Borel Level 1 of the Dungeon (0, 0, D:1) 9 poisoned needles (7, 4, D:1) a +0 dagger (8, -24, D:1) a +0 whip (17, -20, D:1) 18 arrows (18, 14, D:1) a stone (23, -10, D:1) a +0 club (34, -17, D:1) 20 sling bullets (35, -19, D:1) 22 stones (42, -19, D:1) a stone (44, -18, D:1) a stone (44, -17, D:1) a stone (44, 24, D:1) a +0 dagger (45, -19, D:1) 4 stones (45, -18, D:1) 2 stones (45, -17, D:1) 4 stones (45, -16, D:1) 3 stones (46, -22, D:1) a stone (46, -20, D:1) 3 stones (46, -17, D:1) 4 stones (46, -16, D:1) a stone (46, -14, D:1) a stone (47, -21, D:1) 2 stones (47, -20, D:1) a stone (47, -19, D:1) 4 stones (47, -18, D:1) 2 stones (47, -17, D:1) 4 stones (47, -16, D:1) a stone (47, -15, D:1) 2 stones (47, -14, D:1) a stone (48, -17, D:1) 3 stones (48, -16, D:1) 3 stones Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 spear of Lokag {drain, +Fly rN+ Stlth-} (5730 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you fly. It makes you less stealthy. the ring "Relot" {rF+ rC++ MR+ Dex-5 Stlth+} (4880 gold) [ring of protection from magic] It affects your dexterity (-5). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Winter {rPois rF+ Dex+3} (4250 gold) [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It protects you from poison. the +0 ring mail of Articulation {rPois MR+ Int+2} (2500 gold) It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. (5, 24, D:2) 22 arrows (11, 28, D:2) a +0 dagger (23, 16, D:2) a +0 dagger a +0 dagger (30, 21, D:2) a +0 plate armour (38, -3, D:2) a +0 leather armour (48, -16, D:2) a stone (48, -8, D:2) a +0 dagger (51, 19, D:2) a +0 club 2 stones Level 3 of the Dungeon (0, 0, D:3) 18 stones (1, 4, D:3) a +0 dagger (8, 27, D:3) a +0 mace 12 stones a +0 leather armour (10, 8, D:3) a +2 pair of gloves (10, 27, D:3) a +0 short sword a +0 club a +0 leather armour (12, 27, D:3) a +0 dagger (14, 8, D:3) a +0 club a +0 blowgun 19 poisoned needles (17, 4, D:3) a poisoned needle (22, 6, D:3) a +0 club (26, 2, D:3) a +0 ring mail (32, 11, D:3) a +0 dagger (35, 8, D:3) 12 stones a +0 hunting sling a +0 club (35, 10, D:3) 24 stones a +0 dagger (36, 10, D:3) a +0 club (37, 10, D:3) a +0 dagger (37, 11, D:3) a +0 dagger (48, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 bolts (9, -4, D:4) a +0 pair of gloves (9, -1, D:4) a +0 mace an orc corpse (skeletalised by now) (12, 0, D:4) a +0 short sword a +0 leather armour (14, 3, D:4) a +0 leather armour (16, -8, D:4) a potion of degeneration (18, -22, D:4) a scroll of random uselessness (29, 1, D:4) a hound corpse (skeletalised by now) (30, -21, D:4) a leopard gecko corpse (skeletalised by now) (30, 1, D:4) a meat ration (33, -8, D:4) a stone (33, -2, D:4) a +0 club (34, -24, D:4) a +0 leather armour (34, -6, D:4) a stone a +0 helmet a +0 animal skin a +0 mace (36, -8, D:4) 5 stones (38, -11, D:4) the +7 quarterstaff "Hun Ulela" {flame, rElec Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. Dithmenos disapproves of the use of such an item. 23 stones (40, -25, D:4) a +0 dagger (46, 1, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 14, D:5) a +0 pair of boots the Ecumenical Temple (21, -2, Temple) a +0 dagger