BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a plain deck of defence (20, 1, D) a +1 demon trident of electrocution (21, 1, D) a lantern of shadows (23, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (24, 1, D) a +0 mace of draining (25, 1, D) a cursed amulet of inaccuracy (26, 1, D) a +2 spear of freezing (27, 1, D) a box of beasts (29, 1, D) an uncursed staff of air (36, 1, D) the +3 scale mail of Ethics {*Tele rElec rC+ HP+9} It protects you from cold. It insulates you from electricity. It affects your health (+9). It causes random teleportation. (37, 1, D) a +0 robe (38, 1, D) an uncursed staff of wizardry (40, 1, D) a +2 pair of boots of flying (41, 1, D) the Collected Works on Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 (42, 1, D) a +1 shortbow of velocity (49, 1, D) a scroll of brand weapon (50, 1, D) a book of Spatial Translocations (51, 1, D) an uncursed staff of fire (52, 1, D) a +1 rapier of venom (53, 1, D) an uncursed ring of poison resistance (54, 1, D) a +0 morningstar of holy wrath (55, 1, D) an uncursed staff of poison (61, 1, D) the cursed +0 ring mail "Lontiplot" {+Inv rF+ Slay-5 Stlth++} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It lets you turn invisible. It makes you much more stealthy. It has a curse placed upon it. (62, 1, D) a +2 ring of protection (63, 1, D) the Disquisition on Flight Spells Type Level a - Flight Charms/Air 3 b - Silence Hexes/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (68, 1, D) the +3 scale mail "Viorexuf" {rF- rC- SInv} It makes you vulnerable to fire. It makes you vulnerable to cold. It enhances your eyesight. (69, 1, D) a +0 leather armour a +0 war axe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (21, 2, D) the +2 pair of boots of the Assassin {Stlth++} It makes you much more stealthy. (23, 2, D) an uncursed staff of earth (24, 2, D) an uncursed staff of fire (25, 2, D) a +0 robe (27, 2, D) a scroll of enchant armour (29, 2, D) a +2 great sword of protection (36, 2, D) a +4 hunting sling of flaming (37, 2, D) a tome of Destruction (38, 2, D) a disc of storms (39, 2, D) a +3 leather armour of positive energy (41, 2, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (42, 2, D) a +0 steam dragon armour (49, 2, D) an uncursed staff of summoning (50, 2, D) the +3 halberd of the First Seas {venom, Contam +Inv +Fly rElec rPois SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It enhances your eyesight. It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. (51, 2, D) a +3 scale mail of fire resistance (52, 2, D) a cursed staff of energy (53, 2, D) an uncursed staff of fire (54, 2, D) a +2 robe of resistance (55, 2, D) the ring of the Median {rC+ MR- HP+9 Dex+2 Slay+5} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your resistance to hostile enchantments. It affects your health (+9). (62, 2, D) a cursed -2 ring of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (20, 3, D) a +2 rod of ignition (9/9) (27, 3, D) a box of beasts {used: 2} a wand of heal wounds (0) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a disc of storms (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (37, 5, D) a +0 battleaxe a +0 robe (52, 5, D) a +1 battleaxe of freezing (61, 5, D) a +0 mace (63, 5, D) a +0 dagger of speed (10, 6, D) an uncursed staff of energy a crystal ball of energy (20, 6, D) a +0 helmet (50, 6, D) a +0 battleaxe of freezing (63, 6, D) a +2 hand axe of flaming (4, 7, D) a +3 large shield (unseen) (19, 7, D) a cursed +2 flail a +0 robe (23, 7, D) a +0 trident (35, 7, D) an ice dragon hide (4, 8, D) a +5 crystal plate armour (unseen) (21, 8, D) a +0 battleaxe a +2 blowgun a +0 robe (22, 8, D) a +0 trident a +2 scale mail of positive energy (30, 8, D) a +0 trident the +7 chain mail "Houthoh" {*Tele +Blink +Fly rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It lets you blink. It causes random teleportation. It protects you from acid and corrosion. (35, 8, D) a +1 halberd a quicksilver dragon armour (62, 9, D) a +2 short sword of venom (63, 9, D) a +1 chain mail of cold