BluebellGnoll the Dungeon (10, 0, D) a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (21, 1, D) a book of Debilitation (22, 1, D) a +0 robe (24, 1, D) the Volume of Lethal Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Delayed Fireball Conjuration/Fire 7 (25, 1, D) the +6 flail "Choam" {antimagic, rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. (27, 1, D) an uncursed ring of see invisible (35, 1, D) an uncursed ring of protection from cold (37, 1, D) the +0 demon whip "Lixaomoa" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (38, 1, D) a plain deck of summoning (40, 1, D) the ring of the Five Dances {Str+2 Dex+4 Stlth+} [ring of stealth] It affects your strength (+2). It affects your dexterity (+4). It makes you more stealthy. (42, 1, D) a plain deck of escape (54, 1, D) a javelin a +2 ring of dexterity (61, 1, D) a +4 long sword of holy wrath (62, 1, D) a book of Minor Magic (63, 1, D) a +2 plate armour of cold resistance (67, 1, D) a +1 scale mail of cold resistance (68, 1, D) a +6 rapier of draining (69, 1, D) a +4 plate armour of positive energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Ice (20, 2, D) a +0 dire flail (22, 2, D) an uncursed staff of summoning (23, 2, D) a manual of Fire Magic (25, 2, D) a +0 glaive (26, 2, D) the +3 rapier of the Onslaught {pierce, MR+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It enhances your eyesight. (28, 2, D) an uncursed staff of air (36, 2, D) a book of Death (37, 2, D) a +1 rapier of draining (38, 2, D) a +0 flail of crushing (40, 2, D) a +2 ring of dexterity (49, 2, D) a javelin a +4 ring of strength (55, 2, D) the +3 rapier "Pnimat" {pierce, rPois rF- Str+3 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from poison. (62, 2, D) a +1 buckler of protection (75, 2, D) the +10 quarterstaff of Entrepreneurial Spirit {elec, +Blink +Fly rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you fly. It lets you blink. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (39, 3, D) a manual of Maces & Flails a +6 ring of strength (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (25, 4, D) a wand of draining (2) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (34, 7, D) a +2 dagger of venom (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (25, 8, D) a +0 robe a +0 dagger (63, 9, D) an uncursed staff of conjuration (70, 9, D) a +2 long sword of protection (71, 9, D) a +0 broad axe of draining (25, 10, D) a cursed +0 robe an uncursed staff of wizardry (26, 10, D) a potion of blood (still there?) a +3 halberd of venom (still there?) a potion of blood (still there?) (35, 10, D) a +2 war axe of flaming (36, 10, D) a +1 great sword of venom the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (70, 10, D) a +1 robe of cold resistance (72, 10, D) a +3 lajatang of venom (26, 11, D) the cursed +0 great mace of Copruwiczy {vamp, rF+ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (26, 12, D) a +0 chain mail a +2 antimagic trident a cursed -2 ring of dexterity (29, 12, D) a cursed +3 falchion a +0 robe a +2 large shield of cold resistance (35, 12, D) a +0 quarterstaff a +0 leather armour (3, 13, D) a disc of storms (4, 13, D) a +2 vampiric scythe (5, 13, D) a plain deck of changes (6, 13, D) a cursed staff of death (7, 13, D) an uncursed staff of earth (8, 13, D) a +0 dagger (10, 13, D) a +0 leather armour (11, 13, D) the +8 hand crossbow of the Empty Page {flame, rF++ Str+3} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It greatly protects you from fire. (12, 13, D) an ornate deck of summoning (18, 13, D) an uncursed staff of air a +0 robe (49, 13, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 13, D) an uncursed ring of protection from cold (53, 13, D) a +2 morningstar of protection (54, 13, D) a plain deck of defence (55, 13, D) a Necronomicon (2, 14, D) a +0 dagger (3, 14, D) an uncursed staff of poison (4, 14, D) a +2 pair of boots of stealth (6, 14, D) a +1 arbalest of flaming (7, 14, D) a +0 short sword (8, 14, D) a +2 short sword of protection (10, 14, D) a book of Battle (12, 14, D) the +1 scale mail of Qoqemo {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (25, 14, D) a +0 battleaxe a +0 leather armour of fire resistance (26, 14, D) a +0 mace a +0 robe (27, 14, D) the +9 mace of Intimidation {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 robe (50, 14, D) the +9 spear "Laed" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (51, 14, D) a +2 long sword of holy wrath (52, 14, D) 2 potions of brilliance a +6 ring of protection (54, 14, D) the quicksilver dragon armour of Qar Ihe {MR+ Dex+1 Stlth+} It affects your dexterity (+1). It affects your resistance to hostile enchantments. It makes you more stealthy. (55, 14, D) the Grimoire of Enhancements and Changing Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 c - Warp Weapon Charms/Translocation 5 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (2, 15, D) an uncursed staff of fire (4, 15, D) a +3 leather armour of cold resistance (5, 15, D) a +0 rapier (7, 15, D) an uncursed staff of poison (8, 15, D) a book of Spatial Translocations (9, 15, D) a +0 helmet (11, 15, D) a scroll of brand weapon (12, 15, D) an uncursed staff of air (35, 15, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (37, 15, D) a book of Party Tricks (38, 15, D) a +1 leather armour of fire resistance (39, 15, D) the Collected Works on Venom and the Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Metabolic Englaciation Hexes/Ice 5 (41, 15, D) the +4 plate armour of the Griffon {Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). (42, 15, D) the cursed -12 plate armour of Instinct {Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (43, 15, D) Weidgh's Guide on Igneous Blows and Bruises Spells Type Level a - Magic Dart Conjuration 1 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (3, 16, D) a +0 long sword a +0 leather armour (36, 16, D) a +2 naga barding of flying (38, 16, D) a Young Poisoner's Handbook (40, 16, D) 3 throwing nets (43, 16, D) the Reference Book on Arcane Weapons Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Cold Conjuration/Ice 6 (3, 17, D) a +0 long sword a +0 ring mail a +2 ring of dexterity a +0 shortbow a +0 long sword 22 arrows (4, 17, D) a +0 short sword a +0 buckler a +5 spear of distortion a +0 longbow 13 arrows a +0 scale mail (19, 17, D) a disc of storms (20, 17, D) a +2 pair of boots of flying (21, 17, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may recurse itself when equipped. It has a curse placed upon it. (22, 17, D) a +1 ring mail of cold resistance (23, 17, D) an ice dragon hide the cursed +9 battleaxe of the Four Wars {venom, rN+ MR++} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 17, D) an uncursed staff of poison (25, 17, D) the +2 leather armour of the Apprentice {rC++ Str+1 Int-1} It affects your strength (+1). It affects your intelligence (-1). It greatly protects you from cold. (26, 17, D) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (27, 17, D) the cursed +2 war axe of the Lair of Beasts {chop, rElec MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 17, D) a +0 falchion of flaming (61, 17, D) the +2 plate armour "Schuqist" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (63, 17, D) a +2 short sword of freezing (72, 17, D) a +3 quarterstaff of protection (73, 17, D) a +2 scale mail of cold resistance (-1, 18, D) a cursed +0 scale mail a +0 quarterstaff of protection (0, 18, D) a +0 long sword (1, 18, D) a +2 scimitar of freezing (3, 18, D) 2 arrows (5, 18, D) the +3 trident "Grim Tooth" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +0 ring mail a +0 short sword a +4 ring mail a +0 longbow a +0 short sword 11 arrows a cursed ring of poison resistance (19, 18, D) an ornate deck of changes (20, 18, D) a book of Necromancy (22, 18, D) a book of the Sky (23, 18, D) a fan of gales (25, 18, D) a +1 pair of boots of flying (26, 18, D) an uncursed staff of air (27, 18, D) a +2 vampiric spear (28, 18, D) an uncursed staff of conjuration (29, 18, D) an uncursed staff of earth (37, 18, D) 18 arrows a +1 vampiric rapier a +0 shortbow (62, 18, D) the cursed -2 falchion "Strurr" {slice, +Fly rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (63, 18, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (64, 18, D) an uncursed staff of air (71, 18, D) a tome of Destruction (72, 18, D) the Papyrus of Clay Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (73, 18, D) a +0 eveningstar of protection (2, 19, D) the cursed +3 halberd of the Heavens {venom, rF+ rN+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 longbow 29 arrows a +0 leather armour (4, 19, D) 2 arrows (5, 19, D) a +2 triple sword of slicing a +0 leather armour (6, 19, D) a +0 short sword a +0 leather armour a +0 long sword a +1 dagger of holy wrath an uncursed amulet of warding (23, 19, D) an uncursed ring of stealth (24, 19, D) a book of Air (25, 19, D) Sif Muna's Almanac of Feathery Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Swiftness Charms/Air 2 d - Throw Icicle Conjuration/Ice 4 e - Irradiate Conjuration/Transmutation 5 (37, 19, D) 19 arrows a +0 shortbow the +6 rapier of Pocedy Zoips {flame, +Rage} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. a +0 arbalest 9 bolts (39, 19, D) 15 arrows a +0 shortbow the +6 halberd of Beogh's Vengeance {flame, rF+ MR+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. (1, 20, D) a +0 longbow 59 arrows a +0 leather armour (6, 20, D) a +0 long sword a +0 scimitar (36, 20, D) 17 bolts a +0 arbalest (37, 20, D) a large rock (39, 20, D) 21 arrows a +1 war axe of freezing a +0 shortbow (40, 20, D) 2 arrows 2 large rocks (72, 20, D) a +2 trident of flaming 4 tomahawks (-1, 21, D) a +0 buckler (unseen) (1, 21, D) a +3 great sword of draining a +0 longbow 54 arrows a +0 leather armour a +0 rapier a +0 rapier a +4 plate armour of magic resistance (5, 21, D) a +0 rapier (24, 21, D) a manual of Stealth a manual of Crossbows the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. 7 potions of magic (35, 21, D) 3 large rocks (37, 21, D) a +0 leather armour a +1 spear of flaming (39, 21, D) 2 large rocks an arrow (56, 21, D) a +0 mace (-1, 22, D) a +0 rapier (still there?) 3 arrows (still there?) (0, 22, D) the amulet "Zaock" {Stasis rF+ rC+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from fire. It protects you from cold. an arrow a +0 rapier a +0 rapier a +3 chain mail of cold resistance a cursed -2 rapier a +0 rapier a cursed +0 leather armour (4, 22, D) a +0 long sword a +0 leather armour (33, 22, D) a cursed +0 longbow 27 arrows a +0 leather armour (34, 22, D) a bolt 2 large rocks 2 arrows (36, 22, D) a bolt 2 arrows (51, 22, D) a +3 ring of strength (62, 22, D) a +0 hunting sling of freezing (72, 22, D) a +0 trident (-1, 23, D) 10 arrows (33, 23, D) the +2 flail "Vubapp" {freeze, +Inv +Fly rF- rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It lets you turn invisible. It lets you fly. a +0 longbow 6 arrows of dispersal a large rock (35, 23, D) a bolt the cursed -1 falchion "Mofac" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. a +0 shortbow 2 large rocks 21 arrows (37, 23, D) a +0 longbow a +0 leather armour 40 arrows (71, 23, D) a tomahawk (33, 24, D) 3 bolts (34, 24, D) a large rock (36, 24, D) a +0 arbalest 12 bolts 2 arrows (72, 24, D) a tomahawk (34, 25, D) a large rock (35, 25, D) 7 arrows (36, 25, D) a +2 whip of draining a +0 shortbow a +0 shortbow 28 arrows (49, 25, D) a cursed amulet of inaccuracy (50, 25, D) a +1 vampiric rapier (52, 25, D) a +4 short sword of venom (53, 25, D) a book of the Tempests (55, 25, D) a book of Geomancy (50, 26, D) the cursed +0 ring mail "Hinir" {Dex-5} It affects your dexterity (-5). It