Bnni Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 26, D:1) 9 stones (11, -2, D:1) 2 stones (17, 13, D:1) 5 stones (19, -6, D:1) a +0 hand axe (20, -10, D:1) 8 stones (24, -1, D:1) a +0 short sword 4 stones (28, -9, D:1) a +0 club 5 stones (40, 0, D:1) a +0 dagger 4 stones (40, 5, D:1) a +0 leather armour (46, 11, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Pupyt's Weapon Shop a +2 dagger of venom (144 gold) a +0 spear (30 gold) a +0 club (10 gold) a +2 short sword of flaming (174 gold) a +2 scimitar of holy wrath (192 gold) 4 stones (4 gold) a +0 war axe (35 gold) a +1 dagger of pain (120 gold) (0, 0, D:2) 5 stones (0, 21, D:2) a +0 club (9, -7, D:2) a +0 sling (9, -3, D:2) 5 stones (9, 12, D:2) a +0 flail (12, -5, D:2) a +0 scale mail (13, 17, D:2) a +0 club (14, -6, D:2) a +0 dagger (15, 17, D:2) a +0 club (28, 27, D:2) a +0 flail (29, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +1 hat (9, -16, D:3) a +0 war axe (9, -7, D:3) a +0 dagger (23, 20, D:3) a +6 ring of intelligence (26, -8, D:3) a +0 hand axe (42, 9, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, -7, D:4) a +0 whip (3, 6, D:4) 4 stones (5, -7, D:4) a +0 whip a +0 whip (8, -13, D:4) a +0 falchion (16, -15, D:4) a +0 longbow (42, 16, D:4) a +0 ring mail (46, 13, D:4) a +1 dagger of venom (50, -10, D:4) a +0 short sword a +0 chain mail a +0 club (50, -2, D:4) 4 stones (51, -10, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Joaggenn's Weapon Shop a +0 shortbow (39 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) a +3 shortbow (260 gold) a +0 sling (19 gold) a +0 flail (45 gold) a +0 long sword (45 gold) a +0 whip (32 gold) the +2 war axe "Curexant" {flame, Will+ Str+2} (430 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Will: It increases your willpower. a +0 club (13 gold) (0, 0, D:5) a +0 shortbow (8, 18, D:5) a +0 sling (11, 3, D:5) 6 stones (18, 15, D:5) a +0 buckler (18, 23, D:5) 5 stones (20, 30, D:5) a +0 dagger (34, 26, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (7, 4, D:6) a +0 trident (14, -10, D:6) a +0 plate armour (17, -27, D:6) a ring of magical power (21, 1, D:6) a +0 giant club (22, 1, D:6) a +0 shortbow (24, -17, D:6) a +0 dagger a +0 robe (24, -16, D:6) a +0 flail (24, 8, D:6) a +0 mace a +0 flail a +0 leather armour (24, 9, D:6) a +0 dagger a +0 robe a +0 dagger a +1 robe of the Archmagi (24, 10, D:6) a +0 flail a +0 ring mail (25, -18, D:6) a +0 club (26, -17, D:6) a +0 short sword (28, 8, D:6) a +0 short sword (31, 6, D:6) a +0 hand axe a +0 scale mail a +0 hand axe (31, 7, D:6) a +0 dagger a +0 robe a +0 whip (37, -3, D:6) a stone (40, -28, D:6) 2 stones Level 7 of the Dungeon (6, 11, D:7) a +0 dagger (26, 21, D:7) a +0 hand axe (28, 4, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (29, -12, D:7) 3 potions of degeneration (29, 4, D:7) a +0 club (29, 5, D:7) a +0 falchion a +0 leather armour (42, -14, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a potion of degeneration (4, -27, D:8) a +2 dagger of chaos a +0 robe (7, -26, D:8) a +0 short sword (10, -25, D:8) 7 stones (11, -24, D:8) a +0 dagger (11, -23, D:8) a +0 dagger a +0 robe (11, -14, D:8) a +3 vorpal arbalest the +10 whip of Truncation {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. the +9 hand axe of Discomfort {venom, rPois} It poisons the flesh of those it strikes. rPois: It protects you from poison. a +0 chain mail (12, -24, D:8) a +0 hand axe a +0 leather armour (13, -19, D:8) a +0 falchion