resistance (70, 9, D) Becwur's Catalogue of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 (71, 9, D) an uncursed staff of death (72, 9, D) Asaleff's Guide on Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Throw Icicle Conjuration/Ice 4 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Cold Conjuration/Ice 6 (22, 10, D) a cursed +0 halberd the cursed +0 plate armour "Tehosh" {rN++ Int+4 Stlth+} It affects your intelligence (+4). It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (23, 11, D) a +2 scythe (49, 13, D) a +2 morningstar of freezing (50, 13, D) a +6 ring of protection (51, 13, D) a book of Death (53, 13, D) an uncursed staff of cold (54, 13, D) a +2 war axe of venom (55, 13, D) an uncursed staff of cold (21, 14, D) a +0 trident a +2 scale mail of magic resistance (50, 14, D) an uncursed staff of summoning (51, 14, D) the +5 chain mail "Lyusohue" {+Fly} It lets you fly. (53, 14, D) a +2 mace of protection (54, 14, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (55, 14, D) a cursed ring of loudness (2, 15, D) the +4 trident "Biwke" {flame, +Rage rPois SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It enhances your eyesight. It lets you go berserk. (3, 15, D) a +5 rod of shadows (12/12) (35, 15, D) a plain deck of wonders (36, 15, D) an uncursed staff of earth (37, 15, D) a +1 halberd of protection (38, 15, D) the cursed -5 plate armour of the Assorted Stars {*Rage *Tele rPois Stlth+} It protects you from poison. It causes random teleportation. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (39, 15, D) a +4 short sword of electrocution (40, 15, D) a +2 robe of magic resistance (41, 15, D) a book of Maledictions (43, 15, D) an uncursed staff of power (53, 15, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. the amulet "Shileim" {Stasis Dex+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+2). (35, 16, D) Dikhlaud's Catalogue of the Escort Spells Type Level a - Shadow Creatures Summoning 5 b - Monstrous Menagerie Summoning 6 c - Dragon's Call Summoning 9 (36, 16, D) a +2 falchion of flaming (37, 16, D) a book of Geomancy (38, 16, D) a cursed +2 ring of strength (39, 16, D) a scroll of brand weapon (40, 16, D) the +1 robe "Trijaiz" {rElec HP+9 Dex+3} It affects your dexterity (+3). It insulates you from electricity. It affects your health (+9). (41, 16, D) a +2 leather armour of cold resistance (42, 16, D) a +2 cloak of invisibility (43, 16, D) the +5 battleaxe of a wizard's laboratory {holy, rF+ Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. It enhances your eyesight. (19, 17, D) a +3 shortbow (21, 17, D) a +0 arbalest of flaming (22, 17, D) an uncursed staff of energy (23, 17, D) a plain deck of changes (24, 17, D) an Akashic Record (27, 17, D) a +2 long sword of holy wrath (28, 17, D) the ring "Emeatili" {+Blink rF+ rC+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It protects you from fire. It protects you from cold. It lets you blink. (29, 17, D) an ornate deck of changes (61, 17, D) a +3 double sword of slicing (62, 17, D) a +0 club (63, 17, D) an uncursed staff of power (64, 17, D) an uncursed ring of poison resistance a wand of frost (18) a book of Dreams (72, 17, D) the +10 quarterstaff "Miudghum" {drain, rElec rF- rC+ rN+ HP+9} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your health (+9). (19, 18, D) a +0 dagger (22, 18, D) a +0 robe (23, 18, D) a +0 long sword (25, 18, D) a +0 dagger (26, 18, D) a +4 great sword of holy wrath (27, 18, D) a scroll of brand weapon (28, 18, D) a +0 dagger (29, 18, D) a +0 dire flail (61, 18, D) an uncursed staff of fire a +0 robe (62, 18, D) a book of Fire (63, 18, D) an uncursed staff of summoning (64, 18, D) an uncursed staff of earth (71, 18, D) an uncursed staff of cold (72, 18, D) a +2 short sword of draining (73, 18, D) an uncursed ring of see invisible (23, 19, D) a +0 dagger (24, 19, D) a +0 short sword (25, 19, D) the ring of Moodiness {+Blink MR+ HP+9 MP+9 Str+2} [ring of protection from magic] It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your health (+9). It