has a curse placed upon it. (51, 26, D) the +6 scythe of Subjectivity {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (62, 27, D) a +0 dagger (63, 27, D) a +0 mace (64, 27, D) an uncursed staff of wizardry (65, 27, D) a +0 hand axe (71, 27, D) the ring "Agibeor" {MP+9 Int+2 Dex+2} [ring of magical power] It affects your intelligence (+2). It affects your dexterity (+2). It affects your magic capacity (+9). (73, 27, D) a manual of Slings (61, 28, D) a +0 dagger a +0 leather armour (63, 28, D) a +6 ring of dexterity (64, 28, D) a tome of Destruction (71, 28, D) an uncursed staff of power (72, 28, D) a +0 broad axe of venom (73, 28, D) a book of Envenomations (34, 29, D) the Almanac of the Snowflakes Spells Type Level a - Condensation Shield Ice 4 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 6 (35, 29, D) a book of the Dragon (37, 29, D) a +3 scale mail of fire resistance (38, 29, D) a book of Spatial Translocations (39, 29, D) a +2 shortbow of velocity (40, 29, D) a +3 short sword of speed (41, 29, D) a +0 great sword (42, 29, D) a +3 trident of piercing (44, 29, D) a book of Summonings (64, 29, D) a +1 war axe of electrocution (35, 30, D) a +2 halberd of flaming (36, 30, D) the +10 halberd "Luroc" {chop, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (37, 30, D) a +7 halberd of pain (38, 30, D) a +5 mace of crushing (39, 30, D) a disc of storms (40, 30, D) a +1 ring mail of fire resistance (62, 30, D) a +0 war axe a +0 plate armour (64, 30, D) a +0 mace (71, 30, D) a +0 halberd a +0 robe (63, 31, D) a +0 dagger a +0 robe (1, 32, D) a +0 antimagic halberd (2, 32, D) a crystal ball of energy (3, 32, D) a book of Flames (4, 32, D) a book of Battle (5, 32, D) a +1 halberd of holy wrath (7, 32, D) a cursed +8 rod of destruction (13/13) (8, 32, D) a book of Enchantments (9, 32, D) a +2 quarterstaff of protection (11, 32, D) a plain deck of defence (12, 32, D) an uncursed staff of energy (13, 32, D) a book of Transfigurations (63, 32, D) a +0 battleaxe a +0 chain mail (64, 32, D) the +8 lajatang of Docresism {drain, +Rage Int+1} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+1). It lets you go berserk. a +0 robe (2, 33, D) Guuczep's Incunabulum of Flamy Execration Spells Type Level a - Confusing Touch Hexes 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Summon Mana Viper Hexes/Summoning 5 e - Delayed Fireball Conjuration/Fire 7 (3, 33, D) a +1 great mace of draining (4, 33, D) a manual of Bows (5, 33, D) an uncursed ring of protection from magic (6, 33, D) an uncursed staff of power (7, 33, D) a book of Power (8, 33, D) an uncursed staff of power (9, 33, D) an uncursed staff of earth (10, 33, D) the ring of Uciu {Contam EV+3} [ring of evasion] It affects your evasion (+3). It causes magical contamination when unequipped. (11, 33, D) the +3 mace "Araviuc" {speed, *Rage +Rage +Fly MR+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. It may make you go berserk in combat. (19, 33, D) the +9 dire flail "Death Rattle" {vamp, Int+2 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It enhances your eyesight. (21, 33, D) an uncursed ring of protection from magic (22, 33, D) a book of Annihilations (23, 33, D) a book of Alchemy (25, 33, D) the Incunabulum of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 4 d - Shadow Creatures Summoning 5 e - Dragon's Call Summoning 9 (26, 33, D) an uncursed staff of air (27, 33, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (29, 33, D) the amulet "Tuinnuj" {Ward +Rage rPois rF+ rN+ Dex+1 Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+1). It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you go berserk. It makes you more stealthy. (1, 34, D) a disc of storms (2, 34, D) a crystal ball of energy (3, 34, D) a +3 short sword of electrocution (4, 34, D) an uncursed staff of fire (5, 34, D) the +5 dagger of Puelituh {freeze, +Blink rF+ rC-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It