BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a plain deck of wonders (63, 1, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (67, 1, D) a +4 arbalest of freezing (69, 1, D) a +5 quarterstaff of crushing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of death (73, 2, D) an uncursed staff of poison (75, 2, D) a +2 helmet of see invisible (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (61, 6, D) a +1 dagger a +0 robe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a manual of Crossbows (70, 9, D) a +3 scimitar of electrocution (71, 9, D) a box of beasts (70, 10, D) an uncursed staff of summoning (72, 10, D) a +7 hand axe of flaming (62, 17, D) an uncursed staff of wizardry (63, 17, D) a +0 spear of flaming (64, 17, D) a +2 chain mail of magic resistance (71, 17, D) a Necronomicon (62, 18, D) a +0 spear a +0 buckler (63, 18, D) the Collected Works on Augmentations Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 (64, 18, D) a plain deck of wonders (72, 18, D) a +0 dire flail a +0 scimitar a +0 robe a book of Transfigurations (63, 20, D) a +0 spear (61, 27, D) a +0 buckler a +0 robe a cursed -1 short sword an uncursed amulet of faith a spriggan corpse (skeletalised by now) (62, 27, D) the cursed +1 short sword of Tumult {pierce, MR++ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (63, 27, D) the +4 hand crossbow "Peilomer" {penet, rC++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. (64, 27, D) a +5 blowgun (65, 27, D) a +3 shortbow of velocity (71, 27, D) a +0 cloak of poison resistance (72, 27, D) a book of Envenomations a book of Flames a +0 scimitar of holy wrath (73, 27, D) a +0 halberd a +0 robe (63, 28, D) a +1 vampiric spear the -1 scale mail of Siaj {Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). (63, 30, D) a black bear corpse (skeletalised by now) (65, 31, D) a black bear corpse (skeletalised by now) (62, 33, D) a black bear corpse (skeletalised by now) (63, 33, D) a +0 robe a +0 rapier (50, 37, D) a sack of spiders (51, 37, D) the cursed +7 great sword of Autumn {slice, SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. It has a curse placed upon it. (52, 37, D) a +0 triple crossbow of evasion (60, 37, D) an uncursed staff of air (61, 37, D) a plain deck of summoning (62, 37, D) a +2 greatsling of flaming (63, 37, D) a +0 rapier (69, 37, D) a cursed staff of wizardry (70, 37, D) a lantern of shadows (71, 37, D) a book of Necromancy (72, 37, D) an uncursed staff of conjuration (73, 37, D) a book of Unlife (49, 38, D) a +2 chain mail of cold resistance (50, 38, D) a stone of tremors (51, 38, D) a stone of tremors (52, 38, D) a +2 longbow of velocity (53, 38, D) a +6 trident of piercing (59, 38, D) a +0 long sword (60, 38, D) an uncursed staff of summoning (61, 38, D) an uncursed staff of cold (62, 38, D) a +4 shortbow of flaming (63, 38, D) the +8 arbalest of Fragile Peace {flame, Int+4} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+4). (70, 38, D) the cursed +8 chain mail of Xom's Righteous Anger {Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It has a curse placed upon it. (71, 38, D) a tome of Destruction (73, 38, D) an uncursed ring of teleport control (60, 39, D) a +0 shortbow a +0 long sword 14 arrows (62, 39, D) the amulet "Qiesog" {Stasis Int+1 Dex-4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+1). It affects your dexterity (-4). (72, 39, D) an uncursed staff of fire the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (59, 41, D) a +2 longbow of freezing 51 arrows a +3 leather armour (61, 41, D) a +0 rapier a +0 dagger a +0 robe an elf skeleton (63, 41, D) a +0 rapier of venom (70, 41, D) a +0 giant spiked club (unseen) (60, 42, D) a +0 short sword an elf corpse (61, 42, D) a +0 short sword a glowing shapeshifter corpse (70, 42, D) a +0 giant club a +0 great mace a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 42, D) a +0 giant club (60, 43, D) a +1 mace of protection a +0 ring mail an elf corpse (63, 43, D) a +0 short sword a +0 ring mail (70, 43, D) a +0 giant club a +0 giant club (69, 44, D) a +0 giant club (70, 44, D) 2 large rocks (61, 45, D) 2 arrows