BluebellGnoll the Dungeon (10, 1, D) a +0 robe the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) an uncursed staff of conjuration (21, 1, D) 2 potions of haste (22, 1, D) the Papyrus of Arcane Weapons and Stones Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Bolt of Fire Conjuration/Fire 6 (23, 1, D) an uncursed staff of fire (24, 1, D) a lantern of shadows (25, 1, D) a +4 hunting sling of flaming (26, 1, D) the +2 long sword of Moderation {slice, -Cast rPois} It inflicts extra damage upon your enemies. It protects you from poison. It prevents spellcasting. (27, 1, D) the +7 hand crossbow of Death's Door {flame, rC+ rN+ Dex+2} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (28, 1, D) an uncursed ring of ice (29, 1, D) an uncursed ring of positive energy (35, 1, D) a +3 rapier of venom (42, 1, D) a book of the Sky (49, 1, D) an uncursed staff of earth (51, 1, D) the Volume of Dusty Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Passwall Transmutation/Earth 3 e - Shatter Earth 9 (52, 1, D) the ring "Pitiq" {Int+1 Dex+3 SInv} [ring of see invisible] It affects your intelligence (+1). It affects your dexterity (+3). It enhances your eyesight. a +0 long sword (53, 1, D) the +5 hand crossbow "Lacw" {penet, +Fly rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It lets you fly. (54, 1, D) the +4 quarterstaff of Sin {drain, Str+1} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+1). (63, 1, D) a +2 robe of fire resistance (67, 1, D) a +0 dagger (68, 1, D) an uncursed staff of power (69, 1, D) the Compendium of Assistive Execration Spells Type Level a - Sure Blade Hexes/Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Darkness Hexes 7 (74, 1, D) a book of Geomancy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a book of Transfigurations (21, 2, D) a +3 chain mail of cold resistance (24, 2, D) an uncursed staff of fire (25, 2, D) a +5 arbalest of freezing (29, 2, D) the cursed +0 hand crossbow of Context {velocity, rElec MR+} Any bolt fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 2, D) a +1 spear of venom (41, 2, D) a crystal ball of energy (42, 2, D) the +8 falchion of Sokaecag {slice, +Rage rF+ Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. It makes you less stealthy. (49, 2, D) an uncursed staff of conjuration (50, 2, D) a +3 leather armour of poison resistance (51, 2, D) an uncursed staff of power (52, 2, D) a +4 long sword of holy wrath (53, 2, D) a plain deck of wonders (62, 2, D) an uncursed staff of earth (73, 2, D) a +2 ring mail of cold resistance (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +0 glaive (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (74, 4, D) a +0 flail (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (49, 5, D) a +0 short sword a +0 chain mail (69, 5, D) a +2 long sword of flaming (73, 5, D) a +2 long sword of electrocution (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (52, 7, D) an uncursed ring of ice the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. a +0 rapier a +0 leather armour a +0 shortbow a +0 short sword 15 arrows an elf corpse (skeletalised by now) (53, 7, D) the +5 falchion of Poocia Shety {flame, rElec MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 shortbow 9 arrows a +0 chain mail (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +3 glaive of chopping (52, 8, D) a +0 long sword (53, 8, D) an arrow a +0 short sword a +0 short sword a +0 ring mail a +0 long sword a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 9, D) a +0 long sword a +0 buckler a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a +3 scimitar of flaming (63, 9, D) a book of Debilitation (70, 9, D) a +1 scythe of freezing (72, 9, D) an uncursed staff of power (70, 10, D) a disc of storms (72, 10, D) the +1 plate armour of Darkness {MR+} It affects your resistance to hostile enchantments. (49, 13, D) an uncursed staff of wizardry (50, 13, D) an uncursed staff of air (51, 13, D) a tome of Destruction (53, 13, D) an uncursed staff of air (54, 13, D) a +0 whip (unseen) (55, 13, D) a +0 trident (50, 14, D) a book of Geomancy (52, 14, D) a +0 hand axe a +0 leather armour (53, 14, D) an