Dungeon Sprint DCSS version 0.16.3-4-gc506b73efe (webtiles) character file. 8 BongwizSwagnificent the Chiller (level 2, -14/20 HPs) Began as a Draconian Ice Elementalist on Jan 11, 2024. Demolished by a merfolk ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:15 (88 turns). BongwizSwagnificent the Chiller (DrIE) Turns: 88, Time: 00:01:15 Health: -14/20 AC: 9 Str: 10 XL: 2 Next: 0% Magic: 6/6 EV: 12 Int: 27 God: Gold: 0 SH: 0 Dex: 11 Spells: 2 memorised, 5 levels left rFire + . . SeeInvis . a - +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} rCold . . . Clarity . (armour unavailable) rNeg . . . SustAb . (no shield) rPois + Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ B - +6 ring of intelligence A - +6 ring of intelligence @: not resistant to hostile enchantments, unstealthy A: unfitting armour, cold-blooded, AC +4 a: Evoke Berserk Rage You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. L - the +7 great mace "Firestarter" {flame, inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Armour K - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves I - an uncursed staff of energy Jewellery A - a +6 ring of intelligence (left hand) B - a +6 ring of intelligence (right hand) Magical devices E - a wand of disintegration (7) F - a wand of fire (5) G - a wand of cold (5) H - a wand of draining (2) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 2 potions of restore abilities l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might M - 2 potions of brilliance Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 Miscellaneous J - a crystal ball of energy Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 4.7 Ice Magic + Level 3.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice #### 1% 1 None b - Throw Frost Conj/Ice ####.. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your plain brown scales are hard (AC +4). Your body does not fit into most forms of armour. Your cold-blooded metabolism reacts poorly to cold. Message History The merfolk is heavily wounded. The bolt of negative energy hits the merfolk. The merfolk is drained! The merfolk is moderately wounded. This wand has 3 charges left. The merfolk completely misses you. The merfolk throws a tomahawk. The tomahawk hits you! * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: H - a wand of draining (3) Press: ? - help, Shift-Dir - straight line The bolt of negative energy hits the merfolk. The merfolk is drained! The merfolk is almost dead. The bolt of negative energy hits the merfolk. The merfolk is drained! The merfolk is heavily wounded. This wand has 2 charges left. The merfolk hits you from afar with a trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.}.m.▓ ▓..m..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | BongwizSwagnificent, the Draconian Ice Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a basalt altar of Yredelemnul. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 6 | D | Found a bloodstained altar of Trog. 23 | D | Found a shimmering altar of Xom. 65 | D | Reached skill level 4 in Ice Magic 65 | D | Reached XP level 2. HP: 20/20 MP: 4/6 69 | D | Learned a level 2 spell: Throw Frost 85 | D | Entered arena 1. 85 | D | Noticed a merfolk 85 | D | Noticed a merfolk 88 | D | Demolished by a merfolk Action || total -------------------------++------- Evoke: Wand || 3 Use: Potion || 1