Bnni Level 1 of the Dungeon (0, 0, D:1) a stone (4, -4, D:1) a +0 dagger (6, -33, D:1) a +0 short sword a +0 club (7, -41, D:1) 8 stones (10, -38, D:1) a +0 dagger (10, -34, D:1) a +0 dagger (10, -24, D:1) a +0 robe (11, -44, D:1) a +0 trident (24, -2, D:1) a +0 whip (28, -33, D:1) 5 stones (36, -2, D:1) a +0 club (40, -19, D:1) a +0 robe (43, -47, D:1) a +0 whip 2 stones Level 2 of the Dungeon [Shop] Ackuecom's Book Boutique a book of the Warp (420 gold) a There-And-Back Book (300 gold) a book of Changes (180 gold) Great Wizards, Vol. VII (300 gold) a book of Debilitation (200 gold) a book of Dreams (240 gold) a book of Weapons (280 gold) the Vellum of the Bull (240 gold) Spells Type Level a - Ozocubu's Armour Ice 3 b - Ozocubu's Refrigeration Ice 7 a book of Lightning (380 gold) a manual of Staves (800 gold) (0, 0, D:2) a +0 club (8, -9, D:2) a +0 mace (13, 19, D:2) a +0 glaive (15, 13, D:2) a +0 hand axe (17, -4, D:2) 4 stones a +0 dagger a +0 dagger (19, -15, D:2) a +0 short sword (32, 16, D:2) a +0 scale mail (36, 5, D:2) a +4 quarterstaff of chaos (36, 18, D:2) a +0 club (43, -12, D:2) a +0 club (52, -2, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (2, -5, D:3) a +0 ring mail (5, -18, D:3) a +0 whip a +0 dagger (6, -18, D:3) a +0 dagger (9, -7, D:3) a +0 dagger (14, 13, D:3) a +0 scale mail (21, -5, D:3) 4 stones a +0 leather armour a +0 hand axe (23, -2, D:3) a +0 hand axe (24, -9, D:3) a +0 vorpal spear a +0 halberd (25, -9, D:3) a +0 halberd (26, -9, D:3) a +0 whip (34, -18, D:3) a +0 club (36, 1, D:3) a +0 club a +0 ring mail (40, -17, D:3) a +0 chain mail a +0 cloak (53, -18, D:3) a +0 flail (53, -17, D:3) a +0 whip (54, -16, D:3) a +0 halberd (55, -17, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (9, -14, D:4) a +0 robe of fire resistance a +0 club (15, -3, D:4) a +0 club (24, 25, D:4) a +0 dagger (26, 7, D:4) a +0 robe a +0 halberd (27, 7, D:4) a +0 club (38, -15, D:4) a +0 club (45, -17, D:4) a +0 leather armour a +0 robe a +0 whip of flaming (46, -15, D:4) 3 stones a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, 31, D:5) a +0 dagger a +0 chain mail (7, -3, D:5) a +0 scythe a +0 robe (10, -5, D:5) a +0 leather armour (10, 44, D:5) a +0 robe (21, 13, D:5) a +0 halberd (22, 13, D:5) a +0 club (22, 14, D:5) a +0 spear a +0 club (24, 4, D:5) a +0 leather armour (36, 45, D:5) a +0 mace (43, 30, D:5) a +2 flail of draining a +0 ring mail (45, 25, D:5) a +0 spear (47, 1, D:5) a +0 hand axe (50, 34, D:5) a +0 leather armour (52, -4, D:5) a +0 club (52, -2, D:5) a +0 flail a +0 ring mail (52, -1, D:5) a +0 dagger (53, -3, D:5) a +0 flail a +0 leather armour (54, 10, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 club (13, 4, D:6) 3 stones (19, -6, D:6) a +0 club (23, -10, D:6) a +0 club (24, 19, D:6) a +0 giant spiked club (33, -36, D:6) 5 boomerangs (34, -3, D:6) a +0 spear (48, -27, D:6) a stone (58, 1, D:6) a +0 leather armour (60, 7, D:6) a +0 spear (66, -38, D:6) a +0 sling (69, 11, D:6) the +2 dagger "Jellybane" {drain, *Rage +Blink MP+9 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). Level 7 of the Dungeon (0, 0, D:7) a +0 mace (6, -25, D:7) a +0 club a +0 leather armour (7, -24, D:7) a +1 sling (14, -28, D:7) a +1 dagger of electrocution (29, -28, D:7) a +0 robe a +0 falchion (30, -28, D:7) a +0 robe a +0 mace (31, -28, D:7) a +0 robe a +0 spear (32, -28, D:7) a +0 robe a +0 spear (32, -12, D:7) a +0 spear (33, -28, D:7) a +0 robe a +5 short sword (33, -13, D:7) a +0 leather armour (35, -9, D:7) a +0 rapier (52, -5, D:7) 4 stones (52, 5, D:7) 5 stones (53, -10, D:7) a +0 club (54, 