affects your magic capacity (+9). It lets you blink. (62, 19, D) a +0 short sword a +0 leather armour (64, 19, D) a +0 mace a +0 robe a +7 dagger of speed a +0 robe (64, 20, D) a +3 quarterstaff of chaos (63, 22, D) a +0 scythe a cursed +0 robe (64, 23, D) a cursed -3 dire flail a +0 ring mail (27, 24, D) a +3 mace of draining (unseen) (22, 25, D) 3 throwing nets the +10 broad axe "Oschaiq" {speed, +Blink rElec MR+ Int+2 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. a +0 robe (23, 25, D) the +2 flail of Hice {drain, +Twstr rElec rC- Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It can be evoked to create a twister. a +0 robe (27, 25, D) the +10 quarterstaff of Sin {crush, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (49, 25, D) a +1 plate armour of magic resistance (50, 25, D) an uncursed staff of earth (51, 25, D) a +0 glaive (52, 25, D) the cursed -3 robe of Agnosticism {+Inv rPois Int+2} It affects your intelligence (+2). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (55, 25, D) a +2 dagger of speed (23, 26, D) a +1 halberd of venom a +1 ring mail of fire resistance (24, 26, D) a +0 dagger a +0 robe (50, 26, D) a plain deck of wonders (52, 26, D) the ring of Honesty {+Rage +Inv Int+4} [ring of invisibility] It affects your intelligence (+4). It lets you turn invisible. It lets you go berserk. (53, 26, D) a +0 dire flail (54, 26, D) a lantern of shadows (23, 27, D) a +1 whip of venom a +0 robe (24, 27, D) a +1 trident of pain a cursed +0 robe a +5 spear of freezing a +2 vampiric whip (25, 27, D) a +0 robe (26, 27, D) a +0 robe (51, 27, D) a +6 ring of strength (61, 27, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 27, D) a +0 greatsling of flaming (64, 27, D) the cursed -2 mace "Lyerirot" {elec, +Blink +Fly rC+ HP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your health (+9). It lets you fly. It lets you blink. It has a curse placed upon it. (71, 27, D) a +6 ring of strength (72, 27, D) an uncursed staff of cold (73, 27, D) a +0 dagger (52, 28, D) a +0 battleaxe (62, 28, D) a +2 hand crossbow of freezing (63, 28, D) a +4 hand crossbow of flaming (71, 28, D) a +0 dagger (72, 28, D) a +4 scale mail of cold resistance (73, 28, D) the Handbook of Enchantment Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 (74, 28, D) an uncursed staff of fire a +0 leather armour (23, 29, D) a +0 great mace a +0 chain mail (24, 29, D) a +0 long sword a ghoul corpse (25, 29, D) a +0 battleaxe a +0 chain mail (34, 29, D) a book of Annihilations (35, 29, D) a +4 halberd of protection (36, 29, D) a +2 robe of the Archmagi (38, 29, D) a +1 whip of electrocution (39, 29, D) a scroll of brand weapon (40, 29, D) a +2 chain mail of cold resistance (41, 29, D) a +0 ring mail of cold resistance (43, 29, D) a +1 spear of flaming (50, 29, D) a +0 short sword a +0 cloak an uncursed ring of magical power (53, 29, D) a +2 broad axe of chopping (72, 29, D) a +0 short sword a +0 scale mail (29, 30, D) a +0 leather armour of cold resistance (35, 30, D) an uncursed staff of death (36, 30, D) a +0 quarterstaff of speed (37, 30, D) a book of Air (38, 30, D) a +2 falchion of venom (40, 30, D) a book of Minor Magic (42, 30, D) the +3 dire flail "Goblinslayer" {holy, -Cast rN+ Int-4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It protects you from negative energy. It enhances your eyesight. It prevents spellcasting. (43, 30, D) an uncursed staff of poison (51, 30, D) a +0 battleaxe (52, 30, D) a +0 glaive (72, 30, D) a +0 dagger (53, 31, D) a +0 mace (70, 31, D) a +0 scimitar (71, 31, D) an uncursed staff of cold (unseen) (72, 31, D) a +2 long sword of slicing (unseen) (51, 32, D) a +0 long sword of holy wrath an uncursed ring of wizardry (52, 32, D) a +0 glaive of pain (53, 32, D) a +0 mace (19, 33, D) a book of Changes (20, 33, D) a +2 halberd of flaming (21, 33, D) a +0 hand axe (22, 33, D) an uncursed staff of power (23, 33, D) the +6 falchion of Disharmony {freeze, rPois MR++ HP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It affects your health (+9). (24, 33, D) a +6 hand axe of distortion (25, 33, D) Geases' Incunabulum of Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Summon Demon Summoning 5 (26, 33, D) a plain deck of wonders (27, 33, D) a disc of storms (28, 33, D) an uncursed staff of summoning (29, 33, D) an uncursed staff of cold (33, 33, D) a dryad corpse (skeletalised by now) (35, 33, D) 8 stones a +0 hunting sling a +0 club a faun corpse (skeletalised by now) (51, 33, D) a +0 mace a +0 cloak (53, 33, D) a cursed -2 battleaxe (19, 34, D) an uncursed ring of stealth an uncursed ring of ice (20, 34, D) an uncursed ring of fire (21, 34, D) a book of Flames (22, 34, D) a book of Cantrips (24, 34, D) a +2 quarterstaff of protection (25, 34, D) an uncursed staff of earth (26, 34, D) an uncursed staff of cold (27, 34, D) an uncursed amulet of warding (28, 34, D) a +3 dire flail of holy wrath (29, 34, D) a +2 shortbow of velocity (51, 34, D) a +0 mace (18, 35, D) a +1 dire flail of crushing (unseen) (21, 35, D) an uncursed staff of summoning (22, 35, D) an uncursed ring of protection from fire (23, 35, D) an uncursed staff of death (24, 35, D) a plain deck of wonders (25, 35, D) the Catalogue of the Seven Realms Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Blade Hands Transmutation 5 f - Bolt of Cold Conjuration/Ice 6 (27, 35, D) the cursed +2 quarterstaff of Wohakk {freeze, *Rage +Rage rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (34, 35, D) a +0 robe a +1 war axe of pain a spriggan corpse (skeletalised by now) (33, 36, D) an uncursed staff of summoning a +0 robe a +0 spear a +0 buckler (33, 37, D) a stone a +0 robe an uncursed amulet of regeneration a spriggan corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (49, 37, D) an uncursed staff of conjuration (51, 37, D) a +0 dagger (52, 37, D) a +0 shortbow of flaming (53, 37, D) a +4 plate armour of positive energy (54, 37, D) a +0 long sword (59, 37, D) the +6 halberd of Calculation {flame, *Rage HP-9 MP-9 Int+4 Stlth++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your health (-9). It affects your magic capacity (-9). It may make you go berserk in combat. It makes you much more stealthy. (60, 37, D) a +2 robe of the Archmagi (63, 37, D) an uncursed ring of teleport control (70, 37, D) the +10 falchion of Dullness {pain, Contam +Rage rF++ rC++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It greatly protects you from cold. It lets you go berserk. It causes magical contamination when unequipped. (72, 37, D) a book of Maledictions (73, 37, D) an uncursed staff of death (33, 38, D) a dryad corpse (skeletalised by now) (36, 38, D) an arrow (37, 38, D) a +0 longbow a +0 club 15 arrows (49, 38, D) an uncursed staff of conjuration (50, 38, D) a +1 robe of fire resistance (51, 38, D) an uncursed staff of energy (59, 38, D) an uncursed amulet of guardian spirit (60, 38, D) an uncursed ring of wizardry (61, 38, D) an uncursed staff of cold (62, 38, D) the ring of the Mantidfly {Fire *Tele +Blink} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It lets you blink. It causes random teleportation. an uncursed staff of wizardry (71, 38, D) a +0 quarterstaff of pain (72, 38, D) the +4 falchion "Byziuqo" {slice, Noisy +Twstr rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It may make noises in combat. It can be evoked to create a twister. a +0 robe a +2 mace (73, 38, D) a +3 blowgun (34, 39, D) a +0 spear the +5 storm dragon armour of Feasting {rElec rPois MP+9} It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (35, 39, D) a +0 quarterstaff a +0 robe a +0 antimagic rapier a +0 animal skin (36, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 41, D) a +0 dagger a +0 robe a +0 great mace a +0 chain mail (52, 41, D) a +0 dagger a +0 robe (52, 42, D) a +4 spear of freezing (unseen) (53, 42, D) a +0 dagger a +0 robe (51, 43, D) a +3 mace of protection (still there?) a +0 glaive (still there?) (51, 44, D) a +0 long sword a cursed -2 chain mail a potion of might (52, 44, D) a +2 rapier of venom (unseen) (61, 44, D) 2 potions of brilliance 4 scrolls of amnesia