BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (53, 1, D) a +2 ring of intelligence (54, 1, D) a +0 vampiric dagger (55, 1, D) an uncursed staff of fire (61, 1, D) the Grimoire of Orientation and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Control Teleport Charms/Translocation 4 e - Force Lance Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 (62, 1, D) an uncursed ring of fire (63, 1, D) a book of Control (66, 1, D) a +0 war axe (67, 1, D) a +0 mace a +2 cloak of invisibility (68, 1, D) a Grand Grimoire (69, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (50, 2, D) a +7 blowgun (51, 2, D) a scroll of brand weapon (52, 2, D) a lantern of shadows (53, 2, D) a +3 leather armour of cold resistance (54, 2, D) an uncursed ring of sustain abilities (55, 2, D) an uncursed amulet of clarity (62, 2, D) the cursed -4 chain mail of the Tortoise {rF+ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (67, 2, D) a +0 whip (73, 2, D) a +1 hand axe of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 5, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen)