Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 5655401648319787754 63 BreadTh the Conjurer (level 3, 0/16 HPs) Began as a Spriggan Conjurer on July 10, 2023. Slain by a water moccasin (2 damage) ... on level 3 of the Dungeon. The game lasted 00:05:32 (2279 turns). BreadTh the Conjurer (Spriggan Conjurer) Turns: 2279, Time: 00:05:34 Health: 0/16 AC: 2 Str: 3 XL: 3 Next: 89% Magic: 1/9 EV: 17 Int: 21 God: Gold: 100 SH: 5 Dex: 13 Spells: 3/9 levels left rFire + . . d - +0 flail rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... h - amulet of reflection Stlth ++ g - ring of protection from fire HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: reflection @: lethally poisoned (0 -> -6), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons d - a +0 flail (weapon) i - a +0 dagger Armour a - a +0 robe (worn) Jewellery g - a ring of protection from fire (left hand) h - an amulet of reflection (around neck) Scrolls c - 2 scrolls of identify {unknown} k - a scroll of amnesia {unknown} l - a scroll of blinking {unknown} n - a scroll of noise {unknown} o - a scroll of enchant weapon {unknown} p - a scroll of torment {unknown} q - a scroll of teleportation {unknown} Potions b - a potion of magic e - 3 potions of haste {unknown} f - a potion of might {unknown} j - a potion of brilliance {unknown} m - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting * Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 22% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Passage of Golubria Tloc 3% N/A 77% 4 Silence Hex/Air 1% N/A 98% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The kobold shouts! The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray misses the water moccasin. The water moccasin closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You block the water moccasin's attack. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. Unknown command. You barely miss the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The water moccasin bites you! Ouch! That really hurt! You are lethally poisoned! The water moccasin poisons you! The kobold barely misses you. You hit the water moccasin but do no damage. The water moccasin is almost dead. You feel very sick. The water moccasin barely misses you. The water moccasin closely misses you. You block the kobold's attack. You miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #.. .# #.. #.# .. #.# # #.##.## #.##.....# ........# #.KS..# #@..# #.<.# ##### You could see a water moccasin and a kobold. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) 6 ball pythons 5 endoplasms 2 giant cockroaches (D:1) 2 goblins 7 hobgoblins A quokka (D:1) 3 bats 4 frilled lizards A kobold (D:1) 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BreadTh the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 169 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/7 358 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:1 | Reached XP level 3. HP: 16/16 MP: 3/8 926 | D:1 | Found a faded altar of an unknown god. 1193 | D:1 | Learned a level 3 spell: Dazzling Flash 2269 | D:3 | Noticed a water moccasin 2279 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_cross D:3: layout_rooms, nicolae_hepliaklqana_hippocampus Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.8 Dodging | 3 | 3.0 Spellcasting | 3 | 3.5 Stealth | | 3.0 Action || total ---------------------------++------- Melee: Flail || 23 Punch || 1 Cast: Magic Dart || 81 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 27 Block: Other || 10