Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 14396013348946290625 67 Bnni the Vexing (level 4, 0/33 HPs) Began as a Formicid Hexslinger on Jan 29, 2024. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1791 turns). Bnni the Vexing (Formicid Hexslinger) Turns: 1791, Time: 00:02:13 Health: 0/33 AC: 3 Str: 13 XL: 4 Next: 40% Magic: 1/6 EV: 12 Int: 12 God: Gold: 140 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) e - a +2 dagger of venom Armour c - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls b - a scroll of poison f - 2 scrolls of teleportation {unknown} h - a scroll of summoning {unknown} Potions d - a potion of magic {unknown} i - 2 potions of degeneration {unknown} Skills: + Level 2.0 Fighting * Level 2.9 Ranged Weapons - Level 1.7 Dodging + Level 1.6 Spellcasting * Level 4.6 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 13% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll. The gnoll is heavily wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is severely wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is moderately wounded. The gnoll barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, heavily drained, chance to call a sprite on attack: 59%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet closely misses the gnoll. The gnoll barely misses you. Unknown command. Okay, then. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, heavily drained, chance to call a sprite on attack: 59%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The jinxing sprites lose interest in you. The gnoll barely misses you. The gnoll completely misses you. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll seems less drained. x2 The gnoll closely misses you. x2 Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You die... #'##.......####### ##.####............ #8.8# +....#...#..# ##†## #....#.#..#.. ##.## #....#..#..#. #8.8# #....#...#..# ##.## #....#.#..#.. ##.## ..>..#....... #8@8#..#.######...# ##g## ...## #g# .## ....g).g....... #8##8##.##8###8 ### # #.# ##### ... 8.8##...########## #.##'............. #.###......####### You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 6 bats 2 endoplasms 2 giant cockroaches 4 goblins 6 hobgoblins (D:1) 5 jackals (D:1) 5 kobolds A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bnni the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 92 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 95 | D:1 | Learned a level 2 spell: Jinxbite 109 | D:1 | Found Boh Duogrum's Weapon Boutique. 166 | D:1 | Reached skill level 4 in Hexes 372 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 566 | D:1 | Found a faded altar of an unknown god. 1518 | D:2 | Reached XP level 4. HP: 32/33 MP: 6/6 1791 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_corners, serial_shops, shop, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_misc_feat_plants, minmay_misc_feat_encased D:2: layout_basic, grunt_decor_arrowhead, dk_noncrumbling_2, grunt_ministairs_13, minmay_misc_feat_diagonals, dreamdust_wishing_well, minmay_misc_feat_room, chequers_serial_rivers_micro_c Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 4 | 4.6 Fighting | 2 | 2.0 Ranged Weapons | | 2.9 Dodging | | 1.7 Spellcasting | | 1.6 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 95 | 20 || 115 Cast: Jinxbite | 1 | 3 || 4 Armour: Robe | 21 | 7 || 28 Dodge: Dodged | 22 | 10 || 32