Boby Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 14, D:1) a +0 short sword (32, 4, D:1) a +0 hunting sling (34, 12, D:1) a +0 whip (42, 20, D:1) a +0 hunting sling Level 2 of the Dungeon (12, -4, D:2) a +0 club (12, 3, D:2) a +0 flail a +0 club (13, 0, D:2) a +0 club (13, 3, D:2) a +0 flail (15, 0, D:2) a +0 club (18, 0, D:2) a +0 club (25, -5, D:2) a +0 club (27, 2, D:2) a +0 robe a +0 dagger (27, 5, D:2) a cursed +0 club (36, -13, D:2) a +0 club (47, -10, D:2) a +0 ring mail (49, -7, D:2) a +0 mace (49, 3, D:2) a +0 whip Level 3 of the Dungeon (11, 1, D:3) a +0 club (14, 11, D:3) a +0 leather armour (19, 20, D:3) a +0 short sword (25, -2, D:3) a cursed -2 club (30, -2, D:3) a +1 robe of fire resistance (32, -4, D:3) a +0 mace a +0 shortbow (38, 14, D:3) a +0 chain mail (39, 14, D:3) a +0 animal skin a +0 falchion a +0 dagger a +0 falchion a +0 leather armour a +0 club (40, 37, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Buinac's Distillery a potion of brilliance (52 gold) a potion of flight (52 gold) a potion of agility (52 gold) a potion of might (52 gold) a potion of curing (32 gold) a potion of mutation (104 gold) a potion of resistance (130 gold) a potion of mutation (104 gold) a potion of berserk rage (39 gold) [Shop] Jigg's Armour Boutique the +3 fire dragon scales of Inference {rF++ rC- Dex+3 SInv Stlth-} (1184 gold) It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It makes you less stealthy. a +3 scale mail of poison resistance (299 gold) a +2 robe (165 gold) a +0 ring mail (52 gold) a +0 ring mail of fire resistance (143 gold) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (495 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). the cursed +0 hat "Itzerow" {*Corrode *Drain rF+ Str+4 Slay+2} (267 gold) It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It may corrode you when you take damage. It causes draining when unequipped. It has a curse placed upon it. a +0 leather armour (26 gold) a +0 robe (9 gold) (0, 0, D:4) a +0 shortbow (5, -23, D:4) a +0 mace (10, -24, D:4) a +0 flail (15, -19, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Jaqu's Weapon Shoppe a +0 dagger (20 gold) a +0 club (10 gold) a +0 trident (35 gold) a +0 flail (35 gold) a +0 rapier (40 gold) a +0 dagger (20 gold) a +0 whip (25 gold) a +0 spear (30 gold) the +6 flail of Jiuk {elec, rF+} (527 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. the cursed +0 trident of Causality {pierce, rC++ MR- Str+3 Stlth+} (302 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 club (10 gold) a +0 short sword (30 gold) a +2 glaive of protection (198 gold) (26, 12, D:5) a +0 ring mail (28, -24, D:5) a +0 short sword (36, 20, D:5) a +0 ring mail (44, 15, D:5) a +0 flail