BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) the +4 whip "Diumpu" {speed, +Rage rF+ MR++} Attacks with this weapon are significantly faster. It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (67, 1, D) an uncursed staff of wizardry (68, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (69, 2, D) an uncursed staff of summoning a +0 ring mail (70, 2, D) a +0 whip (73, 2, D) a +3 ring of strength (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (68, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits 4 bread rations (10, 5, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 pair of gloves of dexterity (70, 9, D) a +2 antimagic great sword (72, 9, D) a +2 chain mail of cold resistance (70, 10, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (72, 10, D) the +7 hunting sling "Fibleotat" {venom, rF++ rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It greatly protects you from fire. It protects you from cold. (70, 12, D) a +0 short sword a +0 robe (49, 13, D) a book of Geomancy (50, 13, D) a book of Maledictions (51, 13, D) a +0 short sword (52, 13, D) a plain deck of summonings (53, 13, D) a +0 dagger (55, 13, D) the +0 falchion of Klecohym {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (50, 14, D) a +7 giant club (51, 14, D) a crystal ball of energy (52, 14, D) the ring "Cleesiph" {rF+ SInv} [ring of see invisible] It protects you from fire. It enhances your eyesight. (53, 14, D) a +0 robe (55, 14, D) 4 scrolls of enchant armour (50, 16, D) a +0 long sword (53, 17, D) the felid skeleton of BluebellGnoll (61, 17, D) a +5 rapier of venom (63, 17, D) a cursed ring of loudness (64, 17, D) the +6 great mace "Khosh" {venom, MR+ SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It enhances your eyesight. (71, 17, D) a +4 blowgun (72, 17, D) a +0 morningstar (73, 17, D) a plain deck of defence (55, 18, D) a +0 short sword (unseen) (62, 18, D) a +6 ring of strength (63, 18, D) a +1 morningstar of pain (69, 18, D) a +0 dire flail (72, 18, D) a scroll of brand weapon (73, 18, D) 4 scrolls of enchant armour (52, 19, D) a cursed -3 long sword (unseen) (71, 20, D) a +0 mace (71, 21, D) a +0 flail (52, 22, D) the felid skeleton of BluebellGnoll (70, 22, D) a +3 flail of protection (71, 23, D) a +0 mace (74, 24, D) a +0 flail (49, 25, D) an uncursed ring of invisibility (51, 25, D) a +2 plate armour of cold resistance (52, 25, D) a book of Summonings (54, 25, D) a plain deck of summonings (50, 26, D) a +3 ring mail of fire resistance (53, 26, D) a +4 vampiric scythe (54, 26, D) a +2 robe of positive energy (51, 27, D) a +5 trident of venom (62, 27, D) a +2 short sword of draining (64, 27, D) a cursed staff of power (71, 27, D) an uncursed ring of teleport control (72, 27, D) a +5 ring of intelligence (73, 27, D) a +2 chain mail of cold resistance (52, 28, D) a book of Air the Volume of Good Luck Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 a book of Maledictions a +6 ring of intelligence (62, 28, D) a +3 arbalest of flaming (64, 28, D) the +10 quarterstaff "Ewytzur" {freeze, rElec rF+ rC+ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It protects you from fire. It protects you from cold. It insulates you from electricity. (71, 28, D) a +1 shortbow of flaming (72, 28, D) a +0 fire dragon armour (73, 28, D) a +2 ring of strength (64, 30, D) a +0 trident (64, 33, D) a +0 mace (50, 34, D) a cursed +0 morningstar the +5 shortbow "Killer Klown's Regret" {flame, rPois MR++} It turns projectiles fired from it into bolts of flame. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (49, 37, D) a +0 battleaxe (50, 37, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (51, 37, D) a +5 ring of dexterity (52, 37, D) a cursed staff of fire (54, 37, D) a cursed ring of loudness (61, 37, D) a +0 swamp dragon armour (63, 37, D) a +3 scale mail of poison resistance (69, 37, D) an uncursed ring of sustain abilities (70, 37, D) an uncursed staff of death (71, 37, D) an uncursed staff of summoning (49, 38, D) the +5 chain mail of the Fifty Gods {Str+2} It affects your strength (+2). (50, 38, D) a book of Enchantments (51, 38, D) a plain deck of summonings (52, 38, D) a +5 dagger of venom (53, 38, D) a +0 mace of holy wrath (60, 38, D) a +0 dagger (61, 38, D) an uncursed staff of air (62, 38, D) a +2 rapier of holy wrath (63, 38, D) a +0 leather armour of fire resistance (73, 38, D) a +4 giant club (61, 39, D) a cursed +0 long sword a cursed -1 robe (49, 40, D) a +5 rod of clouds (9/9) (51, 40, D) a cursed -1 whip a +0 shield (62, 40, D) a +1 hand axe a +0 robe (67, 42, D) a +0 falchion (68, 42, D) a +0 mace (73, 42, D) a +0 short sword (50, 43, D) (unseen) (60, 43, D) the +4 long sword "Embalmer" {venom, +Rage +Fly rElec SInv Stlth--} It poisons the flesh of those it strikes. It insulates you from electricity. It enhances your eyesight. It lets you fly. It lets you go berserk. It makes you much less stealthy. a +0 robe (61, 43, D) a +1 great sword of electrocution (67, 43, D) a +0 short sword a +0 scimitar a +0 mace a +5 shortbow of flaming (70, 43, D) a +0 trident (68, 44, D) a +0 mace (69, 44, D) a +0 flail the +11 hand crossbow "Zocis" {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). (62, 45, D) a +5 long sword of distortion (63, 45, D) an uncursed staff of power a +0 robe