Boma the Dungeon (0, 50, D) a +0 whip of venom (0, 51, D) a +1 plate armour of poison resistance (0, 52, D) the ring "Giyqeiz" {Ice *Drain rElec rN++ SInv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (1, 33, D) a +3 fustibalus of freezing (1, 34, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (1, 51, D) an uncursed staff of poison (2, 14, D) a +2 ring mail of poison resistance (2, 15, D) an uncursed staff of summoning (2, 16, D) the +2 scale mail of Starshine {Regen+ Int+4} It affects your intelligence (+4). It increases your rate of regeneration. (2, 32, D) a +1 plate armour of poison resistance (2, 33, D) an uncursed staff of air (2, 34, D) a lamp of fire (2, 38, D) a +0 rapier (unseen) (2, 40, D) a +0 quarterstaff (unseen) (2, 50, D) the cursed +0 leather armour of the Camelopard {-Tele MR+++ Int-2 Dex+2} It affects your intelligence (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (2, 51, D) an uncursed staff of earth a cursed amulet of inaccuracy (2, 52, D) the +5 spear "Laoppair" {flame, *Drain +Inv rN+++ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +4 morningstar of protection (3, 15, D) a +3 great mace of draining (3, 33, D) a +2 longbow of velocity (3, 42, D) a +2 demon whip of flaming (unseen) (3, 50, D) a lamp of fire (3, 51, D) the Catalogue of Orientation and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Poisonous Vapours Poison/Air 2 d - Gell's Gravitas Translocation 3 e - Malign Gateway Summoning/Translocation 7 (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (4, 14, D) the +8 scimitar "Duqeset" {drain, Int+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). (4, 15, D) a +5 flail of protection (4, 16, D) a +2 falchion of holy wrath (4, 32, D) a crystal ball of energy (4, 34, D) a phial of floods (4, 36, D) an uncursed staff of wizardry a +0 robe (4, 50, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (4, 51, D) an uncursed staff of death (5, 14, D) an uncursed staff of earth (5, 15, D) an uncursed staff of power (5, 32, D) a book of Beasts (5, 33, D) a lamp of fire (5, 34, D) an uncursed staff of poison (5, 37, D) a +2 flail of protection (unseen) (5, 38, D) a +0 flail (unseen) (5, 39, D) a cursed +0 quarterstaff (unseen) (5, 51, D) the +7 plate armour "Laxkotwu" {rElec rPois SInv Stlth+} It insulates you from electricity. It protects you from poison. It lets you see invisible. It makes you more stealthy. (5, 52, D) the Disquisition on Hexes and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 (6, 16, D) a +1 arbalest of freezing (6, 32, D) a +0 buckler (6, 33, D) a +3 scale mail of fire resistance (6, 34, D) the +3 hand axe of Fragile Peace {chop, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. (6, 36, D) a +0 quarterstaff (unseen) (6, 37, D) a +6 flail of holy wrath (unseen) (6, 50, D) an uncursed staff of death (6, 52, D) the +5 long sword of Grandeur {flame, Int+6 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (+4). (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 14, D) a +1 long sword of draining (7, 15, D) a crystal ball of energy (7, 16, D) a +0 cloak (7, 33, D) a +4 short sword of venom (7, 34, D) an uncursed staff of energy (7, 36, D) a +2 lajatang of speed (unseen) (7, 37, D) (unseen) (7, 38, D) a +2 vampiric lajatang (unseen) (7, 39, D) a +0 flail (unseen) (7, 40, D) a +0 hand axe a +0 animal skin (7, 50, D) an uncursed staff of conjuration (7, 51, D) the +7 trident "Oguoq" {holy, rF+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your magic capacity (+9). (7, 52, D) the +5 chain mail of Analysis {rC++ rN+ MR- Str+2} It affects your strength (+2). It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (8, 14, D) an uncursed staff of earth (8, 15, D) an uncursed staff of cold (8, 16, D) an uncursed staff of wizardry (8, 32, D) a +1 short sword of venom (8, 33, D) a +4 ring of protection (8, 37, D) a -1 club (unseen) (8, 38, D) a +0 hand axe (unseen) (8, 39, D) a +5 quick blade (unseen) (8, 40, D) a +4 rapier of venom (unseen) (8, 51, D) the ring of Ceecirah {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (8, 52, D) a cursed amulet of inaccuracy (8, 53, D) a +2 arbalest of velocity (unseen) (9, 16, D) a crystal ball of energy (9, 33, D) a fan of gales (9, 37, D) a +0 spear (unseen) (9, 38, D) a +4 scimitar of holy wrath (unseen) (9, 40, D) a +0 robe (unseen) (9, 50, D) the +9 scimitar "Jomij" {venom, *Noise rN+ MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (9, 51, D) a +2 leather armour of fire resistance (9, 52, D) the +7 hand axe of Zietz {drain, *Drain +Inv rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 shortbow of freezing (10, 15, D) a +0 broad axe of chopping (10, 16, D) a +1 arbalest of freezing (10, 32, D) an uncursed staff of power (10, 33, D) a +0 buckler (10, 34, D) an uncursed staff of fire (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +5 ring of strength (11, 16, D) a lightning rod (4/4) (11, 32, D) an uncursed staff of cold (11, 34, D) a manual of Invocations Kot Etucott's Arcane Secrets of Rites and Rhymes Spells Type Level a - Shatter Earth 9 (11, 50, D) a lamp of fire (11, 51, D) an uncursed staff of cold (11, 52, D) an uncursed staff of conjuration (12, 15, D) a +3 mace of protection (12, 34, D) an uncursed staff of air (12, 50, D) a lamp of fire (12, 52, D) a book of Callings (13, 32, D) an uncursed staff of air (13, 34, D) a phial of floods (13, 50, D) an uncursed staff of energy (13, 51, D) an uncursed ring of protection from cold the +1 long sword of the End {flame, Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+3). (13, 52, D) the +0 ring mail of Polish {*Drain rC++ Str+5} It affects your strength (+5). It greatly protects you from cold. It causes draining when unequipped. (14, 50, D) the +0 leather armour of Beogh's Fury {rPois rN+ Int+2} It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. (14, 51, D) a +2 flail of protection (14, 52, D) a +3 halberd of venom (18, 49, D) a +0 rapier (18, 50, D) a +3 scimitar of holy wrath (19, 0, D) a +0 hunting sling of flaming (19, 4, D) a +0 robe (19, 16, D) a +1 hand crossbow of flaming (19, 17, D) a book of Changes (19, 32, D) a lamp of fire (19, 33, D) +2 swamp dragon scales (19, 48, D) an uncursed staff of air (19, 49, D) a +0 long sword (19, 50, D) a +2 robe of cold resistance (20, 0, D) a phial of floods (20, 1, D) the +12 spear of Egomania {flame, *Contam *Drain Int+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It causes magical contamination when unequipped. It causes draining when unequipped. It makes you more stealthy. (20, 7, D) a +0 halberd a +0 robe (20, 16, D) a book of Clouds (20, 18, D) a +0 shortbow a +0 short sword 21 arrows a +1 leather armour of cold resistance (20, 33, D) an uncursed staff of fire (20, 48, D) a book of Air (20, 50, D) the +0 pair of gloves of Light {Int+5} It affects your intelligence (+5). (21, 13, D) an uncursed staff of summoning (unseen) (21, 16, D) a book of Clouds (21, 17, D) a +1 ring of slaying (21, 24, D) an arrow (21, 32, D) the +8 great sword of Mutilation {slice, +Inv MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. (21, 33, D) the Handbook of Poisonous Enhancements Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Ring of Flames Charms/Fire 7 (21, 49, D) a +2 dagger of venom (22, 0, D) the +8 hunting sling "Goylerhe" {velocity, Str+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+3). It makes you more stealthy. (22, 12, D) a +4 long sword of freezing (unseen) (22, 16, D) a lightning rod (4/4) (22, 17, D) an uncursed staff of wizardry (22, 18, D) a +0 shortbow (unseen) (22, 19, D) a +0 longbow (unseen) (22, 20, D) a +0 short sword (22, 32, D) an uncursed staff of power (22, 33, D) a lightning rod (4/4) (22, 34, D) a +1 great sword of draining (22, 48, D) an uncursed staff of conjuration (22, 49, D) a +0 leather armour (22, 50, D) a book of Minor Magic (23, 0, D) a +2 leather armour of cold resistance (23, 1, D) a fan of gales (23, 17, D) a lightning rod (4/4) (23, 18, D) a +0 scimitar of slicing (still there?) a +1 halberd of flaming (still there?) (23, 