BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 1, D) a +0 glaive (36, 1, D) a +0 plate armour (38, 1, D) a +3 plate armour of positive energy (39, 1, D) a manual of Spellcasting (50, 1, D) a +2 shortbow of evasion (51, 1, D) a lantern of shadows (52, 1, D) a +3 eveningstar of protection (53, 1, D) the +5 chain mail "Girphef" {Int+3} It affects your intelligence (+3). (55, 1, D) a +1 vampiric rapier (61, 1, D) a book of Conjurations (62, 1, D) a plain deck of defence (63, 1, D) an uncursed staff of energy (67, 1, D) a +2 pearl dragon armour a +0 robe (68, 1, D) the Volume of Self-Improvement Spells Type Level a - Infusion Charms 1 b - Sure Blade Hexes/Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (69, 1, D) 2 potions of haste (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a phantom mirror (37, 2, D) a +7 vampiric demon blade (38, 2, D) an uncursed staff of conjuration (39, 2, D) an uncursed staff of conjuration (40, 2, D) a +3 quick blade (49, 2, D) an uncursed ring of magical power (50, 2, D) a book of the Tempests (51, 2, D) an uncursed staff of fire (53, 2, D) a +0 helmet of intelligence (54, 2, D) a scroll of brand weapon (55, 2, D) a +1 hand crossbow of freezing (62, 2, D) a +0 dagger (73, 2, D) a +2 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (60, 3, D) a +0 dagger a +0 robe (61, 3, D) a +0 mace (62, 3, D) an uncursed staff of fire a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (60, 4, D) a +1 dagger of venom a +0 robe (68, 4, D) a +0 rapier a +0 robe (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (33, 5, D) a +3 quarterstaff of chaos (unseen) (34, 5, D) a +2 longbow of flaming (unseen) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (33, 6, D) 2 large rocks 5 curare-tipped needles (34, 6, D) the troll corpse of Snorg (51, 6, D) a jumping spider corpse (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (33, 7, D) a throwing net (51, 7, D) a trapdoor spider corpse (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 9, D) 2 poisoned arrows 2 curare-tipped needles (50, 9, D) a tarantella corpse (51, 9, D) a yellow wasp corpse a wolf spider corpse (61, 9, D) a +3 mace of protection (62, 9, D) a +1 battleaxe of flaming (63, 9, D) a +3 chain mail of poison resistance (70, 9, D) a plain deck of changes (71, 9, D) a +1 dagger of holy wrath (72, 9, D) a +0 rapier (62, 10, D) a +1 long sword of holy wrath (70, 10, D) the +5 ring mail "Poenul" {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (72, 10, D) a book of the Sky (70, 12, D) a +0 short sword a +0 long sword (71, 12, D) the +7 great sword of Shryur {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 leather armour a +0 scimitar of electrocution a +0 scale mail (49, 13, D) a cursed amulet of inaccuracy (53, 13, D) a book of Air (54, 13, D) a +3 scale mail of fire resistance (70, 13, D) a +1 short sword of draining a +0 chain mail (50, 14, D) a plain deck of wonders (51, 14, D) the cursed -1 leather armour "Pnalaken" {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (52, 14, D) a +3 plate armour of poison resistance (53, 14, D) a plain deck of escape (54, 14, D) an uncursed staff of poison (55, 14, D) a +2 dagger of venom (56, 14, D) a shapeshifter corpse (51, 17, D) a shapeshifter corpse (61, 17, D) a +0 ring mail of fire resistance (62, 17, D) an ornate deck of wonders (64, 17, D) a +0 short sword (71, 17, D) an uncursed staff of death (73, 17, D) a book of Geomancy (53, 18, D) a shapeshifter corpse (62, 18, D) a +2 scale mail of cold resistance (63, 18, D) the +13 chain mail of Ixykhlit {rC+ Dex-1} It affects your dexterity (-1). It protects you from cold. (64, 18, D) a cursed ring of loudness (71, 18, D) the cursed -1 mace of Thraesum {flame, -Cast +Blink MR+ Str+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you blink. It prevents spellcasting. It has a curse placed upon it. (73, 