BluebellGnoll the Dungeon (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 trident the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +0 ring mail of Whack-A-Mole {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (24, 1, D) the cursed ring "Xotaeh" {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (25, 1, D) a +2 leather armour of fire resistance (26, 1, D) a book of Dreams (29, 1, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (35, 1, D) a +1 halberd of venom (38, 1, D) a book of Necromancy (40, 1, D) a +0 dagger (42, 1, D) a +0 mace (52, 1, D) a +0 scale mail of positive energy (54, 1, D) the +2 whip of Zesuh {flame, +Inv rC++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from cold. It lets you turn invisible. (55, 1, D) the +8 hand crossbow of Quantum Leap {freeze, rElec rPois} It turns projectiles fired from it into bolts of frost. It insulates you from electricity. It protects you from poison. (61, 1, D) a plain deck of defence (62, 1, D) the +3 ring mail "Elorobeum" {MR+} It affects your resistance to hostile enchantments. (63, 1, D) a +3 halberd of pain (68, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Maledictions (20, 2, D) an uncursed staff of earth (21, 2, D) a book of Necromancy (22, 2, D) a lantern of shadows (23, 2, D) the cursed +3 scimitar "Husetayc" {venom, MR+ Dex-3 Stlth--} It poisons the flesh of those it strikes. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It makes you much less stealthy. It has a curse placed upon it. (24, 2, D) a +4 scale mail of magic resistance (25, 2, D) an uncursed staff of death (26, 2, D) a +1 ring of dexterity (27, 2, D) an uncursed ring of ice (28, 2, D) the +6 morningstar "Hiuciok" {crush, rPois MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (29, 2, D) a crystal ball of energy (34, 2, D) an uncursed ring of stealth the ring of Qumnarua {rElec rPois Dex-3} [ring of dexterity] It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. an uncursed ring of magical power a +3 ring of evasion (38, 2, D) a lantern of shadows (39, 2, D) a +0 mace (40, 2, D) a +2 robe of the Archmagi (41, 2, D) an uncursed staff of air (42, 2, D) a +2 long sword of flaming (52, 2, D) a tome of Destruction (54, 2, D) a +3 plate armour of cold resistance (55, 2, D) a +0 robe (62, 2, D) an ornate deck of escape (73, 2, D) the +4 glaive "Imp's Death" {flame, -Tele +Fly rF++ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It enhances your eyesight. It lets you fly. It prevents most forms of teleportation. (75, 2, D) a book of Transfigurations (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) an uncursed amulet of regeneration a +1 ring of dexterity 7 potions of magic a +6 lightning rod (11/11) the amulet of Kheil {Ward rF+ rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from fire. It protects you from negative energy. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (10, 4, D) a tome of Destruction (25, 4, D) a stone (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (42, 5, D) a +0 glaive the cursed -1 hand crossbow of Honour {elec, -Cast +Inv rElec rPois MR++ Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents spellcasting. It has a curse placed upon it. a +0 plate armour (55, 5, D) a +2 hand axe of electrocution a +0 robe (56, 5, D) a +0 dagger a +0 robe a cursed -1 robe a potion of blood (10, 6, D) an uncursed staff of energy a crystal ball of energy (41, 6, D) a +1 trident of freezing a +0 robe a +0 halberd of chopping a +0 leather armour a cursed -3 ring of dexterity a +0 flail a +0 scale mail (42, 6, D) a +0 war axe of venom (56, 6, D) a +2 dire flail of protection a cursed -1 chain mail (57, 6, D) the +1 robe of the Bulwark {Dex-3} It affects your dexterity (-3). (4, 7, D) a +3 large shield a +3 shield a +3 buckler (43, 7, D) a +0 great sword a +0 chain mail (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (40, 8, D) a +0 war axe a +1 plate armour of poison resistance (41, 8, D) a +0 giant club (38, 9, D) a +0 trident a +0 plate armour (39, 9, D) a +0 dagger a +0 leather armour of fire resistance a +0 short sword (41, 9, D) a +0 hand axe a +0 dagger (54, 9, D) a +0 great sword the -1 arbalest of Ejyha {freeze, +Inv rN+} It turns projectiles fired from it into bolts of frost. It protects you from negative energy. It lets you turn invisible. a +0 chain mail (56, 9, D) a +0 great sword a +0 shortbow of velocity a +0 robe a cursed +0 great sword a +1 scale mail of cold resistance (61, 9, D) a book of the Earth (62, 9, D) an uncursed staff of cold (63, 9, D) an uncursed staff of power (71, 9, D) a plain deck of summonings (72, 9, D) an uncursed ring of flight (39, 10, D) a +1 morningstar of protection a +0 chain mail (40, 10, D) an uncursed staff of power (62, 10, D) a manual of Maces & Flails (70, 10, D) a +0 great mace of holy wrath (2, 13, D) the +4 lajatang "Areinyh" {slice, Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). (3, 13, D) an uncursed amulet of stasis (4, 13, D) a book of the Dragon (7, 13, D) the cursed +0 war axe "Mezxuaxkowk" {drain, rF+ Dex+1} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). It protects you from fire. It has a curse placed upon it. (8, 13, D) a crystal ball of energy (9, 13, D) a plain deck of wonders (11, 13, D) the cursed +4 scale mail of Trog's Regard {Str+4} It affects your strength (+4). It has a curse placed upon it. (12, 13, D) a +0 leather armour of fire resistance (28, 13, D) a +2 long sword of flaming a +0 hunting sling 20 stones a +0 robe a +0 buckler (49, 13, D) a +1 vampiric executioner's axe (50, 13, D) the +4 hand axe of Prescription {distort, Int+1} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+1). (51, 13, D) a +3 flail of protection (52, 13, D) a +6 ring of strength (53, 13, D) a +1 flail of draining (54, 13, D) a +5 hunting sling of flaming (55, 13, D) an uncursed staff of fire (71, 13, D) a +0 dagger a +0 robe a +0 buckler (72, 13, D) a +0 rapier a +0 robe (2, 14, D) a book of Alchemy (3, 14, D) an uncursed staff of cold (4, 14, D) a book of Power (5, 14, D) an uncursed ring of fire (6, 14, D) a book of Minor Magic (7, 14, D) a +1 ring mail of cold resistance (8, 14, D) Sif Muna's Catalogue of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 (9, 14, D) an uncursed staff of fire (10, 14, D) a +2 hunting sling of flaming (11, 14, D) a phial of floods (12, 14, D) a +1 great mace of protection (50, 14, D) the cursed +0 battleaxe "Fuckur" {flame, +Inv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. It has a curse placed upon it. (51, 14, D) a book of the Dragon (52, 14, D) a +6 spear of pain (53, 14, D) the +6 plate armour of Kiemagou {+Blink} It lets you blink. (54, 14, D) a box of beasts (70, 14, D) a +0 dagger a +0 robe (2, 15, D) a +2 buckler of protection (4, 15, D) a book of Callings (5, 15, D) an uncursed staff of earth (6, 15, D) an uncursed staff of cold (7, 15, D) the +2 war axe "Acarineslayer" {chop, Int+4 Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It enhances your eyesight. (8, 15, D) a book of Hinderance (9, 15, D) the cursed +1 glaive of the Snake Pit {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (11, 15, D) an uncursed ring of see invisible (12, 15, D) a plain deck of wonders (15, 15, D) an uncursed staff of fire (35, 15, D) a +0 hand axe (37, 15, D) a plain deck of wonders (39, 15, D) a box of beasts {used: 1} 2 potions of brilliance a tome of Destruction the ring "Jiogash" {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (41, 15, D) the +5 long sword of Watchfulness {holy, rElec rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. (43, 15, D) an uncursed staff of earth (51, 15, D) a +2 crystal plate armour (5, 16, D) an uncursed ring of protection from fire a wand of cold (0) (35, 16, D) an uncursed staff of conjuration (36, 16, D) a book of Transfigurations (38, 16, D) the amulet of Skeosoff {Gourm Contam rElec rN+ Slay+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (39, 16, D) a +3 lightning rod (10/10) (40, 16, D) an uncursed staff of summoning (41, 16, D) a book of Ice (42, 