19, D) a +0 long sword a cursed -3 shortbow 25 arrows (23, 20, D) a +0 longbow (unseen) (23, 21, D) a +2 long sword of holy wrath (23, 27, D) an arrow (23, 32, D) a +0 pair of boots of flying (23, 33, D) a +0 flail a +2 robe (23, 37, D) a manual of Air Magic a +6 ring of dexterity (23, 41, D) a large rock (23, 48, D) an uncursed staff of poison (23, 49, D) the +9 scimitar "Uskupn" {drain, rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 50, D) a fan of gales (24, 0, D) the +1 scale mail "Geick" {Dex+4} It affects your dexterity (+4). (24, 1, D) a lightning rod (4/4) (24, 17, D) the ring "Owkusm" {rC+ AC+3 Str-4 Int+7} [ring of protection] It affects your AC (+3). It affects your strength (-4). It affects your intelligence (+7). It protects you from cold. (24, 18, D) an uncursed staff of summoning (24, 19, D) a +0 longbow (unseen) (24, 20, D) a +0 longbow 38 arrows a +0 leather armour (24, 21, D) a +4 glaive of chopping (24, 22, D) an arrow (24, 32, D) a ration (24, 33, D) an uncursed staff of poison (24, 34, D) a ration (24, 36, D) 3 large rocks (24, 41, D) a large rock (24, 48, D) a cursed amulet of inaccuracy (24, 49, D) an uncursed staff of fire (24, 50, D) an uncursed staff of power (24, 51, D) an arrow (24, 58, D) an arrow (25, 7, D) a +0 dagger a +0 robe (25, 9, D) a +0 long sword (25, 12, D) a +0 robe (25, 16, D) the ring "Nuarygu" {rC- Str+7 SInv} [ring of see invisible] It affects your strength (+7). It makes you vulnerable to cold. It lets you see invisible. (25, 17, D) a +0 long sword (25, 18, D) a +0 short sword (still there?) a +3 leather armour of cold resistance (still there?) (25, 19, D) a +0 rapier (still there?) a +4 dire flail of holy wrath (still there?) (25, 20, D) a +0 longbow (still there?) a +0 long sword (still there?) (25, 21, D) a +0 rapier (25, 32, D) an uncursed staff of poison (25, 34, D) an uncursed staff of conjuration (25, 35, D) a +0 dire flail (25, 48, D) a +0 leather armour (25, 54, D) a +0 scimitar (unseen) (26, 1, D) a +0 dagger of venom (26, 9, D) a +0 great sword a +1 chain mail of fire resistance (26, 11, D) a +1 antimagic trident a +0 robe (26, 12, D) a +4 quarterstaff of protection (26, 13, D) a +0 great sword a +0 robe (26, 19, D) a +0 dagger (unseen) (26, 20, D) a +0 rapier (unseen) (26, 33, D) a +3 amulet of reflection (26, 37, D) 2 large rocks (26, 48, D) a crystal ball of energy a +2 hunting sling of velocity (26, 51, D) a +0 shortbow (unseen) (26, 52, D) a +0 rapier a +1 leather armour of cold resistance (26, 53, D) a cursed -1 long sword (unseen) (27, 0, D) a fan of gales (27, 1, D) a +0 robe (27, 8, D) a +1 dagger of venom a +0 robe (27, 12, D) a +0 great mace a +0 plate armour (27, 17, D) a +3 leather armour of positive energy (27, 19, D) a +0 long sword (unseen) (27, 32, D) a +4 chain mail of positive energy (27, 33, D) the ring of Ulai {Str+4 Int+4} [ring of strength] It affects your strength (+4). It affects your intelligence (+4). (27, 34, D) a +1 morningstar of holy wrath (27, 48, D) a +0 dagger (27, 49, D) a fan of gales (27, 50, D) the ring of Edghif {*Drain MP+9 Int+3 Dex+4 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. the ring "Waeci" {+Fly rF+ SInv Stlth+} [ring of flight] It protects you from fire. It lets you see invisible. It lets you fly. It makes you more stealthy. the ring "Opoer" {+Fly rF- rC+ MP+9 Int+4} [ring of flight] It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). It lets you fly. an arrow (27, 51, D) a +0 dagger (unseen) (27, 52, D) a +0 long sword a +0 long sword a +0 long sword a +0 short sword a +0 ring mail a +0 longbow a +0 long sword 22 arrows a +0 leather armour (27, 53, D) a +2 mace of holy wrath a +0 buckler a +2 halberd of venom an arrow (27, 54, D) a +0 short sword (28, 0, D) a +0 hand axe of draining (28, 7, D) a +4 quick blade a +0 robe (28, 16, D) a lightning rod (4/4) (28, 17, D) an uncursed staff of cold (28, 32, D) an uncursed ring of positive energy (28, 33, D) the cursed +3 glaive "Ucvehowk" {flame, rPois rC+ Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (28, 