BongwizSwagnificent the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a book of the Dragon (50, 1, D) a +0 quarterstaff (still there?) the amulet "Ytyocoim" {Clar rElec} (still there?) [amulet of clarity] It provides mental clarity. It insulates you from electricity. (53, 1, D) a book of Changes (55, 1, D) a book of Necromancy (62, 1, D) a +2 rapier of electrocution (63, 1, D) a +3 flail of holy wrath (67, 1, D) a plain deck of wonders (68, 1, D) a +3 great sword of draining (69, 1, D) a +1 hand crossbow of evasion (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) a +0 hand crossbow of flaming (51, 2, D) a book of Enchantments (52, 2, D) a book of Control (53, 2, D) a +2 hand axe of chopping (54, 2, D) an uncursed staff of air (55, 2, D) an Akashic Record (62, 2, D) a +2 hand axe of flaming (75, 2, D) a +1 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (51, 3, D) a +0 hunting sling (unseen) (74, 3, D) a +0 short sword (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (52, 4, D) a +0 antimagic rapier (unseen) (72, 4, D) a +0 scimitar a +0 buckler (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (52, 5, D) a +0 spear (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) Sif Muna's Papyrus of Dark Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 Sif Muna's Almanac of Malediction Spells Type Level a - Corona Hexes 1 b - Cause Fear Hexes 4 c - Enslavement Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 (52, 9, D) a stone (63, 9, D) a +2 chain mail of magic resistance (70, 9, D) a +3 buckler a +0 war axe a +0 robe (71, 9, D) a +3 ring of dexterity a +1 hand axe of draining (72, 9, D) a scroll of brand weapon (61, 10, D) a +0 club (62, 10, D) a +0 club a +0 dagger (70, 10, D) a +4 quarterstaff of chaos a +0 cloak a disc of storms (50, 12, D) an uncursed staff of energy (62, 12, D) a +5 whip of venom a +0 robe a +0 dagger a +0 robe (69, 12, D) a +0 rapier (49, 13, D) a cursed ring of loudness (50, 13, D) a book of Hinderance (52, 13, D) a +0 leather armour of fire resistance (53, 13, D) a book of Conjurations (54, 13, D) an uncursed staff of air a redback corpse (56, 13, D) 3 potions of berserk rage (68, 13, D) a +0 dagger a +0 robe (50, 14, D) a +0 leather armour of cold resistance a wasp corpse (51, 14, D) the +7 hunting sling "Loes Jou" {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (53, 14, D) an uncursed staff of cold a trapdoor spider corpse (54, 14, D) a +5 plate armour of ponderousness a wasp corpse (55, 14, D) a +2 demon whip of draining (69, 14, D) a +2 flail of protection a +0 leather armour (61, 17, D) a +0 club (62, 17, D) a +0 mace (63, 17, D) a wand of draining (0) a book of Clouds (64, 17, D) a +3 scale mail of poison resistance (71, 17, D) a plain deck of changes (72, 17, D) a +2 plate armour of magic resistance (53, 18, D) a wasp corpse (62, 18, D) the Tome of Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Darkness Hexes 7 (63, 18, D) a Fen Folio (64, 18, D) a manual of Long Blades (73, 18, D) a +2 ring mail of fire resistance (64, 21, D) a cursed -3 club (65, 23, D) a +0 glaive (67, 23, D) a +2 falchion of draining a +0 flail a +0 long sword (65, 24, D) a +0 broad axe of freezing (66, 24, D) a +0 mace (49, 25, D) a +1 chain mail of fire resistance (50, 25, D) a book of Control (51, 25, D) a +3 mace of protection a +0 large shield (52, 25, D) a +0 club (53, 25, D) a +0 long sword a cursed amulet of inaccuracy (54, 25, D) a +2 leather armour of fire resistance (55, 25, D) a plain deck of destruction (50, 26, D) a +0 whip a +0 robe a +0 shield a +0 short sword of speed (51, 26, D) a +6 ring of intelligence an ornate deck of summoning (52, 26, D) a