18, D) a +0 long sword (50, 19, D) the cursed -3 robe of the Trees {+Inv rElec MR++ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. a shapeshifter corpse a shapeshifter corpse (51, 19, D) a +1 broad axe of electrocution a shapeshifter corpse a shapeshifter corpse a glowing shapeshifter corpse (52, 19, D) an ugly thing corpse (62, 20, D) a +0 long sword (63, 20, D) a +0 short sword a +0 chain mail a +0 scimitar (64, 20, D) a +0 battleaxe of draining (72, 20, D) a +0 short sword a +0 leather armour (73, 20, D) a +0 short sword a +0 long sword (62, 21, D) a +0 shortbow a +0 scimitar 28 arrows a +0 leather armour (64, 21, D) a +0 long sword a +0 leather armour (72, 21, D) a +2 mace of protection a +0 ring mail (72, 22, D) a +0 long sword (73, 22, D) a +0 short sword a +0 leather armour (63, 24, D) an arrow (49, 25, D) a +0 scimitar (50, 25, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (51, 25, D) the cursed -1 shortbow "Fekk" {velocity, -Tele rElec rPois} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (52, 25, D) a +0 dagger (55, 25, D) a +3 mace of protection (50, 26, D) a +2 scale mail of poison resistance (51, 26, D) a +2 robe of cold resistance (52, 26, D) a sack of spiders {used: 2} a +6 ring of intelligence an uncursed ring of stealth (53, 26, D) a +0 long sword of holy wrath (54, 26, D) a +0 dagger (61, 27, D) the Reference Book on Dusty Transformation Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Ignite Poison Fire/Transmutation 5 e - Dragon Form Transmutation 7 (62, 27, D) a +1 glaive of holy wrath (63, 27, D) a +1 quarterstaff of protection (64, 27, D) a +4 war axe of venom (65, 27, D) the +8 hunting sling "Taulek" {flame, -Tele rElec Str-2} It turns projectiles fired from it into bolts of flame. It affects your strength (-2). It insulates you from electricity. It prevents most forms of teleportation. (62, 28, D) a book of Envenomations (63, 28, D) the +6 dagger of Faetumpi {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (64, 28, D) a crystal ball of energy (71, 28, D) a book of Party Tricks (51, 32, D) a +4 lajatang of pain a +0 dagger a +0 robe (52, 32, D) a +3 scimitar of holy wrath a +0 robe a +0 dagger a +0 robe (50, 33, D) a +0 dagger a +0 robe (52, 33, D) the +10 flail "Beastslayer" {venom, rPois Int+3 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from poison. It enhances your eyesight. a +0 robe (50, 34, D) a +0 dire flail a +0 plate armour (49, 37, D) a disc of storms (50, 37, D) a +3 plate armour of poison resistance (51, 37, D) an uncursed ring of poison resistance the Handbook of Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Venom Bolt Conjuration/Poison 5 c - Iron Shot Conjuration/Earth 6 d - Poisonous Cloud Conjuration/Poison/Air 6 an uncursed ring of invisibility (52, 37, D) a +0 long sword (59, 37, D) a book of Hinderance (60, 37, D) the Volume of Ensnaring Good Luck Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sure Blade Hexes/Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Haste Charms 6 (69, 37, D) the +7 chain mail of the Planets {Str+2 Int+1} It affects your strength (+2). It affects your intelligence (+1). (70, 37, D) an ornate deck of defence (71, 37, D) a +2 war axe of draining (72, 37, D) a +2 chain mail of poison resistance (49, 38, D) a +3 great sword of electrocution (50, 38, D) a plain deck of destruction (51, 38, D) an uncursed staff of cold (60, 38, D) a +1 shortbow of freezing (61, 38, D) the cursed -4 robe of the Guilds {Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It has a curse placed upon it. (73, 38, D) the Handbook of Shifting Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Sticks to Snakes Transmutation 2 c - Static Discharge Conjuration/Air 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Ignite Poison Fire/Transmutation 5 (52, 40, D) a +0 robe (52, 42, D) a +5 lajatang of protection