BongwizSwagnificent the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed ring of see invisible (20, 1, D) a stone of tremors (21, 1, D) a +4 triple crossbow of freezing (22, 1, D) a +1 falchion of distortion (23, 1, D) a cursed -2 ring of protection (24, 1, D) a +0 long sword a +0 robe a +0 whip (25, 1, D) a book of Frost (26, 1, D) a +2 scythe of protection (27, 1, D) a +2 robe of the Archmagi (28, 1, D) an uncursed staff of death (29, 1, D) a +0 scimitar of holy wrath (38, 1, D) a wand of disintegration (4) (39, 1, D) a +2 scale mail of fire resistance (40, 1, D) a +2 pair of gloves of archery (41, 1, D) the amulet "Yplimeme" {Inacc rF- rC++ MP+9 Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). (42, 1, D) an uncursed staff of poison (51, 1, D) a +4 vampiric halberd (52, 1, D) the +7 fire dragon armour "Zorysis" {-Tele rF++ rC- rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It prevents most forms of teleportation. (53, 1, D) a +1 scale mail of fire resistance (55, 1, D) Sif Muna's Handbook of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Fireball Conjuration/Fire 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 a +0 morningstar of protection (67, 1, D) an uncursed staff of earth (69, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a fan of gales (20, 2, D) a +2 flail of protection (21, 2, D) a crystal ball of energy (22, 2, D) a +0 scimitar a +1 arbalest of freezing (23, 2, D) a +1 battleaxe of chopping (24, 2, D) an uncursed staff of conjuration (25, 2, D) an uncursed staff of poison (27, 2, D) a book of Death (28, 2, D) the +0 battleaxe "Spiderslayer" {holy, Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). (29, 2, D) a book of Debilitation (36, 2, D) a +0 rapier a +0 leather armour of fire resistance a scroll of brand weapon (37, 2, D) a +0 dagger (39, 2, D) a +0 rapier an uncursed ring of fire a plain deck of defence (40, 2, D) a +0 longbow a +0 long sword 24 arrows a +0 scimitar (41, 2, D) a +0 dagger (42, 2, D) a +0 fire dragon armour (48, 2, D) a book of Frost (49, 2, D) a +2 dire flail of holy wrath (50, 2, D) a +1 trident of piercing (51, 2, D) a +1 scythe of protection (52, 2, D) an uncursed staff of wizardry (53, 2, D) an uncursed staff of poison (54, 2, D) a +4 ring mail of magic resistance (55, 2, D) a manual of Slings (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (37, 3, D) a +0 long sword a +0 leather armour an uncursed ring of teleport control (38, 3, D) a +6 ring of intelligence (40, 3, D) an uncursed staff of fire a +0 robe (41, 3, D) a +0 short sword (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (26, 4, D) a book of Maledictions Sif Muna's Papyrus of Blows and Bruises Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Delayed Fireball Conjuration/Fire 7 c - Orb of Destruction Conjuration 7 (38, 4, D) a +0 short sword a +0 leather armour (39, 4, D) a +0 dagger a +0 ring mail (40, 4, D) a +0 short sword (49, 4, D) a cursed -1 trident (53, 4, D) a +1 war axe of flaming a +0 chain mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (26, 5, D) 2 potions of might (37, 5, D) a +4 long sword of holy wrath (40, 5, D) a +0 short sword (52, 5, D) a +0 demon whip (24, 6, D) a +0 war axe of chopping (unseen) (25, 6, D) a +0 spear (still there?) a +0 flail (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) the +3 scythe of Sykesikipn {speed, rPois rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It protects you from negative energy. (36, 8, D) a +0 rapier a +0 ring mail (39, 8, D) a book of Callings an arrow (39, 9, D) Sif Muna's Handbook of Congealing Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Frost Conjuration/Ice 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Cold Conjuration/Ice 6 (51, 9, D) Sif Muna's Guide on Battle Magic and Fire Spells Type Level a - Searing Ray Conjuration 2 b - Conjure Flame Conjuration/Fire 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Fire Storm Conjuration/Fire 9 (52, 9, D) 2 potions of berserk rage (62, 9, D) a +5 short sword of draining (72, 9, D) an uncursed ring of teleport control (62, 10, D) a +2 antimagic war axe (70, 10, D) a book of Transfigurations (72, 10, D) the +6 plate armour "Saboc" {MP+9} It affects your magic capacity (+9). (39, 11, D) a book of Air (2, 13, D) an uncursed staff of poison (3, 13, D) a cursed ring of loudness (4, 13, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (5, 13, D) a +2 whip of distortion (6, 13, D) an uncursed ring of magical power an uncursed ring of protection from fire an uncursed ring of positive energy (7, 13, D) a +2 glaive of venom (8, 13, D) an uncursed staff of earth (9, 13, D) an uncursed staff of power (10, 13, D) a +2 robe of magic resistance (11, 13, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (12, 13, D) a box of beasts (49, 13, D) a plain deck of changes (51, 13, D) a +2 rapier of electrocution (52, 13, D) a +0 dagger (53, 13, D) a book of Party Tricks (54, 13, D) a