Dungeon Crawl Stone Soup version 0.33-a0-1296-gc94a1da995 (webtiles) character file. Game seed: 9583976343903342431 29 Boromir the Apothecary (level 3, 24/24 HPs) Began as a Demonspawn Alchemist on Apr 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:05 (1300 turns). Boromir the Apothecary (Demonspawn Alchemist) Turns: 1300, Time: 00:02:05 Health: 24/24 AC: 3 Str: 8 XL: 3 Next: 1% Magic: 6/6 EV: 11 Int: 17 God: Gold: 26 SH: 0 Dex: 15 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1, foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls e - a scroll of fear {unknown} f - a scroll of blinking {unknown} Potions b - a potion of magic g - 2 potions of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting - Level 1.0 Conjurations * Level 3.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d3 9% 1 b - Mercury Arrow Conj/Alch 20% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Teleport Other Tloc 2% N/A 50% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You may rarely emit foul miasma when damaged in melee. Message History The hobgoblin is lightly wounded. A jackal comes into view. The hobgoblin closely misses you. The jackal moves out of view. Poisonous fumes billow around the hobgoblin! The hobgoblin looks even sicker. The hobgoblin completely misses you. Poisonous fumes billow around the hobgoblin! You kill the hobgoblin! The jackal barks! A bat comes into view. The bat moves out of view. There is a stone staircase leading up here. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, poisoned) Poisonous fumes billow around the jackal! The jackal looks even sicker. The jackal barely misses you. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. HP restored. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading down here. Saving game... please wait. Welcome back, Boromir the Demonspawn Alchemist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.####### #.# #.......# ##.###.#####.# #......# #.# .....### #.# .....# #####.##### ##.### #.........### #.# #.###.....).# #.# #.# #..##@#.# ##'## #.# #..##.#.# #...## #.# #..÷..#.# .....###.####.##.#.# ......##....÷....#.# .......####........# .......'.......#.### .......####...##.# ......## ##.###.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins A jackal (D:2) 7 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) A kobold (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boromir the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 297 | D:1 | Learned a level 2 spell: Mercury Arrow 617 | D:1 | Found Aseaser's Weapon Emporium. 1242 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1242 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1300 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_corners, serial_shops, nicolae_shop_crystal D:2: layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 3 Cast: Poisonous Vapours || 41 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1289 | 1270 | 19 | 49 | 1060 | 2 | 644.5 | Dungeon | 1289 | 1270 | 19 | 49 | 1060 | 2 | 644.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1280 daAuts D:2: 9 daAuts