BongwizSwagnificent the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +0 mace (50, 1, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (51, 1, D) a sack of spiders (53, 1, D) a disc of storms (62, 1, D) a +3 short sword of flaming (63, 1, D) a +0 mace of crushing (67, 1, D) a +1 dagger of venom (68, 1, D) a +1 hunting sling of freezing (69, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) a plain deck of defence (50, 2, D) an uncursed staff of wizardry (51, 2, D) a +1 arbalest of flaming (52, 2, D) a +1 broad axe of freezing (53, 2, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (54, 2, D) an uncursed ring of positive energy (55, 2, D) a +1 trident of venom (73, 2, D) a +3 scale mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a +0 club (74, 4, D) a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a cursed -3 ring of dexterity (62, 9, D) a lantern of shadows (63, 9, D) a +0 quarterstaff of protection (70, 9, D) a book of Frost (70, 10, D) a +0 mottled dragon armour (72, 10, D) an uncursed ring of positive energy a +1 battleaxe of chopping (49, 13, D) a lantern of shadows (50, 13, D) a +3 iron rod (13/13) (53, 13, D) a glowing shapeshifter corpse (54, 13, D) a +2 short sword of venom (55, 13, D) a +2 hunting sling of flaming (49, 14, D) a wand of cold (0) a wand of fire (0) (50, 14, D) a crystal ball of energy (51, 14, D) the +5 shortbow of the Mosquito {freeze, rN+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. (52, 14, D) a +3 vampiric scythe 2 mutagenic chunks of flesh (54, 14, D) a book of Geomancy (56, 14, D) the cursed +0 battleaxe of Doom {flame, rPois rC- MP+9 Str+5 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. the +2 war axe "Boidy" {freeze, MP+9 Str-4 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+3). It affects your magic capacity (+9). (63, 17, D) a book of the Dragon a +3 leather armour of magic resistance (64, 17, D) a +3 antimagic spear (71, 17, D) a plain deck of changes (72, 17, D) an uncursed amulet of the gourmand (62, 18, D) a +2 short sword of freezing (64, 18, D) a +3 quarterstaff of protection (71, 18, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (52, 19, D) a glowing shapeshifter corpse (73, 19, D) a +0 spear a +2 arbalest of flaming (53, 20, D) a very ugly thing corpse (72, 23, D) a +0 dagger a +0 robe a +0 short sword a cursed +0 robe (49, 25, D) an uncursed staff of air (51, 25, D) a +0 robe a +0 whip a cursed ring of loudness an orc corpse (skeletalised by now) (52, 25, D) a +0 trident a +0 plate armour a +2 chain mail of poison resistance (54, 25, D) a manual of Long Blades (51, 26, D) an uncursed staff of energy (52, 26, D) a cursed -2 flail a +0 leather armour an uncursed ring of poison resistance an orc corpse (skeletalised by now) (53, 26, D) a +0 whip the +4 glaive of Insufficient Pleasure {venom, rElec rF++ Int+4 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-3). It greatly protects you from fire. It insulates you from electricity. an orc corpse (skeletalised by now) (54, 26, D) a +0 dagger a goblin corpse (skeletalised by now) (55, 26, D) an uncursed ring of positive energy (74, 26, D) a +1 dagger of venom (61, 27, D) the +5 ring mail of Ghix {rElec rN+ Str-3} It affects your strength (-3). It insulates you from electricity. It protects you from negative energy. (63, 27, D) an uncursed ring of positive energy a +1 scale mail of magic resistance (65, 27, D) a +2 broad axe of chopping (71, 27, D) a plain deck of escape (72, 27, D) a Fen Folio (73, 27, D) an uncursed ring of sustain abilities (62, 28, D) an uncursed staff of cold (63, 28, D) the cursed +3 glaive "Plog" {freeze, +Fly rF- rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (64, 28, D) the ring of Fatigue {+Fly rN+ MR- EV+1 Int-3 SInv} [ring of evasion] It affects your evasion (+1). It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you fly. (73, 28, D) a +2 dagger of protection (51, 31, D) a +0 long sword a +0 chain mail an uncursed ring of protection from fire (51, 32, D) a +1 glaive of venom a +0 chain mail (52, 32, D) a +1 long sword of holy wrath a +5 blowgun a cursed +0 plate armour (53, 32, D) a +0 scimitar a +8 blowgun a +0 chain mail an orc corpse (skeletalised by now) (50, 33, D) a +2 hand axe of chopping an orc corpse (skeletalised by now) a troll skeleton (56, 34, D) a chunk of flesh (59, 36, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (49, 37, D) a disc of storms (51, 37, D) a +0 war axe an uncursed staff of conjuration (52, 37, D) 3 potions of berserk rage (53, 37, D) a book of Party Tricks (54, 37, D) an uncursed staff of wizardry (59, 37, D) a phantom mirror (62, 37, D) a +3 plate armour of fire resistance (63, 37, D) a +0 glaive of venom (68, 37, D) a +6 ring of dexterity a +6 ring of dexterity (71, 37, D) a lantern of shadows (73, 37, D) 17 stones (49, 38, D) a plain deck of war (50, 38, D) a +0 club (51, 38, D) a +2 flail of crushing the +11 hand crossbow of the Unseen Realm {penet, rN+ Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It protects you from negative energy. a scroll of brand weapon an orc corpse (skeletalised by now) (52, 38, D) a +0 club a hobgoblin corpse (skeletalised by now) (59, 38, D) an uncursed ring of positive energy (61, 38, D) a +6 ring of intelligence (63, 38, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (70, 38, D) a +0 club (71, 38, D) an uncursed staff of fire (72, 38, D) a crystal ball of energy (61, 39, D) a wand of draining (0) (62, 40, D) a +0 falchion a +0 robe (73, 40, D) a +0 dire flail of pain (55, 41, D) a +4 blowgun (unseen) (61, 41, D) a +3 scythe of distortion (64, 41, D) a +0 scythe of venom (67, 41, D) a +0 club (68, 41, D) the cursed +2 spear of Boisiv {venom, rPois Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (73, 41, D) a +0 hand axe (53, 42, D) a +0 mace the +6 plate armour of Modesty {MP+9 Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). a +0 giant spiked club an ogre corpse (skeletalised by now) (54, 42, D) a cursed -3 mace a +0 leather armour (55, 42, D) a +1 whip of electrocution a goblin corpse (skeletalised by now) (67, 42, D) a +0 mace an uncursed amulet of regeneration a +0 hand axe a +1 hand axe of chopping (71, 42, D) a +6 war axe of chopping (51, 43, D) a +0 trident a +0 chain mail (52, 43, D) a +0 giant club (53, 44, D) a +0 short sword (unseen)