Bnni Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 12, D:1) 3 stones (18, 15, D:1) a stone (20, 30, D:1) 5 stones (36, 16, D:1) a +0 robe (43, 43, D:1) a +0 club (45, 4, D:1) a +0 short sword (46, 26, D:1) a +0 leather armour Level 2 of the Dungeon (7, 4, D:2) a +0 club 4 stones (10, -10, D:2) a +0 club a +0 sling (20, -7, D:2) a +0 whip (22, 4, D:2) a +0 chain mail (25, 9, D:2) 3 stones (29, 17, D:2) a +0 dagger (43, 0, D:2) a +0 club a +0 robe a +0 club Level 3 of the Dungeon (1, 0, D:3) a +0 sling a +0 club 7 stones (6, 14, D:3) a +0 club (16, -8, D:3) a +0 leather armour (18, -20, D:3) a stone (19, -25, D:3) 2 javelins (44, -13, D:3) a +0 robe (48, -11, D:3) a +2 flail of protection a +0 dagger a +0 robe a +0 club (49, -11, D:3) a +0 hand axe (49, -10, D:3) a +0 club Level 4 of the Dungeon (0, 6, D:4) a +0 dagger (1, 0, D:4) 5 stones (8, 5, D:4) a +0 halberd (8, 6, D:4) a +0 club a +0 leather armour (10, 4, D:4) a +0 halberd (11, -3, D:4) a +0 mace (13, 35, D:4) a +0 giant club (15, 0, D:4) a +0 club (18, 30, D:4) a +0 war axe (26, 26, D:4) a +0 mace (36, 16, D:4) a +0 ring mail a +0 falchion (41, 19, D:4) a +0 club Level 5 of the Dungeon (10, 35, D:5) 4 stones (18, -4, D:5) a +0 dagger a +0 leather armour a +0 club a +0 dagger a +0 hand axe a +0 club (28, 31, D:5) a +0 flail (29, 37, D:5) a +0 club a +0 whip a +0 robe (30, 36, D:5) a +0 flail (30, 37, D:5) a +0 spear (38, 0, D:5) a +2 vorpal hand axe (38, 1, D:5) a +2 vorpal hand axe a +0 leather armour (38, 2, D:5) a +0 dagger (39, 1, D:5) a +0 dagger a +0 robe (40, 1, D:5) a +0 giant club (55, 18, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (4, 23, D:6) 5 stones (6, 8, D:6) a +0 mace (7, 13, D:6) a +0 giant club (8, 29, D:6) a +0 rapier (11, 2, D:6) a +0 great mace (33, 34, D:6) a +0 dire flail of protection a +2 ring mail of fire resistance (35, 28, D:6) a +0 long sword (41, 22, D:6) 7 stones (61, 27, D:6) a +0 mace Level 7 of the Dungeon [Shop] Hyuceg's Overcharged Wands a wand of light (18) (1134 gold) a wand of polymorph (18) (378 gold) a wand of polymorph (18) (378 gold) a wand of polymorph (18) (378 gold) a wand of light (18) (1134 gold) a wand of paralysis (18) (648 gold) (0, 0, D:7) a +0 helmet (52, -3, D:7) a +0 trident a +0 ring mail (55, -1, D:7) a +0 short sword Level 8 of the Dungeon (5, 10, D:8) a +0 flail (22, 11, D:8) a +0 quarterstaff (22, 16, D:8) 8 poisoned darts (still there?) a +0 club (still there?) (23, 16, D:8) a +0 mace (44, 22, D:8) the +6 dagger of the Desert {speed, SInv} Attacks with this weapon are significantly faster. SInv: It lets you see invisible. the +2 mace of Superiority {venom, rF+ rCorr Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (9, 17, D:9) a +0 ring mail (18, -11, D:9) a +0 rapier (19, 16, D:9) a +0 giant club a +0 giant club (20, -6, D:9) a ring of willpower Level 10 of the Dungeon (12, -14, D:10) a +0 rapier (23, 5, D:10) an amulet of faith (31, 9, D:10) the +2 robe of Xualoc Xaerr {rElec rF- Int+7} Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (35, 5, D:10) 7 stones (38, 12, D:10) a +0 morningstar (46, 37, D:10) 3 stones (57, 39, D:10) a +0 robe Level 11 of the Dungeon (16, -34, D:11) 7 stones (27, -25, D:11) a +0 mace (54, -25, D:11) a +0 rapier Level 13 of the Dungeon (0, 0, D:13) 9 stones (28, -17, D:13) a +0 battleaxe (29, -17, D:13) a +0 ring mail (30, -17, D:13) a +0 longbow Level 14 of the Dungeon (1, 17, D:14) 2 stones (2, 22, D:14) a +2 demon trident of flaming a +10 plate armour of ponderousness a +0 tower shield (7, 14, D:14) a +0 shortbow (15, 14, D:14) a +0 robe (16, 13, D:14) a +0 dagger a +0 chain mail (16, 14, D:14) a +0 robe (16, 15, D:14) a +0 dagger a +0 dagger (62, -8, D:14) 4 stones Level 15 of the Dungeon (4, 13, D:15) a +0 ring mail (5, 12, D:15) a +0 great sword (6, -31, D:15) a +0 long sword a +0 arbalest a +0 plate armour (6, -30, D:15) a +0 war axe a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +8 short sword of the Lamprey {drain, Str+6 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+6). Dex: It affects your dexterity (+2). (30, -2, Lair:1) 5 stones (33, -11, Lair:1) a +0 chain mail (38, -26, Lair:1) a +6 ring of strength (42, 2, Lair:1) 4 poisoned darts (50, -20, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (16, 20, Lair:2) a +0 whip (20, 11, Lair:2) a +0 dagger (23, -7, Lair:2) a +2 long sword of holy wrath (30, 35, Lair:2) a +0 leather armour (38, 35, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) 2 poisoned darts (7, 37, Lair:3) a +0 club (26, 22, Lair:3) a stone (29, -1, Lair:3) a +0 club (35, -14, Lair:3) a +0 hand axe Level 4 of the Lair of Beasts (3, 27, Lair:4) the +5 great sword of the Burning Gods {drain, *Slow rElec rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (50, 14, Lair:4) 2 stones (58, 4, Lair:4) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (61, -4, Lair:4) a +0 short sword Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 pair of boots (59, 25, Lair:5) a piece from Xom's chessboard (15/15) (60, 25, Lair:5) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (64, 7, Lair:5) 4 poisoned darts Level 1 of the Shoals (0, 0, Shoals:1) a +0 quarterstaff a +0 sling a +0 quarterstaff a +0 sling (1, -6, Shoals:1) a +0 trident (1, 0, Shoals:1) a +0 club a +0 sling (1, 1, Shoals:1) 3 large rocks (11, -17, Shoals:1) a +0 trident a +0 trident Level 2 of the Shoals (19, -14, Shoals:2) a +1 vampiric rapier a +0 robe Level 3 of the Shoals [Shop] Toeqelot's Assorted Antiques a +0 robe (13 gold) a +0 arbalest (85 gold) a +0 ring mail (76 gold) the +1 robe of Nucoucy {Int+3 Dex+2} (440 gold) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). a potion of berserk rage (95 gold) a box of beasts (760 gold) (0, 0, Shoals:3) the +0 leather armour "Otuoku" {rF- Slay+2 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (9, -29, Shoals:3) a +0 spear (32, -3, Shoals:3) a +0 robe a +0 rapier (32, 3, Shoals:3) a +0 sling a +0 club (33, -7, Shoals:3) a +0 trident (33, -1, Shoals:3) a +0 trident of venom a +0 leather armour (35, 1, Shoals:3) a +0 trident (41, -6, Shoals:3) a +0 robe (42, -6, Shoals:3) a +0 battleaxe a +0 chain mail (44, -6, Shoals:3) a +6 trident of venom a +0 chain mail (44, 3, Shoals:3) 11 large rocks (45, -6, Shoals:3) a staff of air a +0 shortbow (45, -5, Shoals:3) a +0 longbow a +0 quarterstaff (47, -6, Shoals:3) a +2 rapier of venom a +0 robe (48, -5, Shoals:3) a +0 rapier a +0 robe Level 4 of the Shoals (0, 0, Shoals:4) a +0 rapier a +0 robe (6, -2, Shoals:4) a +2 trident of freezing (still there?) a +0 robe (still there?) a manticore corpse (still there?) a merfolk corpse (still there?) (7, -3, Shoals:4) a +0 rapier a +0 robe (18, 14, Shoals:4) a +0 spear (18, 15, Shoals:4) a +3 vampiric trident a +0 leather armour a merfolk corpse (skeletalised by now) (18, 16, Shoals:4) a +0 trident (24, 16, Shoals:4) 4 stones (25, -9, Shoals:4) a +0 trident (26, -3, Shoals:4) a scroll of identify (29, 15, Shoals:4) a water nymph corpse (skeletalised by now) (32, -2, Shoals:4) a ring of fire (33, 13, Shoals:4) a +0 falchion of protection (35, 1, Shoals:4) a manticore corpse (skeletalised by now) (36, 2, Shoals:4) a +0 trident a manticore corpse a merfolk corpse (skeletalised by now) (39, -21, Shoals:4) a sea snake corpse (39, -20, Shoals:4) a snapping turtle corpse (41, -22, Shoals:4) a merfolk corpse Level 1 of the Spider Nest (30, 4, Spider:1) a +0 short sword (53, 25, Spider:1) 5 stones Level 2 of the Spider Nest Level 3 of the Spider Nest (0, 0, Spider:3) a +0 giant spiked club (1, 1, Spider:3) a +0 scale mail (6, -33, Spider:3) a +0 pair of gloves (6, -13, Spider:3) a +0 robe (6, 5, Spider:3) a +0 battleaxe (7, -29, Spider:3) a +0 pair of gloves (9, 12, Spider:3) a +0 leather armour (11, -36, Spider:3) a +0 whip (20, -15, Spider:3) a +0 robe (20, -11, Spider:3) a +0 cloak (20, -9, Spider:3) a +0 robe of fire resistance (23, -18, Spider:3) a potion of lignification (28, -42, Spider:3) a ring of magical power (29, -25, Spider:3) a +0 halberd (29, 19, Spider:3) a +0 giant spiked club (38, -33, Spider:3) 5 stones Level 4 of the Spider Nest (1, 57, Spider:4) a +0 buckler (2, 57, Spider:4) a +1 great sword of draining (4, 57, Spider:4) an orb of energy (4, 58, Spider:4) a scarf of shadows Level 4 of the Pits of Slime Level 5 of the Pits of Slime (5, -2, Slime:5) the +3 scale mail "Mofecuco" {Regen+} Regen: It increases your rate of health regeneration. (14, -12, Slime:5) the +3 scale mail "Tiolyleh" {+Blink rF- Int+7} Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. +Blink: It lets you blink. Level 1 of the Depths (1, -3, Depths:1) a +0 robe (2, -3, Depths:1) a +0 troll leather armour (2, -2, Depths:1) a +0 robe