book of Beasts (55, 13, D) an uncursed ring of see invisible (2, 14, D) a book of Debilitation (4, 14, D) a +5 blowgun (5, 14, D) an uncursed staff of fire (6, 14, D) an uncursed staff of death (7, 14, D) a +2 cloak of magic resistance (8, 14, D) a book of Geomancy (9, 14, D) a +1 vampiric hand axe (10, 14, D) an uncursed amulet of guardian spirit (11, 14, D) a book of Air (12, 14, D) a +4 plate armour of cold resistance (50, 14, D) the +10 quarterstaff "Chieci Heets" {freeze, rC+ MP+9 Int+5 Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from cold. It affects your magic capacity (+9). It makes you less stealthy. (52, 14, D) an uncursed staff of air a +0 robe a sack of spiders (53, 14, D) a +0 dagger a +0 robe (54, 14, D) a book of Minor Magic (55, 14, D) a plain deck of defence (68, 14, D) Sif Muna's Primer on Witchery Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Spectral Weapon Hexes/Charms 3 c - Inner Flame Hexes/Fire 3 d - Recall Summoning/Translocation 3 e - Abjuration Summoning 3 (2, 15, D) an uncursed staff of power (3, 15, D) a phial of floods (4, 15, D) a +6 war axe of venom (5, 15, D) a plain deck of summoning (7, 15, D) a +2 storm dragon armour (8, 15, D) an uncursed staff of death (9, 15, D) a book of the Sky (10, 15, D) a fan of gales (11, 15, D) a disc of storms (12, 15, D) a +10 plate armour of ponderousness (35, 15, D) a +6 giant spiked club (36, 15, D) a phial of floods (37, 15, D) an uncursed staff of death (38, 15, D) a lantern of shadows (39, 15, D) an uncursed ring of poison resistance (40, 15, D) an uncursed staff of power (41, 15, D) the cursed -6 buckler of Erililobb {rPois Int-3 Dex+2} It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (43, 15, D) a stone of tremors (4, 16, D) the amulet "Wel Pri" {Ward rF+ rC- rN+ Dex+6} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (35, 16, D) an uncursed ring of protection from cold (36, 16, D) a stone of tremors (37, 16, D) the -1 pair of gloves of Temperance {rElec rF+ Str-3} It affects your strength (-3). It protects you from fire. It insulates you from electricity. (38, 16, D) a +1 cloak of poison resistance (39, 16, D) the +10 scythe of Bonob {venom, rPois rF+ rN+ Str-4 Int-3} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (-3). It protects you from fire. It protects you from poison. It protects you from negative energy. (40, 16, D) the +5 hunting sling of Gicashro {velocity, -Cast rC+ SInv Stlth+} Any stone fired from it inflicts extra damage. It protects you from cold. It enhances your eyesight. It prevents spellcasting. It makes you more stealthy. (41, 16, D) Sif Muna's Guide on Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Forest Summoning/Translocation 5 (42, 16, D) a +3 plate armour of poison resistance (50, 16, D) a +0 halberd a +0 plate armour (52, 16, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. an uncursed ring of wizardry (19, 17, D) a book of Frost (20, 17, D) a +1 great sword of electrocution (21, 17, D) a +0 chain mail (22, 17, D) a +2 spear of piercing (23, 17, D) a book of Minor Magic (25, 17, D) a +0 chain mail (26, 17, D) a book of Alchemy (27, 17, D) a +0 great sword (28, 17, D) a potion of might (29, 17, D) a +0 buckler of positive energy (52, 17, D) a +2 bardiche of protection (61, 17, D) an uncursed staff of power (63, 17, D) an uncursed staff of fire (64, 17, D) a +0 battleaxe of chopping (71, 17, D) a +1 scale mail of magic resistance (72, 17, D) a plain deck of summoning (73, 17, D) a +0 flail a +0 leather armour an uncursed staff of death (19, 18, D) a +2 flail of holy wrath (20, 18, D) a lantern of shadows (22, 18, D) a +6 ring of intelligence (23, 18, D) a +2 scale mail of fire resistance (24, 18, D) a plain deck of escape (26, 18, D) a +2 leather armour of fire resistance (27, 18, D) a +0 battleaxe of flaming (28, 18, D) a scroll of brand weapon (29, 18, D) a book of Death (53, 18, D) an uncursed amulet of regeneration (63, 18, D) the +3 scythe "Conservator" {freeze, +Blink rElec rN+ MP-9 Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It lets you blink. (64, 18, D) a scroll of brand weapon (71, 18, D) a +0 mace (72, 18, D) a +0 mace a +0 hat (73, 18, D) a +7 quarterstaff of protection a +0 chain mail a +0 scimitar (22, 19, D) a lantern of shadows (23, 19, D) a lantern of shadows (24, 19, D) a phial of floods (25, 19, D) a legendary deck of defence (26, 19, D) a +0 great sword a +0 plate armour (23, 20, D) a +0 glaive a +0 plate armour an uncursed amulet of resist corrosion a +0 long sword a +0 chain mail (26, 20, D) a +0 arbalest 23 bolts (23, 21, D) a +0 broad axe a +3 ring mail of cold resistance (24, 21, D) a +0 dire flail a +3 plate armour of cold resistance (25, 21, D) 4 large rocks (42, 21, D) a +0 morningstar of protection (unseen) (72, 21, D) a +0 dagger a +0 robe (9, 22, D) Sif Muna's Reference Book on Mutagenic Glamour Spells Type Level a - Confusing Touch Hexes 2 b - Sticks to Snakes Transmutation 2 