BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (63, 1, D) the cursed +0 quarterstaff "Ugoigutz" {speed, Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It has a curse placed upon it. (67, 1, D) an uncursed staff of earth (68, 1, D) the +8 short sword of Attainder {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. (69, 1, D) a book of Cantrips (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 quarterstaff of speed (75, 2, D) a +1 shortbow of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 5, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a cursed -2 ring of dexterity (62, 9, D) a +2 hand crossbow of flaming (63, 9, D) an uncursed ring of stealth (70, 9, D) the ring of Thripoipu {+cTele Slay-2} [ring of teleport control] It can be evoked for teleport control. It affects your accuracy and damage with ranged weapons and melee attacks (-2). (71, 9, D) a +3 quarterstaff of holy wrath (72, 9, D) a +3 rod of ignition (10/10) (62, 10, D) the +16 pearl dragon armour "Pruid" {rC+ rN+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from cold. It protects you from negative energy. (70, 10, D) the cursed -2 shortbow of Impatience {flame, Str+2 Dex+4 Stlth+} It turns projectiles fired from it into bolts of flame. It affects your strength (+2). It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (72, 10, D) a stone of tremors (61, 12, D) a cursed +2 battleaxe a +0 robe (62, 12, D) a necrophage corpse