16, D) the +3 long sword of the Iron City of Dis {flame, +Inv SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It enhances your eyesight. It lets you turn invisible. (43, 16, D) a +3 leather armour of cold resistance (19, 17, D) a plain deck of wonders (20, 17, D) a +2 morningstar of holy wrath (22, 17, D) a +5 battleaxe of distortion (24, 17, D) the +2 hunting sling "Clioh" {speed, rPois Str+1 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+1). It affects your intelligence (+3). It protects you from poison. (26, 17, D) the cursed -5 shield of Peek-a-Boo {+Rage Int+3} It affects your intelligence (+3). It lets you go berserk. It has a curse placed upon it. (27, 17, D) a book of Control (28, 17, D) an uncursed ring of protection from fire (29, 17, D) an uncursed staff of fire (61, 17, D) a +1 scale mail of magic resistance (62, 17, D) a +5 rapier of venom (63, 17, D) a +3 plate armour of cold resistance (64, 17, D) the +0 leather armour "Xoklubaif" {Dex+2} It affects your dexterity (+2). (72, 17, D) a book of Debilitation (73, 17, D) a +2 long sword of holy wrath (19, 18, D) an uncursed staff of cold (20, 18, D) a plain deck of war (28, 18, D) the Compendium of Fascination Spells Type Level a - Sure Blade Hexes/Charms 2 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Discord Hexes 8 (29, 18, D) the ring "Sheon" {Fire Int+4 Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (62, 18, D) a +2 battleaxe of flaming (63, 18, D) an uncursed staff of cold (64, 18, D) an uncursed staff of summoning (71, 18, D) a +1 scale mail of cold resistance (72, 18, D) a +0 hat a book of Beasts (73, 18, D) the +5 ring mail of Anarchy {+Rage MR+} It affects your resistance to hostile enchantments. It lets you go berserk. (41, 19, D) a +2 halberd of chopping (25, 20, D) a +2 pair of gloves of dexterity (21, 21, D) a manual of Fighting 4 scrolls of amnesia (63, 21, D) a +0 trident (45, 23, D) a +0 halberd (73, 23, D) a +0 short sword a +0 robe a +1 buckler of cold resistance (41, 24, D) a +0 halberd a +0 robe of cold resistance (73, 24, D) a +0 short sword a +0 robe (75, 24, D) a +0 spear (14, 25, D) a +3 dagger of speed (42, 25, D) a +0 dire flail (43, 25, D) the +4 lajatang of Mastery {flame, +Inv rElec Dex+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. It lets you turn invisible. (49, 25, D) a book of Changes (51, 25, D) a +6 ring of strength (52, 25, D) a plain deck of defence (53, 25, D) a +2 vampiric war axe (51, 26, D) a +0 dagger (52, 26, D) a +0 scale mail of fire resistance (53, 26, D) an uncursed staff of summoning (54, 26, D) a +0 dagger (61, 27, D) a +2 morningstar of holy wrath (63, 27, D) the +6 scimitar of Matoagaq {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (64, 27, D) an uncursed staff of death (65, 27, D) a +1 spear of pain (71, 27, D) an uncursed amulet of guardian spirit (72, 27, D) a crystal ball of energy (73, 27, D) a +1 broad axe of holy wrath (62, 28, D) a +0 flail of holy wrath (63, 28, D) a +2 large shield of protection (64, 28, D) a +3 scimitar of holy wrath (71, 28, D) a +1 arbalest of flaming (72, 28, D) a +3 ring mail of magic resistance (73, 28, D) a +4 plate armour of magic resistance (34, 29, D) a book of Cantrips (37, 29, D) an uncursed staff of earth (38, 29, D) a +0 short sword (39, 29, D) a book of Annihilations (40, 29, D) a +0 long sword (41, 29, D) the +9 hand crossbow of the Shining Light {flame, +Fly rC++ rN+} It turns projectiles fired from it into bolts of flame. It greatly protects you from cold. It protects you from negative energy. It lets you fly. (42, 29, D) an uncursed staff of air (64, 29, D) a +0 dire flail (unseen) (35, 30, D) a +3 chain mail of positive energy (36, 30, D) Weuriec's Catalogue of Feathery Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Force Lance Conjuration/Translocation 4 f - Lightning Bolt Conjuration/Air 5 (37, 30, D) a +0 scimitar (39, 30, D) a Grand Grimoire (40, 30, D) a book of Spatial Translocations (41, 30, D) a box of beasts (42, 30, D) an ornate deck of