BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of summoning (63, 1, D) an uncursed staff of summoning (68, 1, D) a +2 ring of evasion (69, 1, D) a +2 spear of piercing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +1 robe of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Collected Works on Calling Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Monstrous Menagerie Summoning 6 (62, 9, D) a +3 plate armour of cold resistance (63, 9, D) a +4 rapier of protection (70, 9, D) a +2 plate armour of cold resistance (71, 9, D) a cursed -3 ring of intelligence (72, 9, D) the +3 scale mail "Blolaux" {Str-5 Int-2} It affects your strength (-5). It affects your intelligence (-2). (62, 10, D) a cursed +0 long sword a +0 robe an uncursed staff of power (70, 10, D) the cursed -5 leather armour of Vlad {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (61, 17, D) an uncursed staff of power (62, 17, D) the Disquisition on Harmful Black Arts Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (63, 17, D) a book of Spatial Translocations a book of Frost (64, 17, D) an uncursed staff of power (71, 17, D) the +6 spear of the Botono {reap, rPois rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). (72, 17, D) a +0 shortbow of freezing (73, 17, D) a +2 ring of slaying (62, 18, D) the cursed +0 ring mail "Eduzisk" {rF++ rC+ MR+} It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 18, D) an uncursed staff of fire (72, 18, D) a +1 shortbow of flaming (73, 18, D) a +3 vampiric war axe (63, 21, D) a +6 short sword of electrocution a +2 scale mail of poison resistance (62, 22, D) a +0 scythe a +0 robe the human corpse of Sigmund (65, 22, D) a +0 dire flail a +0 chain mail the human corpse of Edmund (61, 23, D) a +0 mace of protection a +2 robe of positive energy (63, 23, D) a +2 dagger of venom a +1 robe of the Archmagi a +2 quarterstaff of chaos a +0 cloak (62, 24, D) a +0 dagger a +0 robe (61, 27, D) a book of Unlife (62, 27, D) an ornate deck of summoning (63, 27, D) a cursed staff of power (64, 27, D) a +3 long sword of protection (65, 27, D) a +2 hand crossbow of velocity (72, 27, D) a +0 scythe of slicing (73, 27, D) an uncursed staff of earth (62, 28, D) an uncursed ring of positive energy (63, 28, D) the +3 ring mail of the Ten Ships {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (64, 28, D) the Almanac of Ensnaring Cold Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (72, 29, D) a +0 giant club (73, 31, D) a +0 giant club (72, 33, D) a +0 giant club (73, 33, D) a +0 giant club (unseen)