uncursed staff of earth (54, 14, D) a +0 dagger (55, 14, D) an uncursed staff of energy (35, 15, D) a plain deck of wonders (36, 15, D) an uncursed staff of conjuration (37, 15, D) a +1 chain mail of cold resistance (38, 15, D) a +0 dagger (43, 15, D) an uncursed staff of death (51, 15, D) a +0 club (52, 15, D) a cursed -1 dagger a +0 scimitar a +0 plate armour (54, 15, D) a +1 broad axe of electrocution 3 tomahawks a +0 leather armour (35, 16, D) an uncursed ring of sustain abilities (36, 16, D) an uncursed staff of energy (37, 16, D) an uncursed staff of earth (39, 16, D) a +2 falchion of freezing (41, 16, D) an uncursed staff of air (43, 16, D) a book of the Sky (54, 16, D) a +0 giant club (unseen) (19, 17, D) a crystal ball of energy (20, 17, D) a phial of floods (21, 17, D) a +0 hand crossbow of freezing (51, 17, D) a +0 hand axe a +0 plate armour (52, 17, D) the cursed +11 demon whip "Korress" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. a +0 plate armour (61, 17, D) a +0 chain mail of magic resistance (62, 17, D) a +0 buckler of fire resistance (63, 17, D) the cursed -3 cloak "Qicao" {+Fly rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It lets you fly. It has a curse placed upon it. (64, 17, D) a cursed amulet of inaccuracy (71, 17, D) an uncursed staff of power (72, 17, D) a book of Clouds an uncursed staff of cold (19, 18, D) a +2 hand crossbow of evasion (20, 18, D) a box of beasts (21, 18, D) a +4 shortbow of velocity (22, 18, D) a +2 scimitar of protection (50, 18, D) a tomahawk (54, 18, D) a +3 war axe of freezing a +0 leather armour (62, 18, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 18, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (64, 18, D) a +0 trident 2 tomahawks an uncursed staff of death (71, 18, D) an uncursed ring of teleport control (23, 19, D) a +1 battleaxe of chopping (33, 19, D) a +0 great mace a cursed +0 chain mail a +0 rapier of speed a +2 robe of fire resistance a large rock an orc corpse (skeletalised by now) (34, 19, D) a cursed -2 long sword a +0 plate armour an orc corpse (skeletalised by now) (35, 19, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 dire flail a +0 plate armour an uncursed staff of wizardry a cursed +0 chain mail a +2 ring of strength a +0 great mace a +0 dire flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an ettin corpse (skeletalised by now) (52, 19, D) a +0 great mace a +0 plate armour (54, 19, D) a +0 flail (61, 19, D) a +0 shortbow 19 arrows (64, 19, D) a tomahawk (33, 20, D) a +0 halberd a +0 chain mail a +0 club (35, 20, D) a +1 flail of protection a cursed -1 club a +0 dagger a +0 robe a +0 flail a +0 hand axe a +1 scale mail of poison resistance an orc corpse (skeletalised by now) a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 20, D) a +0 whip (61, 20, D) a +0 trident (62, 20, D) a +0 trident (33, 21, D) a tomahawk (35, 21, D) a +0 short sword 3 tomahawks (63, 21, D) a large rock (61, 22, D) 2 large rocks (33, 23, D) a large rock (17, 24, D) 3 large rocks (63, 24, D) an arrow a tomahawk (49, 25, D) a +0 chain mail (54, 25, D) a +2 ring mail of fire resistance (55, 25, D) a +2 great mace of crushing (50, 26, D) a +0 bardiche (51, 26, D) a +0 morningstar of protection (52, 26, D) the ring of Xom's Recklessness {Fire +Inv Int-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-2). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (53, 26, D) a +0 shield a +0 broad axe (54, 26, D) a +3 leather armour of cold resistance (61, 27, D) the cursed +1 hand crossbow of Chance {flame, +Fly rF++ Str-3 Int+1} It turns projectiles fired from it into bolts of flame. It affects your strength (-3). It affects your intelligence (+1). It greatly protects you from fire. It lets you fly. It has a curse placed upon it. (62, 27, D) a plain deck of wonders (63, 27, D) a +3 scale mail of magic resistance (64, 27, D) a book of Party Tricks (65, 27, D) a +1 dagger of freezing (72, 27, D) a +0 hand axe (62, 28, D) a +1 gold dragon armour (63, 28, D) a +1 ring mail of fire resistance (64, 28, D) a cursed amulet of inaccuracy (71, 28, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (72, 