a +0 trident a +0 shortbow 18 arrows an uncursed ring of sustain abilities a merfolk corpse (skeletalised by now) (72, 38, D) the -2 morningstar of the Clouds {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (60, 39, D) a +0 dagger a +0 robe (72, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (59, 40, D) a +0 great mace a cursed -2 plate armour (62, 42, D) a cursed -1 dagger a +0 robe (62, 43, D) a +0 dagger a +0 robe (62, 44, D) a +0 great mace a +0 chain mail (71, 44, D) a throwing net 2 large rocks a tomahawk