destruction (43, 30, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 30, D) the +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. the +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. (41, 31, D) a +2 quarterstaff of speed a +0 scale mail (51, 31, D) an uncursed staff of earth a +0 robe a +3 flail of protection a cursed +0 robe (53, 31, D) a +0 trident (1, 32, D) a +4 chain mail of poison resistance (2, 32, D) a book of Summonings (3, 32, D) a book of Fire (4, 32, D) the ring "Twemov" {rC+ Str+2 Int+3} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. (5, 32, D) a +3 ring of intelligence (6, 32, D) a +3 chain mail of positive energy (7, 32, D) an uncursed amulet of warding (8, 32, D) a tome of Destruction (9, 32, D) a +2 leather armour of poison resistance (10, 32, D) a +0 battleaxe of electrocution (11, 32, D) a cursed staff of conjuration (12, 32, D) a +3 rapier of freezing (13, 32, D) a disc of storms (41, 32, D) a +0 short sword a +0 leather armour (50, 32, D) a +0 scimitar a +0 robe (63, 32, D) a +1 long sword a +0 robe (1, 33, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (2, 33, D) a +1 flail of protection (3, 33, D) a +3 rapier of flaming (4, 33, D) a book of Conjurations (6, 33, D) an uncursed staff of conjuration (8, 33, D) a +2 demon blade of flaming (9, 33, D) a book of Battle (10, 33, D) a tome of Destruction (11, 33, D) a +0 hand axe of freezing (12, 33, D) a +0 leather armour of magic resistance (13, 33, D) a plain deck of defence (19, 33, D) a +2 leather armour of fire resistance (20, 33, D) a book of Unlife (21, 33, D) a +0 shortbow of velocity (22, 33, D) a +1 mace of crushing (24, 33, D) an uncursed staff of poison (25, 33, D) an uncursed staff of earth (26, 33, D) a +1 short sword of protection (28, 33, D) an uncursed staff of fire (29, 33, D) an uncursed ring of fire (51, 33, D) a cursed +1 scimitar a +0 robe a +0 robe (3, 34, D) the Papyrus of Translocation Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Control Teleport Charms/Translocation 4 d - Phase Shift Translocation 5 e - Gell's Gravitas Hexes/Translocation 6 (4, 34, D) a +6 long sword of holy wrath (5, 34, D) a +2 demon whip of flaming (6, 34, D) a lantern of shadows (7, 34, D) a book of Battle (8, 34, D) a book of Ice (9, 34, D) a book of the Dragon (10, 34, D) a +0 war axe of venom (12, 34, D) a book of Frost (13, 34, D) the +7 mace of Plus {crush, SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. (19, 34, D) a book of Party Tricks (20, 34, D) a +3 scimitar of freezing (21, 34, D) a plain deck of changes (22, 34, D) a +4 ring mail of magic resistance (23, 34, D) a +1 pair of gloves of archery (24, 34, D) an uncursed staff of air (25, 34, D) an uncursed staff of fire (26, 34, D) a +1 ring mail of cold resistance (27, 34, D) a +1 rapier of venom (28, 34, D) an uncursed amulet of stasis (29, 34, D) the +7 demon whip "Aptanoeg" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (3, 35, D) an uncursed ring of stealth (21, 35, D) a book of the Warp (22, 35, D) a +3 hunting sling of freezing (23, 35, D) an uncursed ring of positive energy an uncursed ring of positive energy (24, 35, D) the cursed -6 large shield of Vesul {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It has a curse placed upon it. (25, 35, D) a +2 buckler of resistance (26, 35, D) the +5 hand axe of the Vendetta {antimagic, Str+4 Dex-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your dexterity (-3). (27, 35, D) a +0 plate armour of cold resistance (39, 35, D) a +0 rapier a +3 leather armour of positive energy (40, 36, D) a +2 flail of protection (41, 36, D) a +0 rapier a +0 rapier a +0 leather armour (41, 37, D) a +0 dagger a +2 robe of fire resistance a +2 rapier of flaming a +0 rapier a +0 leather armour (49, 37, D) a +4 plate armour of positive energy (50, 37, D) a +2 chain mail of magic resistance (51, 37, D) a +0 dagger (52, 37, D) a plain deck of escape (54, 37, D) a +0 scimitar (59, 37, D) a +8 plate armour of ponderousness (60, 37, D) a book of Minor Magic (61, 37, D) an uncursed staff of cold (62, 37, D) a book of Cantrips (72, 37, D) the Guide on Shifting Dislocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Phase Shift Translocation 5 e - Hydra Form Transmutation 6 (73, 37, D) an uncursed ring of invisibility (40, 38, D) a +0 dagger a +0 spear of piercing (41, 38, D) a +0 long sword (49, 38, D) a plain deck of war (53, 38, D) a cursed -5 ring of evasion (59, 38, D) Iskenderun's Volume of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Conjure Flame Conjuration/Fire 3 d - Iron Shot Conjuration/Earth 6 e - Orb of Destruction Conjuration 7 (60, 38, D) a +0 dagger a +0 robe a +0 short sword (62, 38, D) the +8 glaive "Temetz" {flame, rElec rC++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. (70, 38, D) the +9 falchion of Pnarim {distort, Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). (71, 38, D) the +6 mace of the End {venom, rF++ rC+} It poisons the flesh of those it strikes. It greatly protects you from fire. It protects you from cold. (72, 38, D) the +8 dagger of Shrets Kluo {drain, rElec SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It enhances your eyesight. (43, 39, D) a +0 long sword a +1 short sword of holy wrath the cursed -3 robe of Inquiry {rPois} It protects you from poison. It has a curse placed upon it. a +0 long sword (29, 40, D) a shadow dragon hide a +1 scythe of protection (41, 40, D) a +0 short sword a +3 leather armour of positive energy (43, 40, D) a +0 short sword a +0 ring mail (62, 41, D) a +0 dire flail (36, 43, D) a cursed -1 trident 21 bolts a +0 mottled dragon armour (37, 43, D) a +0 club (38, 43, D) a +1 demon whip of venom (52, 43, D) a +0 antimagic war axe a potion of blood (36, 44, D) a +1 scythe of flaming a +2 demon whip of venom a +5 demon whip of freezing 2 potions of restore abilities 4 scrolls of identify 13 fruits a +4 arbalest of flaming (37, 44, D) a +0 mace a cursed +0 leather armour (38, 44, D) a +0 trident (40, 44, D) a +0 halberd a +0 chain mail a +0 whip a +0 robe (53, 44, D) the +3 halberd "Schuo" {freeze, +Inv rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you turn invisible. (55, 44, D) a cursed +3 halberd a +0 robe (57, 44, D) a +0 robe (12, 45, D) a +0 halberd a +2 scythe of flaming (34, 45, D) a +0 whip a +0 robe (36, 45, D) a +0 trident (52, 45, D) 3 potions of blood (54, 45, D) a +1 war axe of electrocution a +0 plate armour a +2 large shield of poison resistance a +4 short sword of speed a +0 robe a +0 long sword a +4 blowgun a +0 chain mail (58, 45, D) a +7 war axe of freezing a cursed +0 robe a +2 vampiric short sword a +0 scimitar (10, 46, D) a +4 scythe of flaming (12, 46, D) a +0 scythe of pain (58, 48, D) a +0 robe (60, 48, D) a scroll of brand weapon (62, 48, D) a lantern of shadows (63, 48, D) a +4 scale mail of positive energy (64, 48, D) a crystal ball of energy (66, 48, D) a wand of draining (1) (67, 48, D) an uncursed ring of invisibility (70, 48, D) a tome of Destruction (71, 48, D) a +1 glaive of venom (73, 48, D) a +0 arbalest of freezing (75, 48, D) the cursed +3 arbalest of Responsibility {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It has a curse placed upon it. (18, 49, D) the cursed -4 pearl dragon armour "Wisicwui" {rN+ Str+4 Dex+1} It affects your strength (+4). It affects your dexterity (+1). It protects you from negative energy. It has a curse placed upon it. (19, 49, D) a +2 pair of gloves of strength (21, 49, D) a +0 dagger (22, 49, D) the Compendium of Hexes and Heat Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Sticky Flame Conjuration/Fire 4 d - Mass Confusion Hexes 6 e - Ring of Flames Charms/Fire 7 (23, 49, D) a book of Conjurations (24, 49, D) an uncursed staff of earth (25, 49, D) Leatat's Papyrus of Gliding Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Sure Blade Hexes/Charms 2 d - Flight Charms/Air 3 e - Spectral Weapon Hexes/Charms 3 (26, 49, D) a book of Transfigurations (28, 49, D) a plain deck of wonders (30, 49, D) a +0 dagger (31, 49, D) the Incunabulum of