lets you blink. (6, 34, D) a +1 cloak of invisibility (7, 34, D) a scroll of brand weapon (8, 34, D) an uncursed staff of power (9, 34, D) an uncursed staff of fire (10, 34, D) a +5 greatsling of flaming (11, 34, D) a +2 lightning rod (9/9) (12, 34, D) a plain deck of defence (13, 34, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (19, 34, D) a +3 chain mail of fire resistance (20, 34, D) a +2 shortbow of flaming (21, 34, D) a plain deck of defence (22, 34, D) a +4 scale mail of cold resistance (23, 34, D) a +1 great sword of protection (24, 34, D) an uncursed amulet of stasis (26, 34, D) an uncursed staff of power (28, 34, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (29, 34, D) a +2 great mace of protection (-1, 35, D) a +0 scimitar a +0 plate armour (9, 35, D) a legendary deck of defence {drawn: 2} (21, 35, D) the amulet "Zyrac" {Inacc SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It enhances your eyesight. (22, 35, D) an ornate deck of defence (24, 35, D) a scroll of brand weapon (25, 35, D) a manual of Unarmed Combat (5, 36, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (26, 36, D) an uncursed ring of see invisible 3 scrolls of enchant weapon (43, 36, D) the +2 battleaxe of Klynnilish {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). a cursed +0 robe (49, 37, D) a +4 ring mail of cold resistance (54, 37, D) an uncursed staff of poison (59, 37, D) a +2 dagger of draining (60, 37, D) a +0 long sword (61, 37, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence the Tome of Companions Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Monstrous Menagerie Summoning 6 d - Summon Hydra Summoning 7 (62, 37, D) an uncursed ring of invisibility (63, 37, D) a +2 robe of positive energy (69, 37, D) a legendary deck of changes (70, 37, D) a +0 flail a +3 leather armour a +0 dagger (71, 37, D) a book of Spatial Translocations (73, 37, D) a +0 dagger (17, 38, D) an uncursed staff of cold (18, 38, D) a +5 scythe of flaming (50, 38, D) a manual of Transmutations (53, 38, D) a +3 hand crossbow of flaming (59, 38, D) a +0 trident (60, 38, D) a +5 mace of holy wrath (61, 38, D) a book of Geomancy (62, 38, D) a book of Clouds (63, 38, D) a phial of floods (70, 38, D) a +0 falchion a +0 scale mail (72, 38, D) the Collected Works on Freezing Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Abjuration Summoning 3 c - Recall Summoning/Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (73, 38, D) an uncursed staff of summoning (50, 39, D) an uncursed staff of poison a +0 shortbow 22 arrows of flame (52, 39, D) 5 large rocks a +0 shortbow a +0 morningstar of holy wrath 14 arrows (70, 39, D) a +0 robe (71, 39, D) a +2 trident of freezing (49, 40, D) a +0 arbalest 16 bolts (50, 40, D) a +0 arbalest 12 bolts a cursed +0 longbow 42 arrows a +0 leather armour (52, 40, D) a +0 arbalest 24 bolts (70, 40, D) a +0 dagger a +0 robe (51, 41, D) 2 large rocks (52, 41, D) a +0 arbalest 18 bolts (53, 41, D) a +2 spear of venom a +0 leather armour (70, 41, D) an uncursed staff of power a +0 robe (71, 41, D) a +0 glaive a +0 chain mail (2, 42, D) a +0 trident (20, 42, D) a +2 scythe of protection (51, 42, D) a +0 shortbow a +5 dagger of draining 19 arrows (60, 42, D) a +5 rapier of freezing (71, 42, D) a +0 halberd a +0 plate armour (72, 42, D) a +0 halberd a +0 plate armour (18, 43, D) a +2 scimitar of pain (64, 43, D) a +0 halberd (17, 44, D) a +2 scythe of venom (55, 44, D) a bolt (65, 44, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 45, D) 9 arrows 3 bolts 2 large rocks (52, 45, D) an arrow (54, 45, D) a bolt (62, 45, D) a +0 battleaxe (63, 45, D) a +0 glaive a +0 flail (64, 45, D) a +0 long sword a +0 short sword (7, 65, D) the cursed -3 triple crossbow of Pramnad {freeze, Stlth+} It turns projectiles fired from it into bolts of frost. It makes you more stealthy. It has a curse placed upon it.