28, D) a book of Clouds (73, 28, D) a Grand Grimoire (36, 29, D) a +1 hunting sling of freezing (37, 29, D) a +2 antimagic lajatang (38, 29, D) a plain deck of wonders (39, 29, D) a book of the Tempests (40, 29, D) a book of Transfigurations (41, 29, D) a +0 buckler of reflection (42, 29, D) a plain deck of summonings (44, 29, D) an uncursed ring of stealth a +1 dagger of distortion a +0 robe an uncursed staff of earth the human skeleton of Psyche (35, 30, D) an uncursed staff of fire (36, 30, D) a +2 long sword of slicing (37, 30, D) a crystal ball of energy (38, 30, D) a wand of magic darts (0) 20 stones a +0 shield of reflection (39, 30, D) a +0 helmet of see invisible (41, 30, D) a +0 quarterstaff (71, 30, D) a +0 trident (39, 31, D) the troll skeleton of Snorg (53, 31, D) a +4 halberd of venom a +0 plate armour (72, 31, D) a +5 war axe of freezing (73, 31, D) a +0 dire flail (53, 32, D) a +0 chain mail a +0 battleaxe a +0 chain mail an uncursed amulet of faith a +0 great sword the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 chain mail a +0 dire flail a +0 plate armour a +0 arbalest 11 bolts of frost a +0 long sword a +0 plate armour a +0 great mace a +0 plate armour (71, 32, D) a +0 club (73, 32, D) a +0 long sword (53, 33, D) a +0 battleaxe a +3 scale mail of fire resistance a +5 war axe of flaming a +0 plate armour a +0 great sword a +1 chain mail of cold resistance a +0 battleaxe a +0 plate armour (33, 34, D) a +0 battleaxe a +0 chain mail (34, 34, D) a wand of digging (14) an uncursed staff of conjuration the goblin corpse of Ijyb (skeletalised by now) (33, 35, D) a +1 antimagic demon trident a +4 chain mail of poison resistance the human corpse of Maud (34, 35, D) a cursed +0 battleaxe a +0 dagger a +0 robe a +6 flail of protection a +0 ring mail the human corpse of Josephine (skeletalised by now) the human corpse of Edmund (skeletalised by now) (39, 35, D) a +0 scythe a +2 robe of the Archmagi the human corpse of Sigmund (skeletalised by now) (34, 36, D) a +0 dagger a +0 robe an uncursed ring of see invisible (38, 37, D) a +3 scimitar of holy wrath a +1 plate armour of fire resistance (49, 37, D) the +5 greatsling of the Firefly {flame, +Blink Dex+3} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+3). It lets you blink. (50, 37, D) a +1 leather armour of poison resistance (51, 37, D) a plain deck of summonings (53, 37, D) an uncursed staff of summoning (54, 37, D) a +0 rapier of flaming (59, 37, D) the +9 arbalest of Superiority {speed, rF+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It affects your resistance to hostile enchantments. (60, 37, D) a +2 rapier of venom (61, 37, D) a +0 trident of protection (62, 37, D) the +4 ring mail "Keugauc" {SInv} It enhances your eyesight. (63, 37, D) a +2 rapier of flaming (69, 37, D) a +0 trident (70, 37, D) an uncursed staff of fire (71, 37, D) an uncursed staff of wizardry (73, 37, D) a +5 ring of protection (49, 38, D) a +0 halberd (50, 38, D) a +0 dire flail (51, 38, D) a plain deck of summonings (52, 38, D) a book of the Sky (53, 38, D) a +1 hand axe of electrocution a stone of tremors (59, 38, D) the cursed +0 dagger of Plunder {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It has a curse placed upon it. (60, 38, D) the cursed +0 robe of Relativism {rElec SInv} It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (61, 38, D) a book of Maledictions (62, 38, D) a +2 arbalest of freezing (63, 38, D) a +2 lajatang of speed (70, 38, D) a +0 trident of piercing (71, 38, D) a +1 fire dragon armour (72, 40, D) a +0 trident a throwing net (73, 40, D) an uncursed staff of wizardry a +0 shortbow 10 arrows (48, 41, D) a +0 halberd (49, 41, D) a +0 glaive (50, 41, D) a +0 glaive (71, 41, D) a +2 vampiric whip a potion of haste a +0 shortbow 17 arrows of frost (72, 41, D) an arrow (47, 42, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (48, 42, D) a +0 cloak a +0 long sword (49, 42, D) a +0 mace a +3 morningstar of protection (50, 42, D) a +0 scimitar (70, 42, D) the +7 demon whip of Popular Demand {pain, rF-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. (71, 42, D) 3 arrows (71, 44, D) a throwing net