Icy Translocation Spells Type Level a - Freeze Ice 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (32, 49, D) an uncursed staff of cold (34, 49, D) a box of beasts (38, 49, D) a +0 dagger of protection (39, 49, D) a +2 quarterstaff of crushing (40, 49, D) a +3 scale mail of fire resistance (41, 49, D) the +12 dire flail "Twastreol" {flame, rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from poison. (42, 49, D) a book of Burglary (43, 49, D) a +2 spear of freezing (44, 49, D) an uncursed staff of energy (45, 49, D) a +1 swamp dragon armour (46, 49, D) a +3 short sword of electrocution (48, 49, D) the Volume of Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (50, 49, D) a book of Air (51, 49, D) a +3 battleaxe of electrocution (52, 49, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (53, 49, D) Xonien's Second Course in Theurgy Spells Type Level a - Haste Charms 6 b - Deflect Missiles Charms/Air 6 c - Bolt of Fire Conjuration/Fire 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Mass Confusion Hexes 6 f - Monstrous Menagerie Summoning 6 (54, 49, D) a lamp of fire (58, 49, D) a book of Flames (59, 49, D) a book of Callings (60, 49, D) a +4 scale mail of magic resistance (61, 49, D) the Volume of the Glacier and Calling Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 e - Summon Hydra Summoning 7 (62, 49, D) Sif Muna's Incunabulum of Malediction and Enhancements Spells Type Level a - Sure Blade Hexes/Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 (63, 49, D) a +6 quick blade (64, 49, D) a +2 scale mail of fire resistance (65, 49, D) a +4 blowgun (67, 49, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (68, 49, D) a +0 robe (69, 49, D) a book of Alchemy (70, 49, D) an uncursed ring of ice (71, 49, D) a +1 pair of boots of running (73, 49, D) a +3 short sword of venom (74, 49, D) a book of Conjurations (18, 50, D) a lantern of shadows (19, 50, D) an uncursed staff of power (20, 50, D) an uncursed staff of earth (21, 50, D) a +0 halberd (22, 50, D) a +0 dagger (23, 50, D) a +2 helmet of see invisible (24, 50, D) a +0 hand axe (27, 50, D) a scroll of brand weapon (28, 50, D) a +3 leather armour of fire resistance (29, 50, D) an uncursed staff of earth (30, 50, D) a +3 war axe of chopping (31, 50, D) a +0 short sword (37, 50, D) a disc of storms (39, 50, D) a book of Maledictions (40, 50, D) a book of Control (41, 50, D) an uncursed staff of wizardry (42, 50, D) a +2 hunting sling of flaming (43, 50, D) the cursed +4 ring mail of Strauvere {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (47, 50, D) a plain deck of war (48, 50, D) a book of Transfigurations (49, 50, D) an uncursed staff of energy (50, 50, D) a +0 morningstar of protection (51, 50, D) a cursed ring of loudness (52, 50, D) the Volume of Freezing Hexes Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Metabolic Englaciation Hexes/Ice 5 c - Mass Confusion Hexes 6 d - Simulacrum Ice/Necromancy 6 (53, 50, D) an uncursed staff of cold (54, 50, D) the +2 blowgun of True Grit {speed, rPois Dex+1} Attacks with this weapon are significantly faster. It affects your dexterity (+1). It protects you from poison. (58, 50, D) an uncursed ring of wizardry (59, 50, D) an uncursed ring of fire (62, 50, D) a Young Poisoner's Handbook (63, 50, D) an uncursed staff of conjuration (64, 50, D) a +1 antimagic hand axe (65, 50, D) a +1 rapier of speed (66, 50, D) a +0 battleaxe of chopping (67, 50, D) a plain deck of defence (69, 50, D) the +7 shortbow "Pendulum" {velocity, MR+ Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your resistance to hostile enchantments. (70, 50, D) an uncursed staff of power (71, 50, D) a +2 ring mail of cold resistance (72, 50, D) a +7 vampiric great sword (73, 50, D) the ring "Riap" {rF+ SInv} [ring of see invisible] It protects you from fire. It enhances your eyesight. (75, 50, D) an uncursed staff of power (0, 51, D) a cursed amulet of guardian spirit (1, 51, D) the +6 ring mail of Duty {Int+3 Slay+4} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (2, 