49, D) a +0 longbow 24 arrows a cursed -2 leather armour a +2 dagger of flaming (28, 50, D) a +7 halberd of protection a +3 antimagic flail a +0 rapier a +0 short sword an uncursed amulet of magic regeneration a cursed -1 long sword a +0 leather armour (28, 51, D) a +0 long sword a +0 longbow 21 arrows a +0 leather armour the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +0 rapier a +0 rapier a +0 leather armour a +0 lajatang of distortion (28, 52, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 dagger a +3 shortbow 24 arrows a +0 leather armour (28, 53, D) an arrow a +0 scimitar (28, 58, D) an arrow (29, 1, D) a +1 dagger of protection (29, 16, D) the ring of the Raven {rN+ Int+6} [ring of positive energy] It affects your intelligence (+6). It protects you from negative energy. an uncursed ring of protection from cold +5 ice dragon scales +5 fire dragon scales a +6 ring of strength a +1 pair of boots of flying (29, 32, D) a +2 fustibalus of flaming (29, 33, D) the +11 lajatang of Litsyzoh {chaos, rF+ Dex+3} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+3). It protects you from fire. (29, 48, D) a +0 long sword (29, 49, D) a +3 hand axe of electrocution (29, 50, D) a +0 rapier a cursed +0 leather armour a +0 scimitar a book of Beasts (29, 51, D) a +0 long sword (still there?) an arrow (still there?) (29, 52, D) a +1 short sword of draining (unseen) (29, 54, D) the cursed +1 great sword of Peril {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (30, 48, D) an uncursed staff of death (30, 49, D) a +0 leather armour (30, 50, D) a +0 rapier a +0 rapier a +0 leather armour a +4 short sword of speed a +0 short sword a +0 leather armour a +6 dagger of venom an uncursed staff of conjuration (30, 51, D) a +0 longbow a +2 antimagic flail a cursed +0 leather armour a +5 ring of intelligence 67 arrows (30, 52, D) an arrow (31, 49, D) a +0 rapier (31, 50, D) a +1 executioner's axe of electrocution (31, 51, D) a +0 short sword (32, 48, D) a fan of gales (32, 50, D) a +2 hand axe of electrocution (33, 48, D) a +0 rapier (33, 49, D) a cursed staff of death (33, 50, D) an uncursed staff of summoning (34, 48, D) an arrow (34, 50, D) a +5 dagger (35, 15, D) the +2 short sword "Quekipi" {pierce, Fragile +Rage rF++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from negative energy. It lets you go berserk. It will be destroyed if unequipped. (36, 1, D) a +2 demon whip of electrocution (36, 3, D) a +0 club (36, 15, D) a +2 robe of fire resistance (36, 29, D) the ring "Gestreat" {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. an uncursed amulet of the acrobat (37, 0, D) the +5 hand axe of Karif {chop, Str+3 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+5). (37, 1, D) a +0 giant spiked club a +6 spear of piercing (37, 3, D) a +0 dagger (unseen) (37, 14, D) an uncursed staff of cold (37, 29, D) a +0 dagger (37, 32, D) a +0 dagger a +0 robe (37, 34, D) a +0 great sword a +0 plate armour (37, 50, D) a +0 long sword (38, 1, D) the +6 hand crossbow "Suucsuh" {velocity, Str+3 Int+5 Stlth-} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+5). It makes you less stealthy. (38, 2, D) a +0 short sword (38, 3, D) a +0 dagger a +1 robe of the Archmagi (38, 14, D) a +5 quarterstaff of speed (38, 15, D) a +1 chain mail of poison resistance (38, 28, D) a +1 spear of freezing (38, 32, D) a +0 dagger a +0 robe (38, 34, D) the +6 trident of the Endless Stars {flame, rF+ rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It lets you see invisible. a +0 robe (38, 48, D) an uncursed staff of fire (38, 49, D) an uncursed staff of air (38, 50, D) a +1 plate armour of cold resistance (39, 0, D) a +0 glaive of chopping (39, 2, D) a +0 giant club (39, 3, D) a +0 dagger (unseen) (39, 4, D) a cursed -3 giant club (unseen) (39, 14, D) the +5 mace "Binipn" {antimagic, +Fly rF- rN+++ Str-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you fly. (39, 28, D) the Catalogue of Fire and Intoxication Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (39, 29, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (39, 31, D) an uncursed staff of poison a +0 robe (39, 48, D) an uncursed staff of earth (39, 49, D) the +4 leather armour of the Vaults {-Cast rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It prevents spellcasting. (39, 50, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (40, 0, D) a lamp of fire (40, 1, D) an uncursed ring of protection from cold +5 storm dragon scales a +6 ring of intelligence an uncursed ring of flight 2 curare-tipped darts 8 poisoned darts (40, 2, D) a +0 flail a +0 chain mail (40, 3, D) a cursed -1 trident (unseen) (40, 14, D) a +4 hand crossbow of flaming (40, 15, D) a crystal ball of energy (40, 28, D) the Collected Works on the Venomous Blaze Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Ring of Flames Charms/Fire 7 c - Ignition Fire 8 (40, 29, D) an uncursed staff of power (40, 32, D) a +0 mace an uncursed ring of flight (40, 34, D) the +1 falchion "Ogrebane" {slice, rElec Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. the +1 scale mail of Nigadyet {MR+ MP-9 Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (40, 36, D) a +3 hand axe a +2 shortbow of velocity a +0 robe (40, 48, D) a +0 rapier a phial of floods (40, 49, D) an uncursed staff of fire (40, 50, D) a +1 centaur barding of stealth (41, 1, D) a +1 battleaxe of chopping a +0 plate armour a +0 giant club a book of Annihilations (41, 2, D) a +0 mace a +0 chain mail (41, 14, D) a phial of floods (41, 15, D) a +1 plate armour of poison resistance (41, 28, D) a +1 whip of venom (41, 29, D) a +2 plate armour of positive energy (41, 48, D) a cursed ring of attention (41, 50, D) a +0 short sword a fan of gales an elf corpse (skeletalised by now) (41, 55, D) an arrow (42, 0, D) a +4 scale mail of positive energy (42, 1, D) the cursed +3 dagger "Vampire's Death" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (42, 14, D) the cursed +3 long sword of Abomination {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (42, 15, D) a +5 ring of strength (42, 28, D) a +0 robe (42, 29, D) an uncursed staff of poison (42, 48, D) a +0 short sword a +1 long sword of holy wrath a lamp of fire an elf corpse (skeletalised by now) (42, 49, D) a +0 long sword a +0 leather armour a +0 trident of venom (42, 50, D) a +0 dagger of protection (42, 51, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (43, 14, D) a lamp of fire (43, 15, D) a +1 naga barding of fire resistance (43, 31, D) a +0 dagger a +2 leather armour of positive energy (43, 47, D) an arrow (43, 48, D) the ring of Discord {rF+ rN+ AC+3} [ring of protection] It affects your AC (+3). It protects you from fire. It protects you from negative energy. (43, 49, D) a +0 rapier a +0 long sword an uncursed amulet of regeneration an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (43, 50, D) a +0 long sword a +7 hand crossbow an elf corpse (skeletalised by now) (44, 28, D) the +8 ring mail of Wedwobb {-Tele rN+ Int+3 SInv} It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (44, 48, D) a Necronomicon (44, 49, D) the +8 plate armour "Uriduer" {Str+3} It affects your strength (+3). (44, 50, D) a cursed +0 short sword a +0 dagger a cursed -1 robe an orc corpse (skeletalised by now) (44, 51, D) a +1 halberd of flaming a +0 dagger of speed (45, 48, D) an arrow the +5 whip "Zidiza" {slash, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (45, 49, D) a lightning rod (4/4) (45, 50, D) a +0 longbow 36 arrows a +0 leather armour a +2 plate armour of poison resistance an elf corpse (skeletalised by now) (45, 51, D) a book of Enchantments (46, 48, D) a +3 chain mail of magic resistance (46, 49, D) a +0 dagger a +0 leather armour an uncursed amulet of regeneration (46, 50, D) a +0 longbow 41 arrows a +0 leather armour a +0 rapier a +0 leather armour a +2 scale mail of poison resistance an elf corpse (skeletalised by now) (46, 51, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +2 vampiric scimitar (47, 48, D) a +3 trident a fan of gales (47, 49, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (47, 50, D) a +0 short sword the +1 long sword of Wrongful Imprisonment {antimagic, rElec rPois rF+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. an elf corpse (skeletalised by now) (47, 51, D) a +0 longbow 37 arrows a cursed +0 leather armour a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (47, 52, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (48, 48, D) a +3 glaive of protection (48, 49, D) a +0 dagger of venom a scroll of holy word an elf corpse (skeletalised by now) (48, 50, D) a +0 long sword an elf corpse (skeletalised by now) (48, 51, D) a +0 short sword a +0 short sword a cursed +0 leather armour a +0 broad axe of flaming (49, 0, D) the +4 hand axe "Newt's Demise" {chop, rPois rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (49, 1, D) an uncursed staff of power (49, 12, D) an uncursed staff of wizardry (49, 24, D) a +2 broad axe of freezing (49, 37, D) a +4 scale mail of cold resistance (49, 38, D) a +0 hand axe a +0 chain mail (49, 48, D) an uncursed staff of wizardry (49, 49, D) a +2 dagger of venom a +0 shortbow 20 arrows a +0 leather armour an elf corpse (skeletalised by now) (49, 50, D) a +0 long sword a +0 chain mail a +5 dagger of protection a +0 shortbow 16 arrows a cursed -1 leather armour a +0 dagger an elf corpse (skeletalised by now) (49, 51, D) a +3 longbow 29 arrows a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (50, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (50, 1, D) an uncursed staff of wizardry (50, 13, D) a fan of gales (50, 24, D) the +0 leather armour of the Evening {rF+} It protects you from fire. (50, 25, D) the +1 leather armour "Qiocusm" {rC+} It protects you from cold. (50, 36, D) a +0 mace (50, 37, D) a lightning rod (4/4) (50, 38, D) the +6 falchion "Umasyul" {flame, rPois rF+ Str+7 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your dexterity (-2). It protects you from fire. It protects you from poison. (50, 39, D) a +0 flail a scroll of holy word (50, 41, D) a cursed -3 scimitar a +0 plate armour (50, 48, D) a +0 glaive of chopping (50, 50, D) a +0 longbow 32 arrows a +0 leather armour an uncursed amulet of the acrobat (50, 51, D) a +0 rapier (51, 0, D) an uncursed ring of flight (51, 1, D) a +0 battleaxe of flaming (51, 12, D) an uncursed staff of cold (51, 13, D) a +2 scimitar of slicing (51, 25, D) an uncursed staff of earth (51, 26, D) a +0 glaive (51, 27, D) a +3 halberd (51, 39, D) a +1 battleaxe of freezing a +0 chain mail (51, 41, D) a +0 battleaxe a cursed +0 chain mail (51, 48, D) a +0 dagger a +0 cloak of poison resistance (51, 49, D) a +2 war axe of venom (52, 0, D) the +10 hunting sling "Fachah" {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (52, 1, D) an uncursed staff of death (52, 12, D) an uncursed amulet of harm a +6 ring of intelligence a +0 robe an uncursed ring of stealth (52, 13, D) a +0 antimagic hand axe (52, 15, D) a +0 scimitar of electrocution (52, 24, D) a +1 trident of flaming (52, 26, D) a +2 war axe of freezing (unseen) (52, 28, D) a +0 mace (unseen) (52, 36, D) a +0 arbalest (52, 38, D) a +0 halberd a +5 hand crossbow of freezing a +0 plate armour (52, 39, D) a +0 bardiche a +2 arbalest of freezing 20 bolts a +0 chain mail (52, 40, D) a +0 great sword a +2 chain mail of cold resistance (52, 48, D) a +4 hand axe of electrocution a +4 falchion of holy wrath (52, 49, D) an uncursed staff of power (52, 50, D) a +0 longbow 30 arrows a +0 leather armour a +0 halberd of freezing a +2 shortbow of flaming (53, 1, D) a +2 ring of protection (53, 12, D) a +2 longbow of freezing (53, 13, D) a lamp of fire (53, 24, D) an uncursed staff of cold (53, 25, D) a cursed -2 war axe an uncursed ring of see invisible (53, 27, D) a +0 flail a +0 robe (53, 36, D) a +0 quarterstaff of distortion (53, 40, D) a cursed -2 trident (unseen) (53, 48, D) a +0 rapier (53, 49, D) an uncursed staff of wizardry (53, 50, D) a +0 rapier a +0 leather armour (53, 51, D) a +4 mace of draining (54, 13, D) a +2 leather armour of cold resistance (54, 24, D) an uncursed staff of conjuration (54, 25, D) a +1 halberd of venom (54, 27, D) a +0 hand axe (unseen) (54, 36, D) an uncursed staff of wizardry (54, 48, D) a +5 quick blade a +0 rapier (54, 49, D) a +0 short sword an uncursed staff of cold an elf corpse (skeletalised by now) (54, 50, D) the +5 scimitar of Starshine {elec, rPois Str+4 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. (55, 1, D) a cursed staff of death (55, 12, D) an uncursed staff of death (55, 13, D) a +1 robe of positive energy (55, 24, D) a +3 spear of venom (59, 36, D) an uncursed staff of wizardry (59, 37, D) a +3 leather armour of poison resistance (59, 47, D) an uncursed staff of air (59, 48, D) a +3 ring of dexterity (59, 49, D) a +1 hunting sling of flaming (60, 37, D) an uncursed staff of earth (60, 47, D) a +0 trident (60, 48, D) a +2 pair of gloves of archery (60, 49, D) a +3 whip of venom (61, 0, D) a +2 short sword of venom (61, 8, D) a +0 short sword a +0 leather armour (61, 16, D) an uncursed staff of death (61, 36, D) a +3 leather armour of cold resistance (61, 47, D) an uncursed staff of death (61, 48, D) an uncursed ring of resist corrosion (61, 49, D) a +0 dagger a +0 cloak (61, 53, D) an inedible chunk of flesh (62, 1, D) a +2 triple sword of venom (62, 8, D) a +0 dagger the +9 hunting sling "Dytaxtuq" {flame, rPois rF- Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. (62, 9, D) a +3 ring mail of fire resistance (62, 16, D) an uncursed staff of wizardry (62, 17, D) a +2 leather armour of cold resistance (62, 26, D) an uncursed staff of wizardry (62, 27, D) an uncursed staff of death (62, 47, D) a +2 plate armour of poison resistance (62, 48, D) a +3 leather armour of fire resistance (62, 49, D) a +2 scimitar of holy wrath (63, 0, D) a +2 long sword of slicing (63, 8, D) a +0 long sword a cursed +0 chain mail a +2 glaive of venom (63, 27, D) the +5 ring mail of Tetzab {rN+} It protects you from negative energy. (63, 37, D) a +2 quarterstaff of protection (63, 48, D) an uncursed staff of death (63, 49, D) a +1 scale mail of positive energy (63, 50, D) a +5 hand axe of venom (63, 51, D) a +0 long sword a +0 dagger a +1 cloak a yellow draconian corpse (63, 57, D) an inedible chunk of flesh (64, 16, D) an uncursed staff of summoning (64, 17, D) a +3 ring of intelligence (64, 26, D) a +2 flail of draining (64, 47, D) a fan of gales (64, 48, D) a +3 chain mail of poison resistance (64, 49, D) the amulet of Fatigue {*Drain +Rage rElec rN++ Slay+3} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. It causes draining when unequipped. (64, 50, D) a +0 scimitar a +0 cloak a manual of Short Blades (64, 51, D) a +0 halberd a +0 glaive a green draconian corpse (skeletalised by now) (64, 52, D) a +2 dire flail of holy wrath a yellow draconian corpse (65, 26, D) an uncursed staff of fire (65, 47, D) a +0 scale mail of positive energy (65, 48, D) a cursed ring of attention (65, 49, D) a +0 dire flail (65, 50, D) a +0 scimitar a +0 war axe a +3 mace of protection a +0 long sword a purple draconian corpse a red draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (65, 51, D) a +0 trident the +4 flail "Weulen" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. a +0 halberd a +0 hand axe a +0 glaive a red draconian corpse a purple draconian corpse a white draconian corpse (skeletalised by now) (65, 52, D) a cursed -1 glaive a +0 war axe a green draconian corpse (65, 53, D) a +0 cloak a +0 great mace a +0 cloak a purple draconian corpse a black draconian corpse (65, 54, D) a +0 long sword a yellow draconian corpse (65, 55, D) a +0 halberd (unseen) (66, 48, D) a +3 fustibalus of flaming (66, 49, D) a +0 mace (66, 50, D) a +0 short sword a +0 hand axe a +0 scimitar the +2 crystal plate armour of Supple Strength {rPois Stlth+} It protects you from poison. It makes you more stealthy. a green draconian corpse (66, 51, D) a +0 short sword a +0 trident a +0 mace a +0 battleaxe a ration (66, 52, D) a +0 scimitar a +3 long sword a +0 cloak a +0 glaive a yellow draconian corpse (66, 53, D) a +1 cloak a +1 long sword of holy wrath a +0 scimitar a +0 halberd (66, 54, D) a +0 rapier a cursed +0 cloak an inedible chunk of flesh (67, 47, D) a +0 short sword (67, 48, D) a +0 pair of gloves of dexterity (67, 49, D) a scroll of brand weapon (67, 50, D) a Necronomicon (67, 51, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +1 hand axe of distortion a +0 long sword a +0 long sword a red draconian corpse a purple draconian corpse (67, 52, D) a +0 scimitar a +0 hand axe a +0 halberd a +0 cloak the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a +0 cloak a +0 glaive a +2 battleaxe of electrocution a purple draconian corpse a red draconian corpse (67, 53, D) a +0 battleaxe a +0 hand axe a +0 dagger a +0 cloak a +0 large shield of reflection a purple draconian corpse a red draconian corpse a green draconian corpse (67, 54, D) a +0 whip a +0 cloak (68, 0, D) a book of the Earth (68, 47, D) a +0 long sword (68, 48, D) a +3 broad axe of chopping (68, 49, D) a lightning rod (4/4) (68, 50, D) an uncursed ring of magical power (68, 51, D) a +0 mace a red draconian corpse (68, 52, D) a +2 bardiche of protection a +0 cloak a +0 short sword a yellow draconian corpse (68, 53, D) a +0 battleaxe a +0 whip a +0 cloak an uncursed ring of resist corrosion a +0 glaive of pain a white draconian corpse (68, 54, D) a cursed -3 whip a cursed +0 cloak a black draconian corpse (69, 0, D) a +2 shortbow of freezing (69, 47, D) a book of Transfigurations (69, 49, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (69, 50, D) a book of Necromancy (70, 8, D) a lightning rod (4/4) (70, 9, D) the +10 great mace of the Girdle {speed, rC- Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It makes you vulnerable to cold. (70, 36, D) the cursed +0 trident of Gonti {flame, Str+4 Int-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-4). It makes you more stealthy. It has a curse placed upon it. (70, 37, D) the +8 glaive of Invincibility {chop, rElec rPois rF- MR+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (70, 40, D) 6 large rocks a +0 giant club a +0 giant spiked club (70, 47, D) a cursed staff of energy (70, 48, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (70, 49, D) an uncursed staff of air (71, 8, D) a +2 dagger the cursed +1 chain mail "Wamnovap" {-Cast rF- Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It makes you vulnerable to fire. It prevents spellcasting. It has a curse placed upon it. (71, 16, D) an uncursed staff of power (71, 17, D) a lightning rod (4/4) (71, 26, D) an uncursed staff of fire (71, 27, D) a +2 scimitar of holy wrath (71, 36, D) a +3 plate armour of fire resistance (71, 37, D) the +6 scale mail "Amau" {Int+3} It affects your intelligence (+3). (71, 39, D) a +0 giant club (71, 40, D) a +0 giant club (71, 47, D) a +2 flail of protection (71, 48, D) a +0 flail of protection (71, 49, D) a cursed -2 ring of protection (72, 8, D) a +3 scimitar of pain (72, 9, D) an uncursed staff of earth (72, 17, D) an uncursed staff of poison (72, 26, D) the +3 morningstar of Efamm {elec, rC+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from cold. (72, 27, D) a crystal ball of energy (72, 36, D) an uncursed staff of summoning (72, 37, D) a +1 scale mail of cold resistance (72, 39, D) a +0 dire flail a cursed -3 giant club a +0 giant club a cursed -2 giant club (72, 40, D) a +0 giant spiked club a +0 giant club (72, 47, D) a +2 ring mail of poison resistance (72, 48, D) a +1 robe (72, 49, D) a +1 ring of evasion (73, 16, D) a +0 chain mail of poison resistance (73, 17, D) a +2 shortbow of flaming (73, 26, D) a crystal ball of energy (73, 37, D) an uncursed ring of flight (73, 38, D) a +0 giant club (73, 40, D) a +0 giant club (73, 47, D) an uncursed staff of death (73, 48, D) a +0 large shield of poison resistance (73, 49, D) a +1 great sword of holy wrath (74, 48, D) an uncursed staff of wizardry (75, 47, D) a +0 whip (75, 49, D) the cursed +0 chain mail "Heica" {rPois MR+ MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it.