Bnni Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -5, D:1) a +0 dagger 2 stones a hobgoblin skeleton (7, 21, D:1) a +0 dagger a goblin skeleton (16, 24, D:1) a +0 long sword (17, 33, D:1) a +0 short sword (24, -5, D:1) 4 boomerangs (28, 37, D:1) a rat skeleton (29, 20, D:1) a hobgoblin corpse (skeletalised by now) (34, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -5, D:1) a hobgoblin skeleton (37, 11, D:1) a hobgoblin corpse (skeletalised by now) (44, -4, D:1) a +0 dagger a stone (45, -4, D:1) a ball python skeleton (47, 4, D:1) a hobgoblin corpse (skeletalised by now) (51, 43, D:1) a bat corpse (skeletalised by now) (52, 31, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (3, 11, D:2) a rat corpse (skeletalised by now) (7, 32, D:2) a +0 club (10, -1, D:2) a +0 club (12, -18, D:2) a +0 dagger (14, -1, D:2) a +0 chain mail (16, 19, D:2) a ball python corpse (skeletalised by now) (18, -15, D:2) a quokka corpse (skeletalised by now) (21, 6, D:2) 7 stones (22, -20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, 0, D:2) a +0 ring mail (32, -9, D:2) 2 stones (37, -10, D:2) a ball python corpse (skeletalised by now) (40, 15, D:2) a +0 robe (42, -2, D:2) 7 stones (45, 0, D:2) a +0 short sword 3 stones (46, -5, D:2) a +1 flail of protection a gnoll corpse (skeletalised by now) (46, -3, D:2) a gnoll corpse (skeletalised by now) (46, 0, D:2) a +0 club a +0 whip of draining (46, 1, D:2) a jackal skeleton (49, 7, D:2) a rat skeleton (52, 11, D:2) a +0 club (60, 4, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 barding (1, 17, D:3) a ball python skeleton (3, -6, D:3) a scroll of revelation (3, 4, D:3) 6 stones (4, -4, D:3) a potion of brilliance (5, -10, D:3) 2 potions of haste a scroll of teleportation (5, -6, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (6, -4, D:3) a scroll of fear (6, 13, D:3) a bat skeleton (7, -6, D:3) a potion of heal wounds (12, -22, D:3) a +0 dagger a goblin corpse (skeletalised by now) (12, -13, D:3) a +0 dagger a +0 robe a goblin skeleton (15, -20, D:3) an adder skeleton (16, -14, D:3) a +0 hand axe a +0 scale mail the human skeleton of Terence (31, -13, D:3) 2 stones (35, -7, D:3) a +0 club (35, 6, D:3) a +0 quarterstaff (42, -23, D:3) a +0 dagger (44, 15, D:3) a +0 hand axe (45, -16, D:3) 4 large rocks (46, -11, D:3) a jackal skeleton a jackal skeleton (46, -9, D:3) a hobgoblin skeleton (49, -2, D:3) 5 stones (50, 27, D:3) 8 stones (52, -7, D:3) a +0 dagger