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Petrify Transmutation/Earth 4 f - Blade Hands Transmutation 5 (10, 22, D) a Young Poisoner's Handbook (22, 22, D) a +5 vampiric scythe a +0 plate armour (23, 22, D) a +0 long sword a cursed -1 plate armour a +0 large shield (24, 22, D) 5 large rocks (25, 22, D) 5 large rocks a +0 war axe a +0 chain mail (26, 22, D) 5 large rocks a +0 battleaxe a +0 chain mail (39, 22, D) a +0 halberd a +0 robe (43, 22, D) Lee's Disquisition on Conjuration and the Mountains Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (52, 22, D) Sif Muna's Reference Book on Poisonous Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Poison Arrow Conjuration/Poison 6 (22, 23, D) 3 large rocks (23, 23, D) a +0 long sword a +1 plate armour of magic resistance a large rock (24, 23, D) a +0 battleaxe a +0 plate armour (25, 23, D) a +0 battleaxe a +0 chain mail (28, 23, D) a +2 great mace of draining a +0 chain mail (41, 23, D) a +0 scimitar (unseen) (42, 23, D) a +0 war axe (unseen) (44, 23, D) Prinweet's Incunabulum of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (72, 23, D) a +0 dagger a +0 robe a +0 chain mail (39, 24, D) the Grimoire of Quantum Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Ignite Poison Fire/Transmutation 5 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (40, 24, D) a +0 halberd (41, 24, D) a +0 glaive (63, 24, D) a book of the Warp (25, 25, D) a Fen Folio Sticlyim's Incunabulum of Frigorific Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Throw Icicle Conjuration/Ice 4 f - Fireball Conjuration/Fire 5 a large rock (49, 25, D) a book of Fire (51, 25, D) the cursed -9 swamp dragon armour "Kaacad" {Contam rPois rCorr Dex+4} It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. It protects you from acid and corrosion. It has a curse placed upon it. (52, 25, D) a book of Ice (53, 25, D) an uncursed staff of wizardry (54, 25, D) the +5 ring mail of the Clam {-Tele rPois rC+} It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (55, 25, D) a +1 eveningstar of protection (25, 26, D) Sif Muna's Almanac of Beguiling Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Summon Mana Viper Hexes/Summoning 5 f - Metabolic Englaciation Hexes/Ice 5 a book of Spatial Translocations a book of the Dragon Lehudib's Guide on Torrid Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Searing Ray Conjuration 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Fire Conjuration/Fire 6 2 large rocks (50, 26, D) a manual of Short Blades (52, 26, D) a +4 plate armour of fire resistance (53, 26, D) a +6 shortbow of flaming (54, 26, D) a +3 short sword of venom (61, 27, D) an uncursed staff of death (63, 27, D) a Young Poisoner's Handbook a book of Necromancy a +0 helmet of see invisible (64, 27, D) a +2 rapier of draining (71, 27, D) an uncursed staff of summoning (73, 27, D) a Necronomicon (62, 28, D) the amulet "Quat" {Stasis rPois rF- Int+4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. the +1 helmet "Quarepp" {rF+} It protects you from fire. (64, 28, D) a plain deck of summoning (71, 28, D) a disc of storms (73, 28, D) a +0 rapier (34, 29, D) a +2 scale mail of cold resistance (35, 29, D) a +0 scimitar of electrocution (38, 29, D) a Young Poisoner's Handbook (39, 29, D) a manual of Staves (40, 29, D) a +0 dagger (41, 29, D) a book of Fire (44, 29, D) a fan of gales (73, 29, D) a +0 long sword (35, 30, D) a scroll of brand weapon (36, 30, D) Uqel's Volume of Displaced Creation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Call Imp Summoning 2 c - Abjuration Summoning 3 d - Teleport Other Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 5 (37, 30, D) an uncursed staff of earth (38, 30, D) a book of Dreams (39, 30, D) a book of Clouds (41, 30, D) 4 scrolls of enchant weapon (42, 30, D) the +2 scale mail of Untold Secrets {+Blink rElec rCorr Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. It lets you blink. It protects you from acid and corrosion. (1, 32, D) a +2 robe of cold resistance (2, 32, D) an uncursed ring of wizardry (3, 32, D) an uncursed staff of earth (4, 32, D) an uncursed ring of ice an uncursed staff of death (6, 32, D) a +4 hand axe of chopping (7, 32, D) a +3 plate armour of poison resistance (8, 32, D) a phial of floods (10, 32, D) a +6 mace of protection (11, 32, D) a legendary deck of summoning (12, 32, D) a +2 crystal plate armour (13, 32, D) a phial of floods (64, 32, D) a +0 trident (74, 32, D) a +0 dagger (1, 33, D) a +2 plate armour of cold resistance (2, 33, D) a fan of gales (3, 33, D) a book of the Dragon (4, 33, D) an uncursed ring of flight (5, 33, D) a book of Frost (7, 33, D) a cursed ring of stealth a +0 spear of flaming (8, 33, D) an uncursed amulet of the gourmand (9, 33, D) the cursed +3 quarterstaff "Draconian's Peril" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, 33, D) a +1 crystal plate armour (12, 33, D) a +3 scale mail of cold resistance (13, 33, D) the +1 trident of the Toadstool {antimagic, rN+ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It protects you from negative energy. (19, 33, D) a +1 ring mail of fire resistance (20, 33, D) a +4 falchion of venom (21, 33, D) a plain deck of wonders (22, 33, D) the Disquisition on Combat Magic and the Volcanoes Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 (23, 33, D) a +0 flail (24, 33, D) the ring "Petig" {Contam +Fly Str+8 Dex+3} [ring of flight] It affects your strength (+8). It affects your dexterity (+3). It lets you fly. It causes magical contamination when unequipped. (26, 33, D) a Fen Folio (28, 33, D) an uncursed amulet of stasis (29, 33, D) the ring "Ybimoydd" {+Fly MP+9 Int-4 Dex+7 Stlth+} [ring of stealth] It affects your intelligence (-4). It affects your dexterity (+7). It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (40, 33, D) a +0 trident (41, 33, D) a +0 hand axe a +0 robe (52, 33, D) Cagautot's Guide on Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Condensation Shield Ice 4 c - Metabolic Englaciation Hexes/Ice 5 (73, 33, D) a +0 dagger (1, 34, D) a +2 shortbow of freezing (2, 34, D) an uncursed amulet of the gourmand (3, 34, D) the amulet "Praog" {-Tele +Rage rElec rN+ Str+3 Int-4} [amulet of rage] It affects your strength (+3). It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It prevents most forms of teleportation. (4, 34, D) an uncursed staff of cold (5, 34, D) an uncursed ring of magical power (6, 34, D) a scroll of brand weapon (7, 34, D) an uncursed ring of magical power (8, 34, D) the Tome of Supportive Conjuration Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Frost Conjuration/Ice 2 c - Summon Guardian Golem Hexes/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 (9, 34, D) an uncursed ring of flight (10, 34, D) a +0 ring mail of positive energy (11, 34, D) an uncursed staff of death (12, 34, D) an uncursed staff of earth (20, 34, D) a +2 ring mail of cold resistance (22, 34, D) a book of Hinderance (23, 34, D) a +0 trident (24, 34, D) a manual of Armour (25, 34, D) a plain deck of changes (26, 34, D) a book of the Tempests (27, 34, D) a +3 leather armour of poison resistance (28, 34, D) a book of Callings (29, 34, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (44, 34, D) a +0 trident of piercing a +1 leather armour of cold resistance a +0 buckler of protection (72, 34, D) the +0 mace of the Peculiar Cities {venom, Noisy +Blink +Rage rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It lets you blink. It lets you go berserk. It may make noises in combat. the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (7, 35, D) (unseen) (22, 35, D) a sack of spiders (23, 35, D) a +2 long sword of electrocution (24, 35, D) a lantern of shadows (25, 35, D) a +1 hunting sling of velocity (26, 35, D) a +0 long sword (still there?) a +1 plate armour of cold resistance (still there?) (27, 35, D) a +0 long sword (22, 36, D) a cursed -1 battleaxe (unseen) (24, 36, D) a +0 halberd (25, 36, D) a +0 dire flail (unseen) (38, 36, D) the ring of Vyhiwur {+cTele Str+7 Dex-5} [ring of teleport control] It can be evoked for teleport control. It affects your strength (+7). It affects your dexterity (-5). an uncursed staff of poison (45, 36, D) the cursed -2 hand axe of Beogh's Scorn {drain, rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe an uncursed ring of teleport control (21, 37, D) a +0 flail (unseen) (22, 37, D) a +0 halberd (unseen) (23, 37, D) a +0 war axe (unseen) (25, 37, D) a +0 flail (26, 37, D) a +0 glaive (27, 37, D) a +0 long sword (35, 37, D) a +2 demon whip of pain (49, 37, D) the Compendium of Dark Magic Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 (50, 37, D) a legendary deck of summoning (51, 37, D) a +2 chain mail of poison resistance (52, 37, D) an uncursed staff of energy (53, 37, D) a +8 plate armour of ponderousness (60, 37, D) a phial of floods (61, 37, D) an uncursed staff of fire (62, 37, D) the +5 ring mail of the Republic {Dex+4} It affects your dexterity (+4). (63, 37, D) a manual of Polearms (69, 37, D) a cursed staff of cold (70, 37, D) a plain deck of wonders (71, 37, D) the +1 plate armour of Oclene {+Blink rPois Str-5 Int+4 Stlth-} It affects your strength (-5). It affects your intelligence (+4). It protects you from poison. It lets you blink. It makes you less stealthy. (72, 37, D) an ornate deck of defence (74, 37, D) a bolt (75, 37, D) a bolt (21, 38, D) a +0 short sword (unseen) (22, 38, D) a +0 battleaxe (25, 38, D) a +0 cloak (unseen) (26, 38, D) a +0 long sword of holy wrath (27, 38, D) a +0 halberd (41, 38, D) a book of Power (49, 38, D) a +3 vampiric hand axe (50, 38, D) a plain deck of changes (51, 38, D) a cursed staff of summoning (52, 38, D) a +2 falchion (53, 38, D) a +1 great sword of venom (59, 38, D) a +2 morningstar of holy wrath (60, 38, D) a +4 scimitar of slicing (61, 38, D) an uncursed staff of earth (62, 38, D) a crystal ball of energy (68, 38, D) a bolt (69, 38, D) a +0 arbalest 17 bolts (70, 38, D) a +1 triple sword of slicing (71, 38, D) a +0 arbalest 15 bolts an uncursed amulet of warding (72, 38, D) a +4 ring of dexterity (73, 38, D) an uncursed staff of poison (75, 38, D) a bolt (10, 39, D) Sif Muna's Catalogue of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Horrible Things Summoning 8 a book of Fire (22, 39, D) a +0 trident (51, 39, D) the +3 lajatang "Ciho" {slice, +Rage rC++ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It greatly protects you from cold. It lets you go berserk. It makes you more stealthy. a +0 robe (67, 39, D) a large rock (75, 39, D) a bolt (8, 40, D) a Necronomicon (9, 40, D) Sif Muna's Advanced Spellweaving Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Invisibility Hexes 6 d - Mass Confusion Hexes 6 e - Monstrous Menagerie Summoning 6 f - Dispersal Translocation 6 a book of Unlife (67, 40, D) 3 large rocks a bolt (72, 40, D) a +2 great sword of flaming (75, 40, D) a bolt (10, 41, D) Strear's Grimoire of Poisonous Hexes Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spider Form Transmutation/Poison 3 d - Invisibility Hexes 6 e - Discord Hexes 8 (71, 41, D) a +1 shortbow of flaming (unseen) (74, 41, D) Potzekun's Volume of Scorching Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Stone Arrow Conjuration/Earth 3 e - Venom Bolt Conjuration/Poison 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (75, 41, D) 2 bolts (24, 42, D) Schuiror's Grimoire of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 Kuadgh's Tome of Boosting Necromancy Spells Type Level a - Flight Charms/Air 3 b - Excruciating Wounds Charms/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 Sif Muna's Collected Works on Lucky Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Ozocubu's Armour Charms/Ice 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Haste Charms 6 e - Hydra Form Transmutation 6 a book of Geomancy a book of Battle Sif Muna's Volume of Dark Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Control Undead Necromancy 4 c - Dispel Undead Necromancy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (51, 42, D) a +4 scythe of distortion (51, 43, D) Sif Muna's Catalogue of Destiny Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 d - Glaciate Conjuration/Ice 9 (67, 43, D) a bolt (62, 44, D) a book of Party Tricks a wand of draining (0) a wand of cold (0) a wand of fire (0) (68, 44, D) a large rock (70, 44, D) a large rock (71, 44, D) a book of Flames an arrow 3 large rocks (58, 48, D) a box of beasts (59, 48, D) a +6 quarterstaff (61, 48, D) an uncursed staff of air (62, 48, D) the Volume of the Rocks and Transformation Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 (63, 48, D) an uncursed ring of fire (64, 48, D) a book of Death (65, 48, D) a plain deck of wonders (68, 48, D) a +2 war axe of electrocution (69, 48, D) a +0 chain mail (70, 48, D) a fan of gales (72, 48, D) the Catalogue of Fetching Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Sure Blade Hexes/Charms 2 d - Regeneration Charms/Necromancy 3 e - Spectral Weapon Hexes/Charms 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (73, 48, D) a +0 large shield (unseen) (74, 48, D) a legendary deck of summoning (75, 48, D) an uncursed staff of conjuration (18, 49, D) an uncursed staff of conjuration (19, 49, D) an uncursed staff of conjuration (20, 49, D) a lantern of shadows (24, 49, D) a +0 leather armour (25, 49, D) a Necronomicon (26, 49, D) a +1 centaur barding of stealth (27, 49, D) a +0 robe (28, 49, D) a plain deck of changes (29, 49, D) a +1 scythe of freezing (30, 49, D) a +0 spear (31, 49, D) a cursed amulet of inaccuracy (32, 49, D) a +0 spear (33, 49, D) Sif Muna's Tome of Noxious Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Fulminant Prism Conjuration/Hexes 4 d - Throw Icicle Conjuration/Ice 4 e - Olgreb's Toxic Radiance Poison 4 f - Bolt of Draining Conjuration/Necromancy 5 (38, 49, D) an uncursed staff of earth (39, 49, D) an uncursed staff of earth (40, 49, D) a +1 mace of venom (41, 49, D) an uncursed staff of power (42, 49, D) a disc of storms (43, 49, D) the +5 greatsling "Bluzxollo" {flame, rF+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. (44, 49, D) a +1 hunting sling of flaming (45, 49, D) a cursed staff of conjuration (46, 49, D) a cursed ring of loudness (48, 49, D) a +1 spear of venom (49, 49, D) the +4 glaive "Kliyg" {vamp, Contam Str+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It causes magical contamination when unequipped. (50, 49, D) a +4 dagger of venom (51, 49, D) a fan of gales (52, 49, D) a +3 ring of slaying (53, 49, D) the Papyrus of Aerial Sinister Rites Spells Type Level a - Swiftness Charms/Air 2 b - Corpse Rot Necromancy 2 c - Silence Hexes/Air 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (58, 49, D) Jiajaej's Reference Book on Burning Augmentations Spells Type Level a - Sure Blade Hexes/Charms 2 b - Fireball Conjuration/Fire 5 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (59, 49, D) a book of Envenomations (60, 49, D) a +2 vampiric great sword (61, 49, D) a +3 leather armour of cold resistance (63, 49, D) the +5 falchion "Gutehola" {freeze, rElec rC++ Str-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It greatly protects you from cold. It insulates you from electricity. It enhances your eyesight. (64, 49, D) a manual of Throwing (65, 49, D) a +0 war axe (still there?) a crystal ball of energy (still there?) (66, 49, D) a +0 battleaxe (still there?) a lantern of shadows (still there?) (67, 49, D) the cursed -3 plate armour of the Saviour {rC- rN+ Regen+} It makes you vulnerable to cold. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (70, 49, D) the cursed -5 chain mail of Disaster {MR+ Str-2 Int-5 Dex+7 SInv} It affects your strength (-2). It affects your intelligence (-5). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (72, 49, D) an uncursed staff of power (73, 49, D) a +0 halberd of freezing (74, 49, D) an uncursed amulet of regeneration (75, 49, D) a plain deck of wonders (18, 50, D) a book of Power (19, 50, D) a +2 ring mail of positive energy (20, 50, D) a cursed amulet of inaccuracy (21, 50, D) an uncursed amulet of clarity (22, 50, D) a book of Beasts (23, 50, D) a +1 whip of holy wrath (24, 50, D) a scroll of brand weapon (25, 50, D) a +2 spear of piercing (26, 50, D) the ring "Ecipres" {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (27, 50, D) a +4 trident of flaming (28, 50, D) a +0 spear (31, 50, D) a +1 hand crossbow of flaming (32, 50, D) a +3 hand crossbow of freezing (38, 50, D) a +2 rapier of electrocution (39, 50, D) a +4 rod of ignition (12/12) (40, 50, D) a phial of floods (41, 50, D) the +3 great sword "Geic" {vamp, rN+ Dex+2 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It protects you from negative energy. It enhances your eyesight. (42, 50, D) the +5 rapier of Eternal Harmony {elec, +Rage rPois Int-3 SInv Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-3). It protects you from poison. It enhances your eyesight. It lets you go berserk. It makes you less stealthy. (43, 50, D) a book of Enchantments (44, 50, D) a +7 whip of electrocution (45, 50, D) a +4 battleaxe of venom (46, 50, D) an uncursed ring of sustain abilities (47, 50, D) the +7 mace "Tyewkoum" {flame, *Rage +Rage MP+9 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It affects your magic capacity (+9). It lets you go berserk. It may make you go berserk in combat. (48, 50, D) a book of Control (49, 50, D) the Incunabulum of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 (50, 50, D) an uncursed ring of protection from magic (51, 50, D) a +1 chain mail of fire resistance (52, 50, D) a +1 great sword of slicing (53, 50, D) a cursed ring of loudness (54, 50, D) the Volume of Blistering Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Inner Flame Hexes/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignite Poison Fire/Transmutation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (59, 50, D) the Collected Works on Glacial Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Force Lance Conjuration/Translocation 4 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 (60, 50, D) a book of Callings (62, 50, D) a +0 long sword (63, 50, D) a book of Unlife (64, 50, D) 3 large rocks (65, 50, D) a +0 long sword (still there?) a +0 chain mail (still there?) (66, 50, D) a +0 battleaxe (still there?) a +1 dire flail of crushing (still there?) (67, 50, D) a +0 great sword (still there?) a crystal ball of energy (still there?) (68, 50, D) a cursed -3 battleaxe (still there?) a +3 rod of clouds (13/13) (still there?) (69, 50, D) a +0 war axe (unseen) (70, 50, D) a +0 arbalest (71, 50, D) an uncursed staff of power (72, 50, D) a disc of storms (74, 50, D) a book of Transfigurations (75, 50, D) a +0 great sword (1, 51, D) a +6 hunting sling (2, 51, D) a book of Summonings (3, 51, D) an uncursed staff of conjuration (4, 51, D) a +3 dagger of freezing (5, 51, D) the cursed -5 robe "Scha Loemoiva" {Int+7 Dex-2} It affects your intelligence (+7). It affects your dexterity (-2). It has a curse placed upon it. (6, 51, D) a phantom mirror (7, 51, D) an uncursed staff of death (8, 51, D) the +3 chain mail "Schevvaiff" {rC- MR+ Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (9, 51, D) a sack of spiders (10, 51, D) the Compendium of Warped Boosts Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Flight Charms/Air 3 d - Teleport Other Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Ring of Flames Charms/Fire 7 (11, 51, D) a +3 blowgun (13, 51, D) a potion of might a crystal ball of energy (14, 51, D) a scroll of brand weapon (18, 51, D) a +0 trident (19, 51, D) an Akashic Record (20, 51, D) a +0 scale mail of magic resistance (23, 51, D) a fan of gales (24, 51, D) a +0 trident (26, 51, D) an uncursed amulet of clarity (27, 51, D) a +0 mace of protection (29, 51, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. 