BluebellGnoll the Dungeon (68, 0, D) an arrow (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (35, 1, D) a +3 mace of protection (36, 1, D) an uncursed ring of stealth (37, 1, D) a +2 hunting sling of freezing (38, 1, D) a manual of Earth Magic (49, 1, D) a plain deck of wonders (50, 1, D) the +6 halberd of Generosity {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (51, 1, D) a +3 ring of evasion a +5 longbow of flaming (52, 1, D) an uncursed staff of death (53, 1, D) an uncursed staff of cold (54, 1, D) a book of Control (55, 1, D) an uncursed ring of ice (61, 1, D) an uncursed ring of flight (62, 1, D) a +0 leather armour a +0 long sword 998 arrows the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +2 buckler of protection (63, 1, D) a lantern of shadows (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a +0 giant club (still there?) a +3 leather armour of poison resistance (still there?) (37, 2, D) a scroll of holy word (38, 2, D) a sack of spiders (39, 2, D) a +2 mace of draining (50, 2, D) Cliolobb's Reference Book on Malediction and Changing Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Ignite Poison Fire/Transmutation 5 d - Invisibility Hexes 6 (52, 2, D) a +3 antimagic spear (53, 2, D) a crystal ball of energy (54, 2, D) a disc of storms (55, 2, D) a +1 rapier of electrocution (62, 2, D) a +2 arbalest of flaming (73, 2, D) a +1 dagger of electrocution (75, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (52, 3, D) a +1 scythe of venom (53, 3, D) a wand of cold (0) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (35, 4, D) a troll corpse (36, 4, D) a +0 giant club (61, 4, D) a +0 scythe of venom a +0 robe (62, 4, D) a +3 dagger of venom a +0 robe a +0 trident a +0 robe (63, 4, D) a +2 quarterstaff of chaos a +0 cloak (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (34, 5, D) a large rock (36, 5, D) a +0 giant club (unseen) (38, 5, D) a cyclops corpse (67, 5, D) a +0 long sword a +0 leather armour (68, 5, D) a +1 short sword of speed (10, 6, D) an uncursed staff of energy a crystal ball of energy (35, 6, D) 3 large rocks (unseen) (69, 6, D) a +0 long sword a +0 leather armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (35, 7, D) a +1 battleaxe of freezing (unseen) (52, 7, D) a +2 long sword (unseen) (54, 7, D) an uncursed ring of positive energy (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 8, D) a +0 great sword of flaming a fire giant corpse (34, 8, D) 2 large rocks (53, 8, D) a +2 halberd of chopping a +0 plate armour a +2 demon whip of flaming a chunk of flesh (33, 9, D) 3 large rocks (52, 9, D) a hell hog corpse (61, 9, D) a +0 great sword of holy wrath (62, 9, D) a +0 battleaxe of venom (63, 9, D) an uncursed staff of earth (70, 9, D) an uncursed staff of fire (62, 10, D) the +3 leather armour "Jealiv" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (70, 10, D) the +9 hand axe "Ubix" {venom, +Fly rN+ MP+9 SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. It lets you fly. (72, 10, D) a lantern of shadows (71, 12, D) an uncursed staff of cold (49, 13, D) an uncursed ring of stealth (50, 13, D) a +3 spear of piercing (51, 13, D) a plain deck of defence (52, 13, D) a +1 scale mail of magic resistance (53, 13, D) a +6 spear of venom (54, 13, D) a +0 vampiric dagger (56, 13, D) a +6 ring of strength (50, 14, D) a +0 flail of protection (51, 14, D) a +2 ring of slaying (52, 14, D) an uncursed staff of summoning (53, 14, D) a +1 scale mail of positive energy (55, 14, D) an ornate deck of defence (52, 15, D) a +0 mace (49, 17, D) a +0 morningstar (53, 17, D) a large rock (61, 17, D) a +0 plate armour of poison resistance (62, 17, D) a +1 hand axe of chopping (64, 17, D) a plain deck of wonders (50, 18, D) 2 large rocks (62, 18, D) an uncursed staff of death (64, 18, D) an uncursed ring of protection from magic (51, 19, D) 2 large rocks a stone giant skeleton (62, 20, D) a +0 giant spiked club (63, 20, D) 5 large rocks (63, 21, D) a +0 giant spiked club a +0 giant club a cursed -3 giant club (49, 22, D) a large rock (52, 22, D) a large rock (63, 22, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 dire flail (64, 23, D) a cursed -3 giant club (49, 25, D) a stone of tremors (50, 25, D) an uncursed staff of poison (51, 25, D) a +2 hand crossbow of flaming (52, 25, D) an uncursed amulet of stasis (53, 25, D) a book of Fire (54, 25, D) a +1 triple crossbow of flaming (55, 25, D) an uncursed staff of summoning (50, 26, D) an uncursed staff of conjuration (51, 26, D) a box of beasts (52, 26, D) an uncursed staff of earth (53, 26, D) a book of Control (54, 26, D) 2 potions of lignification (61, 27, D) the +0 pair of boots of the Seven Ghosts {-Tele rElec rF- Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (63, 27, D) a book of Ice (64, 27, D) a +0 trident (71, 27, D) the +7 war axe of Descent {chop, +Fly Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It lets you fly. It makes you more stealthy. (72, 27, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (63, 28, D) a +0 club (64, 30, D) an uncursed staff of summoning (62, 31, D) a +0 falchion (61, 33, D) the +12 broad axe of Ejufrued {pain, rElec rC+ MR+ Str+4 Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 33, D) a +0 long sword (63, 33, D) a +2 hand axe of venom a +0 battleaxe (61, 34, D) a +0 hand axe (63, 34, D) a +0 short sword (49, 37, D) an uncursed amulet of faith (50, 37, D) an uncursed staff of conjuration (51, 37, D) an uncursed amulet of clarity (52, 37, D) an uncursed ring of fire (60, 37, D) a +3 scale mail of cold resistance (61, 37, D) a +0 trident of flaming a +0 leather armour (62, 37, D) an uncursed staff of power (63, 37, D) a +4 hand crossbow of freezing (69, 37, D) a +6 lajatang (71, 37, D) a +4 shortbow of flaming (72, 37, D) a +1 arbalest of flaming (49, 38, D) a +1 dagger of venom (50, 38, D) an uncursed ring of magical power (51, 38, D) an uncursed staff of wizardry (52, 38, D) a book of Party Tricks (59, 38, D) a plain deck of escape (60, 38, D) an uncursed amulet of resist corrosion (61, 38, D) a +0 rapier (62, 38, D) a +0 trident an uncursed staff of cold (63, 38, D) a book of Flames (70, 38, D) an uncursed staff of power (72, 38, D) the +1 robe of Trog's Hope {Str+2} It affects your strength (+2). (73, 38, D) a +1 morningstar of holy wrath (53, 39, D) a book of Maledictions (62, 39, D) a +0 spear a +0 leather armour (61, 40, D) a book of Frost the +0 Sword of Power (60, 43, D) a +0 leather armour a +1 spear of freezing (62, 43, D) a +3 spear of freezing a +0 leather armour an uncursed ring of magical power (62, 45, D) a +2 falchion of protection a +0 robe