Bnni Level 1 of the Dungeon (6, 16, D:1) a +0 leather armour (17, -1, D:1) 8 stones (18, -1, D:1) an amulet of faith (19, 34, D:1) a +0 dagger (19, 35, D:1) a +0 short sword a +1 dagger of speed 5 stones (23, -5, D:1) a +0 dagger (24, -4, D:1) 4 stones (25, 15, D:1) a +0 dagger of venom a +0 rapier (32, -10, D:1) a +0 club (32, 4, D:1) a +0 sling (33, 15, D:1) a +0 mace (33, 35, D:1) an orb of guile (41, 30, D:1) a +0 whip (47, -3, D:1) a +0 dagger (55, 26, D:1) 5 stones (57, 2, D:1) a +0 mace Level 2 of the Dungeon (13, 8, D:2) a +0 short sword (20, -23, D:2) a +0 dagger (21, -25, D:2) a +0 dagger 2 stones (33, -20, D:2) a stone (37, -25, D:2) 5 stones (41, -28, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Awilaj's Jewellery Shop a ring of flight (192 gold) a ring of protection from cold (275 gold) a ring of wizardry (330 gold) the ring of Finality {rElec rCorr Str+5 Dex-2 Slay+4} (1129 gold) [ring of slaying] Str: It affects your strength (+5). Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a beast talisman (220 gold) an amulet of faith (440 gold) an amulet of magic regeneration (330 gold) the ring "Qilije" {rN+ rCorr Int+5 SInv Stlth+} (551 gold) [ring of positive energy] Int: It affects your intelligence (+5). rN: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. an amulet of reflection (330 gold) an amulet of regeneration (330 gold) (0, 0, D:3) a +0 short sword a +0 robe (1, 3, D:3) a +0 dagger (2, -16, D:3) a stone (2, 3, D:3) a +2 short sword of freezing a +0 chain mail a +0 whip a +0 club (8, -25, D:3) a +0 war axe (18, -21, D:3) 4 stones (18, 7, D:3) a +0 club (28, -3, D:3) a +0 short sword (33, -10, D:3) a +0 short sword (37, -14, D:3) a +0 dagger a +0 plate armour (37, 9, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 6, D:4) a +0 scythe a +0 robe (4, 27, D:4) 3 stones Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 leather armour Level 7 of the Dungeon [Shop] Hoxkom's Overcharged Wands a wand of digging (11) (693 gold) a wand of charming (18) (648 gold) a wand of roots (18) (648 gold) a wand of flame (40) (420 gold) a wand of digging (11) (693 gold) a wand of roots (18) (648 gold) (0, 0, D:7) a +0 leather armour a +0 hand axe (7, 6, D:7) a +0 flail 6 gold pieces (8, 7, D:7) a +0 whip a +0 club (10, 6, D:7) a +0 orcbow 19 gold pieces (13, 9, D:7) 5 gold pieces (still there?) a +1 dagger of protection (still there?) a +0 robe (still there?) (20, -5, D:7) a +0 ring mail (25, -8, D:7) a +0 flail a +0 leather armour the Ecumenical Temple (13, 8, Temple) a +0 scale mail a +0 short sword of venom a gnoll skeleton