14 javelins a +0 leather armour a +2 trident of flaming a throwing net the amulet "Weag" {Ward -Tele rN+ Str+2 Int+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It prevents most forms of teleportation. a +2 helmet of see invisible (30, 51, D) a +0 robe (31, 51, D) a +0 trident a +0 leather armour (32, 51, D) a +2 halberd of protection 20 steel javelins a +0 leather armour an uncursed staff of poison (33, 51, D) a fan of gales (34, 51, D) a +2 leather armour of magic resistance (38, 51, D) a +0 whip of venom (39, 51, D) an uncursed staff of energy (40, 51, D) a book of Ice (41, 51, D) an uncursed staff of cold (42, 51, D) a +0 hunting sling of freezing (43, 51, D) the cursed -2 executioner's axe of Ydiumud {pain, +Inv Str+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). It lets you turn invisible. It has a curse placed upon it. (44, 51, D) a cursed staff of earth (45, 51, D) an ornate deck of changes (47, 51, D) a manual of Axes (48, 51, D) a +1 quarterstaff of protection (49, 51, D) an uncursed staff of wizardry a hydra corpse (skeletalised by now) (50, 51, D) the +2 hunting sling of Dawn {flame, -Cast Str+8 Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your intelligence (+6). It prevents spellcasting. (51, 51, D) a crystal ball of energy (52, 51, D) an uncursed staff of power (53, 51, D) the +1 robe "Huin Blu" {Str+2} It affects your strength (+2). (54, 51, D) a +5 shortbow of freezing (62, 51, D) a +0 great sword (unseen) (63, 51, D) a +0 great mace (still there?) the +0 shield of Foawysch {Int+2} (still there?) It affects your intelligence (+2). (64, 51, D) a +2 battleaxe of freezing a +0 plate armour Ghidac's Disquisition on Fiery Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 (65, 51, D) 5 large rocks (still there?) a book of Minor Magic (still there?) (66, 51, D) a +0 great mace (still there?) a scroll of fog (still there?) (67, 51, D) the +5 long sword of Meduh {vamp, +Fly MR- Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you fly. (68, 51, D) a +0 broad axe (still there?) the +0 pair of gloves "Cehex" {-Cast rElec rF+ rN+ SInv} (still there?) It protects you from fire. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It prevents spellcasting. (69, 51, D) the +8 arbalest of Vaeffam {elec, Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). (unseen) (70, 51, D) 4 large rocks (71, 51, D) a +2 quarterstaff of protection (unseen) (72, 51, D) a +4 great mace (unseen) (0, 52, D) a plain deck of destruction (1, 52, D) a +2 ring mail of magic resistance (2, 52, D) a box of beasts (3, 52, D) an uncursed staff of earth (4, 52, D) a book of the Dragon (5, 52, D) a +1 antimagic falchion (6, 52, D) a phial of floods (8, 52, D) an uncursed staff of death (9, 52, D) Dispater's Papyrus of Stones Spells Type Level a - Statue Form Transmutation/Earth 6 b - Shatter Earth 9 (10, 52, D) a +5 vampiric broad axe (11, 52, D) a +2 war axe of pain (12, 52, D) a +3 halberd of chopping (13, 52, D) the ring of Miuziuph {Fire Str+6 Int-2 Dex-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. (14, 52, D) a +3 scimitar of draining (26, 52, D) a +0 spear of piercing 17 javelins a +0 leather armour (27, 52, D) a cursed +0 trident a +0 robe (29, 52, D) a +0 rapier of venom a +0 robe (30, 52, D) the ring "Gyzuam" {Ice MR+ SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. a +1 rapier of electrocution a +0 robe a +0 trident a throwing net the ring "Pinitead" {+Inv rPois Int-5 Slay+3} [ring of invisibility] It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It lets you turn invisible. (31, 52, D) a +0 trident (33, 52, D) a +0 trident 7 tomahawks (34, 52, D) a +0 trident a +0 hunting sling of velocity 4 tomahawks of dispersal (43, 52, D) a wyvern corpse (skeletalised by now) (44, 52, D) a +1 long sword of protection (45, 52, D) a cursed staff of conjuration (46, 52, D) a Young Poisoner's Handbook (47, 52, D) an uncursed amulet of faith (48, 52, D) a book of Alchemy (61, 52, D) a +0 halberd (unseen) (62, 52, D) a +0 arbalest (unseen) (63, 52, D) a +0 broad axe (unseen) (64, 52, D) a +0 battleaxe (unseen) (66, 52, D) a +0 battleaxe (still there?) an uncursed staff of cold (still there?) (67, 52, D) a cursed -3 broad axe (unseen) (68, 52, D) 4 large rocks (69, 52, D) a +0 long sword (unseen) (70, 52, D) a +0 war axe (unseen) (72, 52, D) 2 large rocks (0, 53, D) a book of the Sky (1, 53, D) the Volume of Curses Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Inner Flame Hexes/Fire 3 d - Mass Confusion Hexes 6 e - Discord Hexes 8 (2, 53, D) an uncursed staff of energy (3, 53, D) a +4 shortbow of flaming (still there?) a +4 shortbow of flaming (still there?) (4, 53, D) a cursed -2 ring of dexterity (5, 53, D) a +4 ring mail of poison resistance (6, 53, D) a fan of gales (7, 53, D) a +2 pair of gloves of strength (8, 53, D) an uncursed staff of energy (9, 