Bnni Level 1 of the Dungeon [Shop] Iwneumo's Weapon Boutique the +2 whip of Evisceration {freeze, rF+ Str-3 Dex+6 SInv} (507 gold) Str: It affects your strength (-3). Dex: It affects your dexterity (+6). rF: It protects you from fire. SInv: It lets you see invisible. 3 poisoned darts (23 gold) a +0 hand axe of freezing (96 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) 3 boomerangs (78 gold) a +0 sling (19 gold) a +0 whip (32 gold) (24, 33, D:1) a +0 robe (31, 6, D:1) a +0 whip (41, 18, D:1) a +0 whip (48, 45, D:1) a +0 dagger (51, 10, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Bunnid's Assorted Antiques a potion of haste (170 gold) a +1 spear of freezing (210 gold) 2 scrolls of identify (68 gold) a potion of cancellation (136 gold) a scroll of identify (34 gold) a scroll of fog (68 gold) the +1 ring mail of the Salmon {rF+ Stlth+} (438 gold) rF: It protects you from fire. Stlth: It makes you more stealthy. a +0 cloak (76 gold) a potion of attraction (51 gold) [Shop] Qojilir's Jewellery Shop a ring of poison resistance (200 gold) an amulet of faith (400 gold) a ring of magical power (200 gold) an amulet of faith (400 gold) a ring of wizardry (300 gold) a ring of willpower (250 gold) a ring of wizardry (300 gold) the amulet of Fragile Peace {Reflect Fly rN+ SH+5} (433 gold) [amulet of reflection] It reflects blocked missile attacks. rN: It protects you from negative energy. Fly: It grants you flight. SH: It affects your SH (+5). a ring of fire (250 gold) a +4 ring of protection (360 gold) [Shop] Ufuinleo's Distillery a potion of enlightenment (50 gold) a potion of might (40 gold) a potion of attraction (30 gold) a potion of mutation (80 gold) a potion of mutation (80 gold) a potion of heal wounds (50 gold) a potion of enlightenment (50 gold) (2, -2, D:2) a +0 dagger a +0 short sword a +0 whip of freezing 9 stones (2, -1, D:2) a +0 dagger 2 stones (9, -35, D:2) a +1 dagger of speed a +0 club (9, -29, D:2) a +0 whip (10, -9, D:2) a +0 mace (11, -32, D:2) a +0 dagger (16, -17, D:2) a +0 dagger (20, -30, D:2) a +0 short sword (40, 7, D:2) a +0 club (43, -34, D:2) a stone (49, -12, D:2) a +0 sling a +0 dagger (51, -32, D:2) a +0 dagger (62, 3, D:2) a +1 antimagic trident (64, -33, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) 5 stones (3, 10, D:3) 5 large rocks (5, -18, D:3) a +0 dagger a +0 sling (5, 21, D:3) a +0 leather armour (11, 18, D:3) 5 stones (13, -10, D:3) a +0 whip (13, -9, D:3) a +0 morningstar (14, -10, D:3) a +0 trident a +0 trident a +0 leather armour (14, -9, D:3) a +0 flail (16, 24, D:3) a +0 club (33, -24, D:3) 5 stones (39, 3, D:3) a +2 whip of freezing 5 stones (43, -7, D:3) a +0 dagger a +0 robe (47, -1, D:3) a +0 robe (48, 29, D:3) a +0 short sword (50, 14, D:3) a +0 hand axe (54, -18, D:3) a +0 spear (57, 20, D:3) a +0 hand axe a +0 dagger (57, 22, D:3) a +0 whip a +0 short sword 3 boomerangs a +0 leather armour (58, 19, D:3) a +0 dagger a +0 robe (58, 20, D:3) a +0 dagger (60, 13, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (3, 1, D:4) a +0 dagger a goblin skeleton (12, -17, D:4) 7 stones (12, -6, D:4) a hound skeleton (12, 16, D:4) a quokka corpse (skeletalised by now) (18, 9, D:4) a +0 dagger (18, 10, D:4) a +0 dagger (18, 12, D:4) a staff of fire (19, 5, D:4) a +0 short sword a +0 dagger (19, 7, D:4) a +0 hand axe a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, -2, D:4) the amulet of the Establishment {Acrobat Harm rCorr Stlth-} [amulet of the acrobat] It increases your evasion while moving and waiting. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (23, 4, D:4) a +0 robe (27, 8, D:4) a jackal corpse (31, -3, D:4) 5 stones (33, -7, D:4) a +0 dagger 3 stones (35, -5, D:4) a +0 whip (38, 15, D:4) 3 boomerangs (48, 18, D:4) a +0 quarterstaff a kobold corpse (50, 17, D:4) a +0 robe the elf corpse of Dowan (58, 23, D:4) a +0 dagger