lamp of fire (54, 26, D) a +1 leather armour of magic resistance (61, 27, D) an uncursed staff of energy (62, 27, D) a +4 plate armour of cold resistance (63, 27, D) the Almanac of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 (65, 27, D) an uncursed staff of fire (71, 27, D) the Volume of Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Irradiate Conjuration/Transmutation 5 d - Iron Shot Conjuration/Earth 6 (72, 27, D) a book of Frost (74, 27, D) a +2 dagger of draining (51, 28, D) a +0 halberd (52, 28, D) a +0 flail (53, 28, D) a +0 club (62, 28, D) an uncursed staff of air (64, 28, D) the +5 quarterstaff of Utteoc {freeze, Contam rN+ Str+3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It protects you from negative energy. It causes magical contamination when unequipped. (72, 28, D) a +2 hand axe of flaming (73, 28, D) a plain deck of summoning (74, 29, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (74, 30, D) a wand of cold (0) a wand of fire (0) (52, 31, D) a +6 ring of intelligence a +6 ring of dexterity (64, 31, D) Sif Muna's Grimoire of Conjuration and Weightlessness Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (61, 32, D) Wesiagg's Guide on Sinister Enhancements Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Corpse Rot Necromancy 2 d - Flight Charms/Air 3 e - Spectral Weapon Hexes/Charms 3 f - Borgnjor's Revivification Necromancy 8 a book of Air (62, 32, D) a book of Dreams (64, 32, D) a book of Spatial Translocations (50, 37, D) a +6 battleaxe of chopping (51, 37, D) a +0 broad axe a +0 animal skin (52, 37, D) a scroll of brand weapon (53, 37, D) the ring "Kuebraol" {+Fly AC+3} [ring of protection] It affects your AC (+3). It lets you fly. (54, 37, D) the cursed +0 hand axe of Arrival {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (59, 37, D) a book of the Dragon (61, 37, D) a book of Ice (62, 37, D) a +3 chain mail of positive energy (63, 37, D) a +4 dagger of flaming (69, 37, D) an uncursed staff of wizardry (70, 37, D) the Incunabulum of Creation Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 (71, 37, D) a +1 scimitar of holy wrath (49, 38, D) a +2 leather armour of fire resistance (50, 38, D) a +0 war axe a +0 animal skin an uncursed amulet of regeneration (51, 38, D) a +0 buckler a +1 flail of holy wrath (52, 38, D) a +0 quarterstaff a +0 hunting sling 19 sling bullets a phantom mirror (53, 38, D) a manual of Summonings (60, 38, D) the ring of Beogh's Reproof {+Fly rF- Int+8} [ring of flight] It affects your intelligence (+8). It makes you vulnerable to fire. It lets you fly. (61, 38, D) a +1 hand crossbow of flaming (62, 38, D) a scroll of brand weapon (63, 38, D) a +1 chain mail of poison resistance (70, 38, D) a +1 robe (71, 38, D) Easy Witchery Spells Type Level a - Confusing Touch Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cure Poison Poison 2 d - Call Imp Summoning 2 e - Blink Translocation 2 (72, 38, D) a scroll of brand weapon (49, 39, D) a +0 war axe a +0 animal skin (50, 39, D) an uncursed ring of wizardry (51, 40, D) a +0 flail of protection a +0 animal skin (50, 41, D) a +6 demon trident of electrocution a +0 robe (51, 41, D) a +0 spear a +0 buckler (71, 42, D) Sif Muna's Tome of the Creative Oath Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Recall Summoning/Translocation 3 e - Silence Hexes/Air 5 f - Summon Mana Viper Hexes/Summoning 5 (51, 43, D) a book of Conjurations Sif Muna's Disquisition on Mutagenic Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Passwall Transmutation/Earth 3 d - Excruciating Wounds Charms/Necromancy 5 e - Dispel Undead Necromancy 5 f - Blade Hands Transmutation 5 (62, 44, D) a +0 halberd