53, D) the Handbook of Bewitchment Spells Type Level a - Corona Hexes 1 b - Gell's Gravitas Hexes/Translocation 5 c - Metabolic Englaciation Hexes/Ice 5 d - Discord Hexes 8 (10, 53, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (11, 53, D) an uncursed ring of sustain abilities (12, 53, D) a +5 mace of protection (14, 53, D) the cursed +1 trident of a treasure trove {speed, rElec rC- Stlth+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (27, 53, D) a cursed -1 trident (28, 53, D) a +3 trident of protection the +5 chain mail of Twoex {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). (29, 53, D) a +0 trident of piercing a +0 shortbow 13 arrows of flame the cursed +0 robe of the Comet {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (41, 53, D) a swamp dragon corpse (skeletalised by now) (45, 53, D) a fire drake corpse (skeletalised by now) (48, 53, D) a wyvern corpse (skeletalised by now) (62, 53, D) a +0 great mace (unseen) (64, 53, D) a +0 arbalest (unseen) (65, 53, D) a +1 great sword of electrocution a +0 chain mail a human corpse (66, 53, D) a +0 arbalest (unseen) (68, 53, D) a +0 great sword (unseen) (71, 53, D) a +0 war axe of draining (still there?) 4 large rocks (still there?) (27, 54, D) a +5 trident of protection (unseen) (28, 54, D) a +0 longbow a +0 spear 18 arrows a +2 spear of piercing 9 javelins a +0 leather armour (29, 54, D) a +2 great sword of freezing (31, 54, D) a +3 trident of flaming a +0 steam dragon armour (32, 54, D) a +0 rapier a +0 robe (43, 54, D) a quicksilver dragon corpse (skeletalised by now) (45, 54, D) a quicksilver dragon corpse (skeletalised by now) (46, 54, D) a quicksilver dragon corpse (skeletalised by now) (65, 54, D) 4 large rocks a +0 great sword a +0 plate armour a human corpse (67, 54, D) 5 large rocks (68, 54, D) a +0 broad axe a +0 chain mail (71, 54, D) a +0 great mace (unseen) (72, 54, D) the +9 long sword "Uliqyvuyn" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (unseen) (27, 55, D) a +2 spear of venom (unseen) (28, 55, D) a +0 spear of flaming (unseen) (32, 55, D) a +1 vampiric spear 15 poisoned javelins a +0 leather armour a cursed ring of positive energy (47, 55, D) a swamp drake corpse (skeletalised by now) (64, 55, D) a +0 long sword (unseen) (67, 55, D) a +0 great sword a +0 plate armour a cursed -3 ring of evasion (29, 56, D) a +4 antimagic halberd a +0 robe (66, 56, D) Sif Muna's Papyrus of Sinister Secrets Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 a bolt (73, 56, D) a +0 great mace a cursed +0 plate armour (25, 57, D) a +4 rapier of holy wrath (unseen) (27, 57, D) the cursed +1 morningstar "Yvulea Muret" {drain, +Rage +Fly Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It lets you fly. It lets you go berserk. It has a curse placed upon it. (unseen) (28, 57, D) a +3 rapier a +0 robe (29, 57, D) Sif Muna's Volume of Execration Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Enslavement Hexes 4 e - Darkness Hexes 7 a javelin (32, 57, D) a javelin (33, 57, D) Strivaucei's Grimoire of Battle Magic and the Birds Spells Type Level a - Static Discharge Conjuration/Air 3 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Chain Lightning Conjuration/Air 8 a throwing net (34, 57, D) the +9 long sword of Qeank {pain, rPois rC++ MP+9 Int-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It greatly protects you from cold. It protects you from poison. It affects your magic capacity (+9). It enhances your eyesight. (45, 57, D) Sif Muna's Handbook of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Demon Summoning 5 c - Haunt Necromancy/Summoning 7 d - Summon Hydra Summoning 7 (46, 57, D) Sif Muna's Catalogue of Calling Spells Type Level a - Call Imp Summoning 2 b - Abjuration Summoning 3 c - Monstrous Menagerie Summoning 6 d - Dragon's Call Summoning 9 an ice dragon corpse (skeletalised by now) (69, 57, D) the amulet "Xearph" {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. (70, 57, D) Dudiv's Compendium of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Static Discharge Conjuration/Air 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Lehudib's Crystal Spear Conjuration/Earth 8 a large rock (10, 58, D) Sif Muna's Almanac of Virous Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Poison Arrow Conjuration/Poison 6 d - Orb of Destruction Conjuration 7 (30, 58, D) a javelin (34, 58, D) an arrow (44, 58, D) Shreosain's Compendium of Calling Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Greater Demon Summoning 7 c - Dragon's Call Summoning 9 (69, 58, D) a large rock Sif Muna's Papyrus of Arcane Weapons and Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Chain Lightning Conjuration/Air 8 (31, 59, D) a javelin (34, 59, D) an arrow a poisoned javelin a javelin (35, 59, D) a javelin (44, 59, D) an uncursed staff of energy (29, 60, D) a +0 trident (33, 60, D) 2 javelins (46, 60, D) an ice dragon corpse (skeletalised by now) (32, 61, D) 3 javelins