Dungeon Crawl Stone Soup version 0.30-a0-509-gd016549fea (webtiles) character file. Game seed: 18173632708949565081 45 Bnni the Vexing (level 3, -2/27 HPs) Began as a Formicid Hexslinger on Dec 22, 2022. Slain by Terence ... wielding a +0 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (886 turns). Bnni the Vexing (Formicid Hexslinger) Turns: 886, Time: 00:02:15 Health: -2/27 AC: 2 Str: 14 XL: 3 Next: 90% Magic: 0/5 EV: 12 Int: 14 God: Gold: 48 SH: 0 Dex: 14 Spells: 0/4 levels left rFire . . . SeeInvis + a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - 2 scrolls of enchant armour {unknown} g - 2 scrolls of fear {unknown} h - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions e - a potion of brilliance {unknown} f - 3 potions of ambrosia {unknown} i - a potion of mutation {unknown} j - a potion of curing Skills: + Level 1.6 Fighting * Level 2.4 Ranged Weapons - Level 1.7 Dodging + Level 1.4 Spellcasting * Level 4.1 Hexes * Level 1.5 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 48% N/A 4% 1 b - Inner Flame Hex/Fire 8% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Portal Projectile Hex/Tloc 12% N/A 32% 3 Cause Fear Hex 6% N/A 41% 4 Gell's Gravitas Tloc 0% N/A 58% 3 Teleport Other Tloc 0% N/A 58% 3 Dispersal Tloc 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (almost dead, chance to affect: 54%) Terence resists with significant effort. Terence bares his teeth. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (almost dead, chance to affect: 54%) Terence resists with significant effort. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (almost dead, chance to affect: 54%) Terence resists with significant effort. Terence hits you with a +0 mace of protection! * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (almost dead, 61% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 scale mail (almost dead, 61% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence closely misses you. Terence hits you with a +0 mace of protection! You die... #.# #.# ##'### #....# #....# #....# #....##### #...@....# #..@####.# #......#.# ###.##.#.# #.#.<#.# #.#..#.# #.#..#.# #.#..#.# #.####.# #......# You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 3 ball pythons (D:1) 4 bats (D:1) An endoplasm (D:2) 6 goblins A hobgoblin (D:1) 3 quokkas (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bnni the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 115 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 253 | D:1 | Reached skill level 1 in Fire Magic 298 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 322 | D:1 | Learned a level 3 spell: Inner Flame 347 | D:1 | Reached skill level 4 in Hexes 762 | D:2 | Noticed Terence 886 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b D:2: layout_basic, ebering_ecumenical_altar_ruins, minivault_24, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.5 Hexes | 4 | 4.1 Fighting | | 1.6 Ranged Weapons | | 2.4 Dodging | | 1.7 Spellcasting | | 1.4 Action || total -------------------------++------- Fire: Sling || 88 Cast: Slow || 13 Inner Flame || 1 Armor: Robe || 3 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 922 | 902 | 20 | 0 | 632 | 2 | 461.0 | Dungeon | 922 | 902 | 20 | 0 | 632 | 2 | 461.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 685 daAuts D:2: 237 daAuts