BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 leather armour of poison resistance (62, 1, D) a plain deck of summonings (63, 1, D) a plain deck of wonders (68, 1, D) the +4 dagger "Streisug" {drain, +Inv rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a cursed amulet of inaccuracy (75, 2, D) a +2 ring of slaying (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (5, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 animal skin a +0 mace (73, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (9, 4, D) a tome of Destruction a tome of Destruction (10, 4, D) a disc of storms (74, 4, D) a cursed -1 hand axe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) a +1 trident of venom (71, 9, D) the cursed +1 helmet "Kleupat" {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (72, 9, D) a +4 ring of intelligence (62, 10, D) a plain deck of changes (70, 10, D) a +4 hand crossbow of flaming (72, 10, D) an uncursed staff of conjuration (71, 11, D) a +0 giant club a +0 giant spiked club (72, 11, D) a +7 antimagic dire flail (71, 12, D) a +0 giant spiked club a +0 giant club (70, 13, D) a +0 giant club a +0 giant club (64, 17, D) the +6 hand axe of Domination {chop, Int-3 Dex-1} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (-1). (73, 17, D) a +0 club (62, 18, D) a +1 helmet of intelligence (63, 18, D) a +3 quarterstaff of speed (64, 18, D) a +3 scale mail of fire resistance (71, 18, D) an uncursed amulet of faith (73, 18, D) an uncursed staff of power (64, 20, D) an uncursed staff of air (unseen) (72, 21, D) an uncursed staff of summoning (72, 22, D) a +0 greatsling of flaming (73, 22, D) a +0 dire flail (74, 22, D) a +0 flail (72, 23, D) a +0 scimitar (63, 24, D) a +2 arbalest of evasion (49, 25, D) a disc of storms (50, 25, D) the cursed -3 ring mail "Josyoq" {rC+} It protects you from cold. It has a curse placed upon it. (51, 25, D) an uncursed amulet of regeneration (52, 25, D) the +3 shortbow of Dawn {speed, Int+4 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It enhances your eyesight. (53, 25, D) a book of Ice (54, 25, D) a book of Air (55, 25, D) an uncursed staff of air (50, 26, D) a sack of spiders (51, 26, D) the ring of Saek {SustAb Str-3 Dex+1} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (-3). It affects your dexterity (+1). (52, 26, D) the +7 dagger of Dishonour {flame, rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from negative energy. (53, 26, D) an uncursed staff of poison (54, 26, D) an uncursed staff of death (61, 27, D) a +0 shortbow of flaming (64, 27, D) the cursed +1 broad axe of Tumult {chop, Str+2 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (71, 27, D) an uncursed staff of fire (72, 27, D) an uncursed staff of conjuration (73, 27, D) an uncursed amulet of faith (71, 28, D) a cursed ring of loudness (72, 28, D) a +2 chain mail of cold resistance (73, 28, D) a +0 morningstar of pain (71, 31, D) a +0 rapier a cursed -1 leather armour a +0 dagger (72, 31, D) an arrow a cursed -1 rapier a +0 scale mail (51, 32, D) a necrophage corpse (70, 32, D) a +0 dagger (50, 33, D) a +2 scythe of slicing (51, 33, D) the +5 giant spiked club "Pnuvir" {holy, rN+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from negative energy. (62, 33, D) a +1 broad axe of venom (71, 33, D) a +0 shortbow a +0 short sword 8 arrows (72, 33, D) a +2 antimagic flail (72, 34, D) an arrow (49, 37, D) the +4 shield of Riofut {Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). (50, 37, D) the amulet of Vitality {HP+15 Regen} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (51, 37, D) the ring "Anuddena" {Slay-1 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (-1). It makes you more stealthy. (52, 37, D) a +1 hand axe of flaming (53, 37, D) an uncursed ring of flight (54, 37, D) a +3 arbalest of flaming (59, 37, D) an uncursed staff of fire (61, 37, D) a +2 hand axe of draining (62, 37, D) an uncursed staff of power (69, 37, D) a +2 halberd of venom (72, 37, D) an uncursed amulet of regeneration (73, 37, D) a +7 great mace of holy wrath (50, 38, D) the +7 hunting sling of Might {flame, -Tele MR++} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (51, 38, D) a +6 ring of dexterity a +6 ring of dexterity (59, 38, D) an uncursed staff of air (60, 38, D) an uncursed ring of protection from cold (61, 38, D) a +7 hunting sling (62, 38, D) a +2 scale mail of magic resistance (70, 38, D) a +1 leather armour of magic resistance (71, 38, D) a +4 flail of draining (72, 38, D) a +1 long sword of slicing (49, 42, D) a +1 great sword a +0 robe (52, 42, D) a +2 antimagic morningstar (71, 43, D) a +2 antimagic halberd (61, 45, D) a +1 antimagic quarterstaff