51, D) a +7 hunting sling of velocity (3, 51, D) a +2 ring of intelligence (4, 51, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (5, 51, D) a +4 hand axe of chopping (7, 51, D) a cursed staff of poison (8, 51, D) a +0 leather armour of poison resistance (9, 51, D) a +2 scale mail of magic resistance (10, 51, D) a book of Death (11, 51, D) a +2 helmet of see invisible (12, 51, D) a plain deck of defence (14, 51, D) a book of the Sky (18, 51, D) a +3 scale mail of fire resistance (19, 51, D) a +3 long sword of slicing (20, 51, D) a plain deck of summonings (21, 51, D) a +1 helmet of see invisible (25, 51, D) a plain deck of changes (31, 51, D) a +0 dagger (33, 51, D) a book of the Dragon (34, 51, D) a +0 club (38, 51, D) the amulet "Toatusaq" {+Rage Dex+5} [amulet of rage] It affects your dexterity (+5). It lets you go berserk. (39, 51, D) a plain deck of wonders (40, 51, D) a book of Hinderance (41, 51, D) a +6 great mace of crushing (42, 51, D) the ring of Grace {+Blink +Inv Int-5} [ring of invisibility] It affects your intelligence (-5). It lets you turn invisible. It lets you blink. (43, 51, D) a Grand Grimoire (44, 51, D) the cursed -5 ring mail of a volcano {rPois Int+3 Slay-2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It has a curse placed upon it. (45, 51, D) the +8 ring mail of the Zebra {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (46, 51, D) an uncursed staff of fire (48, 51, D) an uncursed staff of conjuration (49, 51, D) the +1 buckler of Jogezoh {Dex+2 SInv} It affects your dexterity (+2). It enhances your eyesight. (50, 51, D) a +1 centaur barding of stealth (51, 51, D) the +5 dagger of Doom {flame, rElec MR+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (52, 51, D) the +5 morningstar of the Warrior {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (53, 51, D) a box of beasts (54, 51, D) a lamp of fire (63, 51, D) an uncursed staff of earth (64, 51, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (65, 51, D) a +2 broad axe of pain (66, 51, D) a +4 whip of draining (67, 51, D) the +3 leather armour of Reason {rCorr} It protects you from acid and corrosion. (68, 51, D) an ornate deck of changes (69, 51, D) the +1 plate armour of Bedevilment {Stlth+} It makes you more stealthy. (0, 52, D) a +0 battleaxe of electrocution (1, 52, D) a +2 plate armour of fire resistance (2, 52, D) an uncursed staff of cold (4, 52, D) a sack of spiders (6, 52, D) a +2 chain mail of fire resistance (7, 52, D) a +2 dagger of venom (8, 52, D) a book of the Warp (9, 52, D) the Compendium of Malediction Spells Type Level a - Sure Blade Hexes/Charms 2 b - Metabolic Englaciation Hexes/Ice 5 c - Invisibility Hexes 6 (10, 52, D) a +1 scimitar of holy wrath (11, 52, D) a stone of tremors (12, 52, D) a +3 chain mail of fire resistance (13, 52, D) an uncursed ring of wizardry (14, 52, D) the Handbook of the Excruciating Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (18, 52, D) a tomahawk (unseen) (44, 52, D) a +4 dire flail of protection (45, 52, D) a +0 hunting sling of flaming (46, 52, D) a cursed amulet of inaccuracy (47, 52, D) a plain deck of destruction (48, 52, D) an uncursed staff of summoning (66, 52, D) the +0 falchion "Fouf" {slice, Int+1} It inflicts extra damage upon your enemies. It affects your intelligence (+1). (1, 53, D) the +5 hand axe "Banisher" {speed, +Inv +Fly rC+ Dex+1} Attacks with this weapon are significantly faster. It affects your dexterity (+1). It protects you from cold. It lets you turn invisible. It lets you fly. (4, 53, D) an ornate deck of changes (5, 53, D) a +0 scimitar (6, 53, D) a sack of spiders {used: 3} a +2 robe (7, 53, D) a +2 hand axe of electrocution (9, 53, D) a lantern of shadows (10, 53, D) a +0 longbow of velocity (11, 53, D) a +2 halberd of pain (12, 53, D) an uncursed staff of wizardry (13, 53, D) an uncursed staff of summoning (14, 53, D) a book of Necromancy (10, 55, D) a cursed +4 rod of inaccuracy (10/10) (8, 57, D) a +6 rod of destruction (11/11) (14, 57, D) a +0 spear a +2 robe of magic resistance (17, 58, D) a tomahawk (57, 58, D) an uncursed staff of poison the cursed -3 troll leather armour "Ovam" {rF+ SInv} It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (17, 59, D) a tomahawk (18, 59, D) a +2 flail of venom a +0 robe (19, 59, D) a +0 whip the cursed +3 hunting sling "Aciasch" {venom, rElec rPois} It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (20, 59, D) a +2 ring of strength (19, 60, D) the cursed -3 mace "Phoatuce" {drain, rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. a +2 leather armour of poison resistance a +0 mace a +0 chain mail a +0 hand axe a +0 chain mail (29, 60, D) the cursed -2 ring mail "Foikh" {+Rage rC+ Str+3} It affects your strength (+3). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (unseen) (17, 61, D) a +0 club (18, 61, D) a +0 mace a +2 ring mail of fire resistance (19, 61, D) an uncursed staff of cold a +4 hand crossbow of evasion (21, 61, D) a +0 short sword a +4 hunting sling of flaming a +0 flail 3 large rocks (17, 62, D) a +4 halberd of venom a +0 chain mail a +0 mace (18, 62, D) the +8 mace of Skirmishing {flame, +Rage +Inv rElec Str+3 Dex+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It lets you turn invisible. It lets you go berserk. a +0 club a +0 war axe a +0 chain mail (19, 62, D) a +0 dagger (20, 62, D) 2 large rocks (59, 62, D) a cursed -1 robe the +2 buckler of Inevitability {Str-2 Int+2 Curse} It affects your strength (-2). It affects your intelligence (+2). It may recurse itself when equipped. (8, 63, D) a +2 vampiric scythe (17, 63, D) a +0 club (18, 63, D) a large rock (19, 63, D) a +0 long sword a +0 leather armour of fire resistance an uncursed amulet of faith (20, 63, D) a large rock (21, 63, D) a large rock (22, 63, D) a +0 scimitar a +0 chain mail an uncursed ring of ice (10, 64, D) a +1 scythe of freezing (18, 64, D) a +0 long sword a +0 chain mail (19, 64, D) 2 large rocks (20, 64, D) a +0 flail a +0 ring mail the cursed -1 trident of Prescription {pierce, rElec rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. a cursed +0 robe a large rock (21, 64, D) a +5 short sword of freezing a +0 plate armour an uncursed ring of ice (22, 64, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 leather armour (8, 65, D) a +2 lightning rod (6/9) a +0 dire flail (9, 65, D) a +4 ring of dexterity a +1 scythe of protection a +0 long sword a cursed +1 morningstar a +0 robe (10, 65, D) a +1 scythe of freezing (11, 65, D) a +2 scythe of slicing (17, 65, D) a +1 halberd of protection a cursed +0 plate armour 3 large rocks (18, 65, D) a +0 glaive of venom a +1 plate armour of fire resistance a +5 battleaxe of flaming a +4 chain mail of fire resistance (20, 65, D) a +0 dagger a +0 robe (39, 65, D) a +1 trident of flaming the +10 hand crossbow of the Mushroom {elec, rC+ Stlth--} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It makes you much less stealthy. a +0 ice dragon armour (17, 66, D) 2 large rocks (18, 66, D) a +0 battleaxe a +0 plate armour an uncursed staff of earth the +3 chain mail of Kestaomn {rC+ SInv} It protects you from cold. It enhances your eyesight. 3 large rocks (20, 66, D) an uncursed staff of power a large rock (21, 66, D) a +0 club a +0 scale mail (38, 66, D) a +0 ring mail (40, 66, D) a +1 double sword a +2 plate armour of cold resistance (63, 66, D) a +1 lajatang of protection a cursed -1 robe a +3 war axe of freezing a cursed +0 robe a +2 rapier of draining a +2 robe a +0 robe a +0 robe a +0 robe the ring of Caurem {rPois Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. the amulet of Chiryoqeis {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. an uncursed staff of energy an uncursed staff of earth (17, 67, D) 2 tomahawks (18, 67, D) a +0 dagger a +2 robe of positive energy a +2 battleaxe of electrocution a +0 chain mail (19, 67, D) a +0 mace a +4 scale mail of poison resistance 2 large rocks (21, 67, D) a large rock (61, 67, D) an uncursed ring of stealth an uncursed staff of conjuration a +0 robe