BluebellGnoll the Dungeon (10, 1, D) a +0 short sword a +0 animal skin the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 plate armour of cold resistance (63, 1, D) an uncursed staff of fire (67, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +2 ring of intelligence (69, 1, D) a +3 chain mail of poison resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 pair of gloves of dexterity (73, 2, D) a +1 dagger of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (9, 3, D) a tome of Destruction (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 plate armour of cold resistance (62, 9, D) a manual of Slings (70, 9, D) a manual of Conjurations (71, 9, D) an uncursed ring of wizardry (72, 9, D) a +1 ring mail of poison resistance (62, 10, D) a +2 chain mail of positive energy (70, 10, D) a +2 leather armour of cold resistance (72, 10, D) a +3 glaive of chopping (71, 14, D) a +2 antimagic mace (61, 17, D) a +4 rapier of holy wrath (62, 17, D) a cursed ring of loudness (64, 17, D) a plain deck of summonings (71, 17, D) a manual of Stealth (72, 17, D) a +2 quarterstaff of crushing (73, 17, D) a crystal ball of energy (62, 18, D) a +0 plate armour of magic resistance (63, 18, D) a plain deck of destruction (64, 18, D) a +1 glaive of freezing (72, 18, D) a +0 long sword (70, 19, D) a +0 short sword a +0 ring mail (71, 19, D) a +0 dagger a +0 robe (71, 20, D) a +0 trident of freezing a +2 plate armour of poison resistance (72, 20, D) a +0 whip (70, 21, D) a +0 mace (71, 21, D) a +0 falchion (64, 27, D) a +2 scimitar of slicing (65, 27, D) a +4 great mace of crushing (71, 27, D) a +2 arbalest of freezing a +2 morningstar of protection (72, 27, D) a plain deck of summonings (73, 27, D) a +2 spear of piercing (62, 28, D) an uncursed staff of wizardry (64, 28, D) a +3 scale mail of cold resistance (71, 28, D) the +1 ring mail of Instinct {Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). (72, 28, D) a +0 buckler a +0 rapier (73, 28, D) a +2 plate armour of fire resistance (71, 33, D) a +2 scimitar of protection a +0 robe (59, 37, D) a cursed -3 ring of intelligence (60, 37, D) an uncursed staff of summoning (61, 37, D) a +2 scale mail of fire resistance (62, 37, D) an uncursed amulet of resist corrosion (63, 37, D) a book of Summonings (70, 37, D) the +7 spear of Wrath {freeze, Str+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). (72, 37, D) a +2 long sword of holy wrath (59, 38, D) a disc of storms (60, 38, D) a book of Minor Magic (61, 38, D) an ornate deck of defence (62, 38, D) an uncursed staff of death (63, 38, D) a stone of tremors (71, 38, D) a +0 short sword of draining (72, 38, D) a +0 short sword of protection (73, 38, D) an uncursed staff of cold (62, 41, D) a +3 antimagic scythe (62, 42, D) a cursed +0 flail (unseen) (63, 43, D) a +5 antimagic war axe (70, 43, D) a +3 morningstar of holy wrath