3, D:7) a +0 flail a +0 ring mail (60, -4, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 trident a +0 animal skin a +0 halberd (1, -1, D:8) a +0 club a +0 dagger (1, 0, D:8) a +0 dagger a +0 robe a +0 dagger (2, -1, D:8) a +0 dagger (2, 0, D:8) 4 stones a +0 short sword (2, 1, D:8) a +0 flail (4, 6, D:8) a +0 dagger (4, 7, D:8) a +0 giant spiked club a +0 giant spiked club (5, 1, D:8) a +0 club (6, 7, D:8) 2 stones a +0 club (8, -9, D:8) the +12 quarterstaff of Debt {vorpal, rElec rPois} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (9, -6, D:8) a potion of haste 3 scrolls of noise (9, 3, D:8) a +0 short sword 22 poisoned darts (10, -3, D:8) a +0 dagger (10, 4, D:8) 3 stones a +0 whip (12, 5, D:8) a +0 short sword (12, 6, D:8) a +0 club 5 stones a +0 dagger a +0 robe a +0 dagger (13, 6, D:8) a +0 hand axe (13, 7, D:8) a +0 ring mail a +0 hand axe (13, 8, D:8) 2 stones a +0 dagger (14, -13, D:8) a +0 dagger (14, 7, D:8) a +0 short sword (17, -16, D:8) a +0 cloak (20, -11, D:8) 8 stones (22, -20, D:8) a +0 morningstar a stone (23, -3, D:8) a +0 chain mail (25, 3, D:8) a +0 club (33, 1, D:8) 4 poisoned darts (35, 1, D:8) a +0 robe (36, -6, D:8) a +0 mace (39, -7, D:8) a +0 club (39, -6, D:8) a +2 dagger a +0 robe (40, -9, D:8) a +0 flail (40, -7, D:8) a +0 dagger a +0 robe (40, 14, D:8) 2 stones (41, -9, D:8) a +3 dagger a +0 robe (42, -10, D:8) a +0 hand axe a boomerang a +0 scale mail (42, -8, D:8) a +5 mace a +0 robe (43, -11, D:8) a +0 dire flail a +0 robe (43, -9, D:8) a +4 hand axe a +0 robe (46, 15, D:8) a +0 scale mail (47, 9, D:8) a +0 club (47, 10, D:8) a +0 flail (48, 4, D:8) a +0 club a +0 leather armour (48, 6, D:8) a +0 mace a +0 leather armour (48, 11, D:8) a +0 dire flail (49, 5, D:8) a +0 club a +0 scale mail (49, 18, D:8) a +0 ring mail (50, 7, D:8) 5 large rocks Level 9 of the Dungeon [Shop] Keklaoci's General Store a +0 shortbow (42 gold) a +0 robe (9 gold) 5 stones (7 gold) a scroll of poison (56 gold) a +2 scimitar of holy wrath (268 gold) a scroll of magic mapping (105 gold) (0, 0, D:9) a +0 leather armour (3, -10, D:9) a +0 shortbow (9, -6, D:9) 6 poisoned darts (12, -3, D:9) 5 poisoned darts (14, -5, D:9) a +0 halberd (14, -4, D:9) a +0 club (15, -5, D:9) a +0 spear (16, -27, D:9) a +0 leather armour (17, -5, D:9) a +0 club a +0 robe (18, -5, D:9) a +0 club (19, -1, D:9) 3 javelins (25, -8, D:9) a +0 club (27, -16, D:9) a +0 spear a +0 ring mail (27, -15, D:9) a +0 spear of freezing (28, -17, D:9) a +0 spear (35, 0, D:9) a +2 leather armour of positive energy a +0 long sword (38, -3, D:9) a +0 trident (54, -4, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a curare-tipped dart (unseen) (2, 7, D:10) 11 gold pieces (3, 7, D:10) a scroll of amnesia (4, -3, D:10) a potion of berserk rage (4, 7, D:10) a +0 helmet (5, 7, D:10) a +0 rapier (6, 26, D:10) 8 stones (10, 22, D:10) a scroll of torment (15, 39, D:10) 6 stones (18, 39, D:10) 3 large rocks (20, 17, D:10) a +0 short sword (29, -1, D:10) a staff of death (30, 2, D:10) a +0 dagger a +0 robe (31, 9, D:10) a +0 robe (36, 28, D:10) a +0 falchion (36, 29, D:10) a +2 whip of venom (37, 27, D:10) a +0 robe a +0 dagger (37, 29, D:10) a +0 club (38, 33, D:10) a +0 sling (39, 27, D:10) a +0 falchion (43, 18, D:10) a +0 leather armour a +0 dagger (43, 19, D:10) a +0 short sword of electrocution (43, 24, D:10) the +0 leather armour of Happy Babbling {rN+ Will+ Int+3 Stlth+} Int: It affects your intelligence (+3). rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you more stealthy. (44, 18, D:10) a +0 ring mail a +0 flail (46, 28, D:10) 6 poisoned darts