a +0 chain mail (13, -17, D:8) a +0 whip a +0 leather armour (13, -16, D:8) a +0 giant club a +0 dire flail (21, 5, D:8) 24 poisoned darts (29, -7, D:8) a +0 hand axe a +0 robe (29, -4, D:8) a +3 morningstar a +0 robe a +3 battleaxe a +0 robe a +3 hand axe a +0 robe (36, 2, D:8) a +2 hand axe of flaming (37, 0, D:8) a +0 short sword of holy wrath (39, -12, D:8) a +0 club a +0 short sword a +0 robe a +0 short sword a +0 short sword (40, 3, D:8) a +0 dagger a +0 halberd Level 9 of the Dungeon (1, 1, D:9) a +1 spear a +0 animal skin (11, 14, D:9) a +0 trident (18, -7, D:9) a +0 shortbow (18, 38, D:9) a potion of haste (19, 20, D:9) a +0 long sword (24, 27, D:9) a +0 scale mail (28, 10, D:9) a +0 shortbow (28, 35, D:9) a +0 mace a +0 leather armour (29, 35, D:9) a +0 dagger a +0 hand axe a +0 leather armour (29, 36, D:9) a +0 hand axe (37, 9, D:9) a staff of earth (38, 8, D:9) a +0 dire flail a +0 giant club (38, 13, D:9) a +0 shortbow (38, 14, D:9) a +3 spectral lajatang (43, 27, D:9) 5 stones (58, 36, D:9) a +0 helmet (60, 43, D:9) a +0 robe (60, 46, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) 6 stones (3, 13, D:10) a +0 dagger of venom 3 stones (3, 14, D:10) a +0 short sword 8 poisoned darts (3, 15, D:10) a +0 club (4, 13, D:10) a +0 dagger 3 stones (4, 14, D:10) a +0 short sword a +0 mace (4, 15, D:10) a +0 whip (5, -8, D:10) a +0 club (5, 13, D:10) a +0 dagger (6, 10, D:10) a +0 robe (12, 6, D:10) 2 stones (12, 7, D:10) a +0 whip a +0 leather armour a +0 broad axe a +0 plate armour (12, 8, D:10) a +0 whip (17, -20, D:10) 8 stones (18, 22, D:10) a +0 ring mail (27, -36, D:10) 3 stones (30, 5, D:10) a +0 dagger a +0 robe of cold resistance (34, -33, D:10) a +0 plate armour a +0 arbalest a +0 short sword (34, -32, D:10) a +0 dagger a +0 leather armour (36, -35, D:10) a +0 dagger a +0 chain mail (38, 20, D:10) a +0 leather armour (60, 3, D:10) a +0 dire flail a +0 giant spiked club (67, -33, D:10) the +4 mace of Nemelex Xobeh's Regard {spect, rElec rC+ Will- Str+10} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+10). rC: It protects you from cold. rElec: It insulates you from electricity. Will: It decreases your willpower. (68, 22, D:10) a +0 spear Level 11 of the Dungeon (10, -7, D:11) a +0 robe (10, 31, D:11) a +2 short sword of protection a +0 chain mail (10, 32, D:11) a +1 flail of protection a +0 dagger a +0 leather armour (12, 29, D:11) a +0 club an orc corpse (skeletalised by now) (12, 30, D:11) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (13, -4, D:11) a +0 mace a +0 plate armour (14, -3, D:11) a +0 short sword (15, -5, D:11) a +0 dagger a +0 robe (15, -3, D:11) a +0 club (16, -5, D:11) a +0 trident (17, 25, D:11) a +0 giant club a +0 giant club (19, 12, D:11) 2 stones (19, 19, D:11) a stone (23, 8, D:11) 5 stones (37, 12, D:11) a ring of wizardry (41, -14, D:11) a +0 war axe (42, 19, D:11) a staff of cold (50, 15, D:11) a phantom mirror (53, 17, D:11) a +0 quarterstaff Level 12 of the Dungeon (0, 0, D:12) a +0 pair of boots (7, 6, D:12) a +0 short sword a +0 troll leather armour a troll corpse (8, 6, D:12) a yak corpse (9, 6, D:12) a +0 shortbow a yak corpse a centaur corpse (9, 7, D:12) a yak corpse (12, -18, D:12) a +0 pair of gloves (15, 2, D:12) a +0 scale mail (29, 4, D:12) a scroll of amnesia (29, 12, D:12) a +0 rapier (32, 6, D:12) a +0 halberd (33, 6, D:12) a +0 morningstar (34, 14, D:12) a +1 hand axe of freezing (unseen) (35, 9, D:12) 17 gold pieces the Ecumenical Temple