BorisKarlOrff Level 1 of the Dungeon (0, 0, D:1) 4 exploding tomahawks (24, -32, D:1) a +0 club (26, -40, D:1) 25 bolts (34, -30, D:1) a +0 dagger (37, -28, D:1) a +0 dagger (40, -26, D:1) a +0 dagger (41, -26, D:1) a stone (44, -31, D:1) 3 stones (49, -26, D:1) a +0 ring mail (49, -17, D:1) a +0 dagger (50, -16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 7, D:2) a +0 dagger a +0 animal skin (3, 9, D:2) a +0 club a +0 robe (4, -5, D:2) a +0 robe (4, 33, D:2) a cursed +0 chain mail (20, 9, D:2) a +0 helmet (23, 23, D:2) a cursed -2 hunting sling (25, 17, D:2) a +0 club (31, 11, D:2) a cursed -2 club (36, 6, D:2) a +0 short sword of draining Level 3 of the Dungeon (0, 0, D:3) 28 stones (4, -22, D:3) 15 stones (18, 12, D:3) a +0 scale mail a +0 pair of boots (20, 9, D:3) 20 stones (21, 12, D:3) a +0 dagger a +0 robe (22, 15, D:3) 12 sling bullets (28, 8, D:3) a +0 falchion (30, 8, D:3) a +0 mace (41, 14, D:3) 14 bolts (43, 19, D:3) a +0 whip (48, 18, D:3) a stone (48, 19, D:3) a stone (49, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (1, 1, D:4) a +0 scythe a +0 robe (1, 2, D:4) a +0 scythe a +0 robe a +0 scythe a +0 robe (1, 3, D:4) a +0 scythe a +0 robe a +0 scythe a +0 robe (2, 1, D:4) a +0 scythe a +0 robe (2, 10, D:4) 14 bolts (3, -3, D:4) 19 stones (3, -1, D:4) a +0 hand axe (3, 2, D:4) a +0 scythe a +0 robe (5, -7, D:4) 10 stones (12, -10, D:4) 4 large rocks (15, -17, D:4) 12 stones (19, -17, D:4) 2 tomahawks (19, -16, D:4) 19 stones (35, -15, D:4) a +0 ring mail (37, -23, D:4) the +4 hunting sling of Simmih {freeze, rC+ rN+ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. (41, -5, D:4) a +0 rapier a +0 leather armour (43, -4, D:4) 21 stones (51, -12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (3, 5, D:5) a jackal corpse a jackal corpse (5, -8, D:5) a +0 leather armour (5, 1, D:5) a +0 ring mail (25, 24, D:5) a quokka corpse (skeletalised by now) a river rat corpse (skeletalised by now) (25, 25, D:5) a rat corpse (skeletalised by now) (30, -17, D:5) a +0 robe (32, 19, D:5) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (32, 20, D:5) a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now) (32, 21, D:5) a howler monkey corpse (skeletalised by now) a rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a river rat corpse (skeletalised by now) (33, 19, D:5) a quokka corpse (skeletalised by now) (37, -9, D:5) a +0 chain mail (38, -22, D:5) a +0 trident (39, 27, D:5) a river rat corpse (skeletalised by now)